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I just want to clarify. I don't think it's a bad game - far from it - but it's not the game it could have been nor, given its parentage, should have been. Not for a lot of the reasons that ziparrow mentions, either - I'm not convinced that all of those are valid complaints (and dude, I'll have no complaints about lack of innovation in 360 games if you've not played Space Giraffe. SPACE GIRAFFE). The lack of real consequence in the development of your character robs it of a massively important element of connection - there's an RPG element that belongs in games with this kind of structure, this kind of approach to FPS gameplay, and it's almost entirely missing.
Take hacking, for example. I keep thinking that I should be able to spend some equivalent of experience points on my hacking skills that make it easier, and that by doing so I'll be preventing myself from spending those points on a different skill. And that's there to a very minor extent, but the ability to swap your skills around whenever you want... that's over-empowerment. A weird thing to come up against, because I don't think I've ever experienced it in a game before, not like this. I feel like a god, and not in a good way - rather, in a cheaty, god-mode way.
I don't think that's helped by how easy the game is, either. Playing it on Normal and it's a walk in the park. My wallet's full almost constantly, because I don't need to spend any of the money on anything - there are more than enough item drops to carry you through. Literally, more than enough - I'm now at the point where I can't pick up any more ammo or health packs/Eve hypos.
But maybe if I'd been forced to limit myself to a certain set of skills and abilities... maybe then it would have balanced itself out.
I just feel like it was about the perfect opportunity for something amazing, and what we got instead was something very good. Odd that this should be something to be disappointed about, I know. |
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