|
|
I'm definitely with you on Majora's Mask. Wind Waker, possibly - I still find it difficult to get over the crushing sense of disappointment I felt when my hopes for what the disvovery of the drowned Hyrule meant for me as a player were dashed against the rocks, but the style of the game comes close to balancing that disappointment out.
Quickly want to say two things about TP before I forget. First up, the flying section (not the minigame, but the one that you have to go through in order to get to the Zora domain). Is it just me, or is it obvious that somebody at Nintendo is a huge fan of Panzer Dragoon? It's there in the visuals to an extent - the rocky canyon with man-made platforms jutting out if it - but it's absolutely there in the music, which could have been lifted straight out of any of the PD games.
The other thing is that I just came to an area that, finally, does feel significantly new for the series - [+] [-] Spoiler Snowpeak Ruins. Okay, so it's a mansion, which is something we've had before, and its puzzles are all immediately familar from past Zeldas (slippy-slidey block puzzles, items encased in ice that are plainly just waiting for me to get my hands on fire arrows), but it's an inhabited mansion, which is something new. The Yetis are new, the warmth and lived-in feel to the kitchen and main room are new. It suggests that all the other dungeons really needed in order to prevent them from feeling too familar was a different set of textures. |
|
|