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Online, I noticed that *anyone* who tried to shape public opinion came under suspicion. Even those who merely appeared to be trying to sway suspicions immediately got eyed over.
It happens IRL too. If you're too quiet, you're obviously Mafia. If you're too loud, you're obviously Mafia. Too much stuttering and stammering, not enough stuttering and stammering--both = Mafia.
In other words, most of the games I've played in are all about getting past the tendency to out-Vizzini yourselves, and try to ferret out what is really important. "What is really important" changes game to game though; i.e., if two brothers are playing, does Brother 1 dying the first night mean Brother 2 is totally Mafia, or does it mean that someone else is trying to pin it on Brother 2? Depends on the folks involved.
Also, in the real-life version, I'm really curious how the mafia are able to deliberate over their victims. Seems like everyone would notice a group of three people who went off together for a bit every round.
It goes like this: when night falls, everyone closes their eyes. The referee/mayor says, "Detective, open your eyes." The detective points at someone; the mayor nods if they're Mafia. "Detective, close your eyes; Mafia, open your eyes." They point at someone; there may be a silent flurry of facial expressions, eyebrow waggles, etc., until finally they're pointing at the same person. (Just as often, they immediately point at the same person.) Then everyone opens their eyes and we find out who got whacked.
Now, in the RL games I've played, there was no information given about dead players--the mayor keeps doing the detective round even if the detective has been whacked or lynched, there were no room searches revealing detectivehood, Familyhood, or innocent-victimhood. You know whether you've won or lost based on whether you're still playing. (Oh, and I don't think I've ever played a game with more than one detective, but the number of Mafiosi has changed based on number of players.)
Incidentally, when I was reading the thread, by page 4 I'da been calling Persephone "Persephoni, the Godmother"--shows what I know. I was amazed she survived the line about having demanded to be a villager to see how the game was played |
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