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Revolution/Wii Controller Announced!

 
  

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Spatula Clarke
11:02 / 23.09.05
WarpPipe doesn't enable you to play content other than official releases, though, does it? It's just there to let you play the few Cube LAN multiplayer games over the Internet.

I don't know anywhere near as much about the tech side of online stuff as I should do, so you could very well be right. I don't understand how your solution would allow you to either write unofficial content onto the Rev's memory cards, or then fool the console into accepting that content as being Nintendo-licenced.

I'm basing a lot of this on the presumption that the Rev's online menu will be similar to the Randnet system they used for the N64's DD add-on, the various options available being selectable through a system of icons, with you clicking on a 'downloadable content' icon and being taken straight into a list of the titles you can choose from. If that's the case, wouldn't getting access to other, unofficial online services require changing the console's operating system in some way so that your choices are no longer limited to what Nintendo want you to be able to do?
 
 
Sniv
12:44 / 23.09.05
I too, being a massive, life-long Ninty fan am dead excited about the Rev, and can easily see it in my living room, next to my PS3/X-Box 360 (depends on which one I get, which I inevitably will).

I think Nintendo has definitely given up on competing with the giants of the industry, but the one thing I haven't heard about is it's next-gen capabilities. What will the new games be like?

I think the fact you can play the old games is a very cool adition, especially for kids that havem't played them before, but I'm really really not looking forward topaying for games that I've already brought before, maybe twice before if they're games that've been on the GBA as well. The games had better be cheap, especially the old ones. I personally thought that £15 was far too much for the Nes rereleases, I hope that trend doesn't continue.

That said, I really like the controller. It's very obvious that is been aimed at the players whoremember the NES, as it recalls that (for me at least) straight away.
 
 
rising and revolving
19:31 / 23.09.05
I don't know anywhere near as much about the tech side of online stuff as I should do, so you could very well be right.

He's not, you are, near as I can tell.

Nintendo are not going to let anyone who can spoof an IP run unsigned content on their hardware. The very concept is anathema to them - there's a reason they took so long to leave carts, there's a reason they run on propritary discs. They're not going to loosen their deadlock on the system for anyone - let alone J. Random dude.

There's an emulator on their so they can emulate their old games - not for anyone else to play with.

I may be proved wrong. But I'll give you 10:1 odds I'm not.
 
 
akira
00:27 / 25.09.05




 
 
Spatula Clarke
01:43 / 25.09.05
Worth pointing out that the last of those images is speculation on IGN's part, not anything official.
 
 
STOATIE LIEKS CHOCOLATE MILK
18:43 / 25.09.05
Thinking about how this will act like a PC mouse for FPS games, lead me to think how it could be used to finally make a usable RTS on a console.

Now that, were it to happen, could make me a convert to the land of Nintendo. If console designers are TRULY to poach customers from the pool of PC users, they have to look at stuff like this.
 
 
rising and revolving
19:05 / 25.09.05
If console designers are TRULY to poach customers from the pool of PC users, they have to look at stuff like this.

True, but also not really relevant. There's so many more people who play games on console than those who play RTS's on PC's. It's not in any way a desirable market to try and steal, from a "poaching customers" perspective.

Look at it this way - most people with gaming PC's also play console games. The converse is less true. Console games sell much more - RTS games are not the great untapped market.

On the other hand, the gazillion people who play Solitaire, now they represent an attractive sector.

Mind you, I'm working on an ultra-light kids RTS for the DS at the moment, and I'm hoping to do a similar thing on the Rev. But because I'm trying to get people who don't play RTS's playing RTS's, not because I want to tap the grand RTS playing market.
 
 
STOATIE LIEKS CHOCOLATE MILK
19:20 / 25.09.05
Yeah, I realised after posting it that my phrasing gave kind of the wrong emphasis, and "poaching" ain't really an issue. I think I meant something more along the lines that there's a definite audience for RTSs, and that it's one they could tap very profitably.
 
 
Seth
10:07 / 02.10.05
While I love this controller, I can't help but feel they might gotten more out of it if they'd modelled it on a mobile phone. You'd have exactly the same level of functionality as this, but just think what you could have done with the keypad...
 
 
Triplets
13:08 / 02.10.05
But then you'd have a remote control. Remember what happened to the CDi? There were 3 million other reasons that was shit, but still.

Mobile phone, mobile phone, mobile phone... Hmm. Could see a lot of use out of a miniature screen, actually. Vital stats, secondary information, blipvert style alerts, maps literally at your finger tips, directional arrow/compass...
 
 
bio k9
16:24 / 02.10.05
Keypad=The greatest controller ever:
 
 
Spatula Clarke
18:08 / 02.10.05
Could see a lot of use out of a miniature screen, actually.

The problem with something like that is that it's a secondary concern to most developers. The Dreamcast controllers had their own little screens, once you'd plugged a memory unit into them, but the number of games that used it for anything worthwhile was tiny. More often than not it ended up displaying nothing more than the game logo - the problem, I think, was that Sega never promoted it as being a fundamental part of the controller design, so everybody making games for the console forgot that it existed.
 
 
Spatula Clarke
21:45 / 27.04.06
Ah.

You've got to wonder about Nintendo sometimes. They have this amazing ability to come up with something absolutely superb, then screw it all up by fluffing the marketing.

So. The controller concept has sunk in now. The backwards compatibility download service has suddenly gone from sounding like a great idea to a fucking great one, with the promise that it'll support software from hardware other than Nintendo's - most significantly, the Megadrive and the PC Engine (just so long as they make this a worldwide service, of course, and don't start limiting releases to their original territories). It's all looking very promising indeed, with E3 floorplans showing a Nintendo booth that's at least as large as Sony's.

And then they go and change the name of the console to Wii.

Wii.

The Internet (TM) is having a field day with this one already.




And, really, who can blame it? I mean. Wii. How bloody stupid is that? Remember how Starfox 64 had its name changed to something that sounded worryingly like Lillet Wars in the UK? This is like that blunder times a million. You've immediately prevented anybody from ever saying the name of your next console out loud unless they want to be met with smirks and ridicule. And let's not even talk about the preposterous press release that attempts to justify the name.

Only Nintendo. Only Nintendo could get people associating one (accurate) name with a new piece of hardware well in advance of its release, then change it to something laughable at the last minute. This is either going to require the biggest u-turn in videogaming history, or else they're going to have to hope that the entire English-speaking world goes deaf.
 
 
iamus
23:33 / 27.04.06
Oh. That's just.......







That's nasty.
 
 
iamus
23:36 / 27.04.06
So it's either pronounced why, in which case, why?


Or it's pronounced wee, in which case, why?
 
 
Jake, Colossus of Clout
00:01 / 28.04.06
Damn.

I thought "Revolution" was kick-ass name.

How can Nintendo be so innovative and so moronic at the same time?
 
 
iamus
00:06 / 28.04.06
Actually, sorry about that. I just posted a knee-jerk reaction on the subject of videogames to an internet messageboard. Christ. Off to the gamefaqs boards for my penance.

Now that it's had a little time to sink in, I have to say that, well, I think I might kinda like it. Don't get me wrong, it's absolutely nuts and it probably is going to alienate a lot of people but part of the reason I'm coming around to it is because it's so stupid. To be perfectly honest I think the machine deserves a name that was a little more what the fuck.

It's going to get people talking anyway, that's a given. And all publicity is good publicity I suppose. 1up are saying that Nintendo may just know what they're doing with this. Releasing the name in good time before E3 is going to allow people to get over the initial shock so that the can follow up with everything else they've still to reveal.

I'm still not totally sure, but something about the whole preposterous thing is making me smirk, and it's not just the piss gags.
 
 
semioticrobotic
02:24 / 28.04.06
Here's a transcript of the marketing copy from the redesigned "Revolution" Web site:

As in “we.”

While the code-name “Revolution” expressed our direction, Wii represents the answer.

Wii will break down that wall that separates video game players from everybody else.

Wii will put people more in touch with their games … and each other. But you’re probably asking: What does the name mean?

Wii sounds like “we,” which emphasizes this console is for everyone.

Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.

Wii has a distinctive “ii” spelling that symbolizes both the unique controllers and the image of people gathering to play.

And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd.

So that’s Wii. But now Nintendo needs you.

Because, it’s really not about you or me.

It’s about Wii.

And together, Wii will change everything.


I'm very happy Nintendo decided to release this information now -- simply because I'm currently writing a Foucauldian-style analysis that examines the genealogy of the discourse of "good" videogames, and Nintendo's current batch of rhetoric fits precisely the argument I'm trying to make.

I like the Wii idea, but I'm not so sure about the double-i deal. It's very 1996. But I suppose you can't copyright "We," so this is the "clever" solution.
 
 
akira
09:35 / 28.04.06
At least it doesnt come in yellow.
 
 
akira
09:41 / 28.04.06


Wii know what you've been drinking.
 
 
Suedey! SHOT FOR MEAT!
15:43 / 28.04.06
I almost... I almost think "it's so crazy... it just might work!"

Nintendo are gaming's kooky uncle, and sometimes I love them with their peculiar brand of storytelling and funny ideas, but sometimes they [Wii joke] and have to clean up the mess.
 
 
Jake, Colossus of Clout
16:03 / 28.04.06
The lime green one is D-O-P-E. I'm preordering that sucker.
 
 
iamus
23:10 / 28.04.06
Here's something I posted to another forum. In places, I've incorporated previous points about the system from posters here, hope you don't mind:


I can kind of see what they're doing here. The focus of Wii has been in total differentiation from the rest of the videogame market. Nintendo know that they are unable to compete with either Sony or Microsoft, so they're employing a different tactic and heading sideways. The new name is only one of the ways they are attempting to accomplish this.

They know that the Nintendo faithful will buy the machine as long as it delivers something unique, but they're courting a far broader market than that. Yes, they want to snare the non-gamers, but they also want the non-nintendo gamers. Crucially, instead of trying to steal gamers away from those machines, they want Wii to sit alongside them, hence the lower price point, lower specs and different control mechanism.

I think that Wii, as a name, is so bugfuck because they don't want a brand that can be easily grouped with Playstation or Xbox. It's seperate. It's an invented word, has no point of reference (except pish of course, potential hurdle there) so they get to define it from the ground up. It might be be a stupid move, it may be short-sighted groupthink but I'm not so sure. At any rate, you kinda have to admire them for trying it out.
 
 
Spatula Clarke
11:47 / 29.04.06
I wouldn't agree that it has no points of reference - I think they're trying to mix and match some their own brand identity (it's Nintendo Wifi from the DS, only without the 'f') with somebody else's (lower case 'i's can only be an attempt to make people think 'iPod').
 
 
c0nstant
14:19 / 30.04.06
In all honesty I don't think I'm ever going to be able to get used to the new name. I mean, imagine inviting someone round to play with your Wii...

purile I know, but still.
 
 
Triplets
15:25 / 30.04.06
I wonder if Nin are using a juvenile name to make gaming grow up? It's Wii/We*- get over it!

*weewee lolomgz
 
 
Tim Tempest
20:10 / 30.04.06
From Codenamerevolution.com:

Nintendo Wii name is really a joke?

April 28th, 2006
Branding specialists are claiming that “Wii” is a fake name and with good reason as to why they believe so (unless Wii is actually short for something else). The following are from the report below:

Branding Specialist Steve Manning stated:

“We think Nintendo is setting you all up to be Punk’d at E3, generating a massive amount of positive buzz when the scam and the real new name are announced.

Given that their video game audience is the same demographic as Punk’d, the whole campaign is perversely elegant. Except of course for failing to make the illusion complete by registering a TM for Wii.”


Site Snark Hunting states:

“Crazy? Here is the first clue, “By letting the gaming community vent now about the name, they will be less distracted as launch titles for the system are announced and initial reports about what it’s like to play the games begin to come in.” Allowing your audience time to vent is not SOP in a name announcement, and also telegraphs that Nintendo knows what a stinker this name would be.

Second, it’s not possible to engineer a worse name for this product.

Third, and this is a big one, there are no trademarks registered by Nintendo nor by any dummy corp in the U.S or over there for Wii. This is unprecedented for Nintendo and it is not possible that his is an oversight. If Wii were the name, they would have registered it. In fact, no new trademarks have been registered by Nintendo at all. This leads us to conclude that Nintendo has in fact registered the real name under a dummy corp, which is SOP when trying to keep a name a secret prior to launch.”

End

So, do you guys think that this is all just some ploy? This is most likely bogus, but it makes things a little bit more interesting, nonetheless. Either way, I'm in a state of hopeless denial. But, Wii or no Wii, this console is going to be ass-kickingly-cool.
 
 
Spatula Clarke
20:52 / 30.04.06
I'm not sure. It's been mentioned in a few places now that the Wii logo isn't a registered trademark, but I don't totally understand what Nintendo would have to gain from a ploy like this. It only causes confusion, more than anything else - they'd have a job on their hands putting one change of name into practice without confusing a huge section of their intended audience, let alone two.

Also, this:

Given that their video game audience is the same demographic as Punk’d

is pretty much the best bit of breaking the truth to fit a theory that I've seen in a long time. Not only is it completely innacurate at the moment, it's even more so when you think about the demographics they're attempting to woo with the DS and the Rev.
 
 
netbanshee
02:09 / 01.05.06
I heard the same news and I'm hoping that this is just an attention grabbing ploy. Since word of mouth plays a big role in people asking and promoting a product, why go with such a confusing name? The visual concepts at work in the logo shouldn't downplay the aural appeal of it.

One naming convention that I thought worked on a product alignment strategy was to go with DS, DS lite and RS (Revolution System). Fits the product matrix and plays up Nintendo's current formula.

Beyond the naming buzz, I'm quite excited to see the more info on the system. The virtual console idea seems like it could be a winner for them and having Sega and Turbographix titles in the wings is great news indeed. Micropayments here we come.
 
 
iamus
09:34 / 01.05.06
(it's Nintendo Wifi from the DS, only without the 'f') with somebody else's (lower case 'i's can only be an attempt to make people think 'iPod').

Aye, you're right there.

Something tells me that the E3 reveal is going to have something to play in this whole thing, wrt the still unrevealed controller features and whatnot. How long to go now?
 
 
akira
09:57 / 01.05.06
Its got electric shock stuff built in, so when u get shot/hit it sparks yea, also it can read your mind and when the Wii starts up and u see the logo, if your thinging "i hate that name" it shocks yea.
 
 
akira
10:00 / 01.05.06
I think the fact that their are no shots of a yellow Wii is all the proof u need that the name is and allways will be Wii.
 
 
akira
10:44 / 10.05.06
I like the name Wii a lot more now that the phrase Wiimote is floating around.
 
 
Emerald
12:39 / 10.05.06
I'd like just to mention a curiosity about how crazy Japanese brand names sound in other countries.

In italian "SEGA" means "saw", as in "sawtooth" or "chainsaw", but for every kid it simply means "hand job" (with an evident metaphor). It is also a common derogatory term, when addressed to people.

In many SEGA games there was an initial logo screen with the brand name spoken aloud. It was like the game was insulting you every time you turned it on!

It wouldn't be the first time Japanese videogames are marketed abroad completely unaware of linguistic context.
 
 
ibis the being
20:49 / 10.05.06
An article on Nintendo's new console & controller in in this week's TIME, read online here.

To summarize, the article talks about how Nintendo is trying to reach outside of the very loyal but sharply defined gamer demographic and get non-gamers to start playing, in part by reducing the too-steep learning curve of video games and complicated controllers.

What to do? Here's Microsoft's plan for the Xbox 360: faster chips and better online service. And here's Sony's plan for the Playstation 3: faster chips and better online service. But Iwata thinks that with a sufficiently innovative approach, Nintendo can reinvent gaming and in the process turn nongamers into gamers.

The reporter describes his experience using the new controller -

It's a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It's almost like theater: the fourth wall between game and player dissolves. The sense of immersion--the illusion that you, personally, are projected into the game world--is powerful. And there's an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.

And for you Zelda fans a review of the new one with the new controller -

After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure. Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish. The third game, and probably the most fun, is also the simplest: tennis. The controller becomes a racket, and I'm smacking forehands and stroking backhands. The sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin. At the end, I don't so much put the controller down as have it pried from my hands.

And on the controller itself -

For years it was known by the predictable but perfectly serviceable code name Revolution. It has now been rechristened the Nintendo Wii, an unreadable, unintelligible (that daunting double-i!) syllable. (For the record, it's pronounced "we," and the i's are supposed to represent the new controller ... never mind.)

But the name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don't listen to your customers. The hard-core gaming community is extremely vocal--they blog a lot--but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. "[Wii] was unimaginable for them," Iwata says. "And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them.
 
  

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