|
|
quote:Originally posted by [Your Name Here]:
Capcom vs. SNK is hardly going to help make a case for open-ended creative play. It's action-intense, goal oriented, (fantasy) violent, and terribly short. And not very pretty either. Essentially, it's Pac-Man: defeat challenge A and move on to challenge B. More dense, sure.
I'm going to have to disagree here. At first glance, it would appear that a simple fighting game like, say, Mortal Kombat 2, is anything but open-ended. There are only so many characters, so many different endings, so many different ways to move the figure on the screen...it's going to get incredibly boring after a while! It has too!
Well, no. I play that game all the time. Granted, it has to be against my brother, as we have both spent years playing that game and we are the only competition for each other. And it does get intense. Yes, there are only so many moves--but the game gets so much more interesting when both you and your opponent know every single one for every character. You would think otherwise, yes? Oddly enough, it only makes it more interesting. I'm not entirely sure how...I guess it forces you to have to think of different stratagies pretty quickly, and then think of more when your opponent figures out the antithesis. Eventually, it gets to be more like a game of chess than a video game (well, speed chess, anyway. Ya gotta be quick). That's why I don't get bored with it. Granted, it takes a good deal of time to get to this level, and if my brother and I were not so competitive at stupid things like this, we probably wouldn't have reached it.
I love chess. Great game. Of course, the pieces can only move in so many different ways, no exceptions, same as a video game, but the game is still as addictive as crack. Especially when you start getting good. That's what MK2 has become for myself and my brother. If we play anyone else, it becomes incredibly boring very quickly. Because it turns into a boring fight. If I play anyone but else, it's so...predictable. When we play, we look ahead at least three or four moves. That's as much as I can see ahead in chess. Eventually, in games like these, games like MK2 or CvsSNK, you start to think in moves. It's impossible on many of these games to attack at the same time and both hit at the same time, so it actually does operate in one turn after the other.
Damn, I really didn't mean to write this much. |
|
|