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I’ve just finished the first in Philip Reeve’s Mortal Engines books (they’re great – big predator cities on tracks) but I can’t think of a comics equivalent; but that idea, mobile architecture, did remind me about the vehicular mo-pads of Mega City One, people living their entire lives in a mobile home.
Beyond that, I was thinking a while ago about representations of futuristic cities, not so much about the architecture itself, but about how they’re presented as these hyper-dense urban sprawls, people living in spaces subject to a constant state of excess and sensory overload, as opposed to imagining the future as somewhere with gleaming spires mixed with wide open spaces that future types mill around in peacefully. I think Transmet and 2020 Visions have already been mentioned, and they both focus on that idea of population density quite closely, how that excess can be both problematic and captivating. But I particularly like Geoff Darrow’s work in something like Hard Boiled, where it’s as if every available space gets covered with as much detail as possible.
At the other end there’s also Moebius’ underground nest from The Goddess, a sort of Logan’s Run style underground city, complete with interior pyramid, dark, predominantly grey with occasional weirdly garish lighting, breaking down, very angular and non-individual lines, quite empty in places, totally enclosed from nature reflecting its inhabitants own fear of infection and difference. |
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