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Great, Hou.
Now guys (not yawn), I explained what the bugmen are. John explains what the bugmen are - an unfolded timesuit, or, more correctly, organic, human, 3D process viewed from "above". According to Invisibles cosmology there is only one human process (one birth, one death) - one giant, seething, fucking, bleeding, shitting worm cast (or, and perhaps more correctly, chrysalis) ready to be sloughed by horus (God, the oversoul, whatever you want to call it) on the day of 4motion, the day of initiation, which is also one and situated outwith spacetime.
We are all born together. We all wake up together.
"John" is simply the most elegant cipher for the supersoul that we all, in our natural, endlessly reflective, endlessly pliable primordial state form a part of (Magic Matter, remember?). He's the Divine Fool that leaps of the cliff into incarnation, the Fallen God, the player trapped in the game, the spirit crushed into flesh. One program, one iteration waiting to be freed.
Hou, on reflection I'd have to say that, while yr model's good and tempting, I'm wary of it for the same reasons I'm wary of Chesed's. It's a cool narrative and it's TRUE and all, but that's just it - it's a flat narrative. It doesn't take in the whole picture. All the disasters (or creation myths) that inform the invissyverse - God collapsing into the 3D, The sleeping universe, the cosmic war, blah - they're all just masks/iterations of for some vast, unamable, untranslatable event - the event that brought the universe into being, moment after moment. So, from a certain angle, there is no story, there is no free will: the Invisibles is a map, or a cross-section of the birth process of a 5D entity. It is a spell, and the characters/events that inform it are simply reiterating superglyphs. Nothing needs to be done. There is no war. There is no rescue mission. This is the dream of Buddha. |
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