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Snow Crash is a good point of reference, Wolf, but as an analogy I think it's now more comparable to second life. I'm reading SC at the moment and enjoying it greatly, btw.
There was violence in 'The Street', too, whereby avatars could fight one another; at one point, Hiro chops someone's avatar into pieces for the club daemons to dispose of, and at another point chops off the arms of someone trying to show him Snow Crash in it's viral form.
But 'The Street' to me seemed more like virtual real estate where, granted, anything was possible - it didn't, however, come off to me as game-ly in style.
A brief pause for a recursive (and possibly dumb) question; if, as the hypothesis suggests, we are already plugged into a computer simulation, or our reality is a computer simulation, then what happens when programs such as Second Life become so advanced that they generate their own reality, and the simulation we're in allows us to plug into another simulation permanently?
Ugh. Mental drooling, sorry, and offtopic. (But at least I didn't use 'meta'.)
Re: Mercenaries, I was very into this game right up until the last mission, which I just found, for some reason, ridiculously hard. GTA, oddly enough, had the same effect on me, but Vice City was do-able. The sandbox aspect did intrigue me, especially with Mercenaries, where if you did the missions in a certain order you could keep most of the factions sweet (up until it became a point of ordering in a helicopter to do the Chinese missions because you'd blown up the bridge to their base).
I really like the element of choice and the freedom to find my own solutions. That, to me, is paramount in playing video games. This is mainly because I don't like prescriptive do-this-then-do-that situations, but also because I have a love for the absolute random within electronically generated gaming systems, which may not always be the elegant or the sensible solution, but will always be interesting.
The next steps for gaming are, I think, as outlined above; spooging from platform to platform and game type to game type, whereby one person's Sim City is another person's Tony Hawks and is Command and Conquer to a third person trying to take that city while someone else defends it. I love the idea of cross-genre multiplayer, but it's probably the most difficult thing to create and maintain ever until massive processing power becomes available. |
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