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The Legend Of Zelda

 
  

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iamus
15:35 / 12.05.07
With regards to your spoiler, I'm fairly certain I once read that this was the intention post-TP. I've never heard anything along those lines since, or been able to find the article I thought I read it in though.

This probably isn't very helpful.
 
 
Suedey! SHOT FOR MEAT!
17:25 / 12.05.07
No, I think I remember reading something along those lines and all, wee think. In various places... damned if I can remember any of them though! Whether those intentions pan out at all, well, that remains to be seen. Will be interesting to see, though.

Randy, hurry up and finish the fucker so you can see that I said much the same things up thread! Ha. The lack of towns and the sparsely populated world - the Castle Town detour on the way to the bar.

For these reasons, Majora's Mask and... yes, Wind Waker actually felt like my favourite Zeldas (of the 3D variety). I loved the main town in WW, and there was nothing like that in the new one - even in WW it was a somewhat scaled down version of things that had come before.

But it felt like it was hiding lots of little secrets nonetheless - and secrets that offered up new and diverting bits of game rather than little extraneous dungeon bits and hidey holes with rupees and crap you've already got enough of (although it had lots of that too, it wasn't the only thing).

Just stuff that's there, that you don't even really have to interact with. I went all over the world in the new one looking for extra stuff to get stuck in to - towns, people, minigames - and kind of came away wanting.

As a game it descends in to something of a procession of the inevitable. I enjoyed it lots too, but I'm very ready for the series to take a new direction now - and I really hope this was just the big send off it was touted as, "the last tradtional" Zelda.
 
 
Spatula Clarke
22:46 / 12.05.07
I'm definitely with you on Majora's Mask. Wind Waker, possibly - I still find it difficult to get over the crushing sense of disappointment I felt when my hopes for what the disvovery of the drowned Hyrule meant for me as a player were dashed against the rocks, but the style of the game comes close to balancing that disappointment out.

Quickly want to say two things about TP before I forget. First up, the flying section (not the minigame, but the one that you have to go through in order to get to the Zora domain). Is it just me, or is it obvious that somebody at Nintendo is a huge fan of Panzer Dragoon? It's there in the visuals to an extent - the rocky canyon with man-made platforms jutting out if it - but it's absolutely there in the music, which could have been lifted straight out of any of the PD games.

The other thing is that I just came to an area that, finally, does feel significantly new for the series - [+] [-] Spoiler
 
 
Seth
13:28 / 13.07.07
Just finished this minutes ago. I'm generally in agreement about the lack of side missions and secondary characters feeling underdeveloped... it just felt as though there should have been more to do in a world that size.

And having the game mechanics so focused on learning new combat skills felt underdeveloped, too. I kept wishing there were more section in which I were rushed by enemies, or as though there should have been a massive battle outside the gates of the castle with all those allies you accumulate throughout the game. Almost taking it to a LoTR scale assault, if the console could have handled a good number of enemies running your way at once.

Minor complaints really, and lovely to play a new Zelda again.
 
  

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