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Been playing through this again today, after finishing Project Zero 3.
Aiming to collect all of the portraits in the notebook and grab some of the achievements that have eluded me up until now. Getting the 'Saint' achievement isn't on the list - I'm two days in and only have 32 of them. I'm not even sure that there enough survivors left to get the 50 required. Will deinitely get the achievement for 20, though, so at least that's something.
Started off with Frank somewhere around level 32. Took a katana into the first battle with Carlito - three slices and he was mincemeat. Second battle with him, I stuck with a katana and had hold of a few bottles of orange juice, a book that makes blades last three times longer and another that gives a 50% increase to the health top-up from food items. He got a bunch of sniper shots off, but they did nothing - I guess once Frank's at this sort of level bullets just phase straight through him. Carlito ran into that shoe shop again and ended up on the wrong end of my pointy thing.
I don't know if it's that I've simply got a better understanding of how the survivors' AI behaves now or if they become more condfident being with a stronger Frank, but I've not had too many of the problems that I have previously when trying to excort them back to the safe room - nobody's died on my watch yet. And that's including just now, when I managed to get seven of them back in one trip - the satisfaction from pulling that off was immense (as was the PP gain - jumped two levels in one, am now at 44).
I was really focused on getting all of the cases completed successfully originally. Now that I'm playing through and largely ignoring them, I'm finding loads of the cutscenes that I missed before. The clown psychopath, for example - brilliant death scene. More touches to the gameplay, too - just had to prevent a mutiny amongst the survivors I've rescued.
Makes me wonder if I'll ever see everything that it's got to offer... |
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