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Dead Rising

 
  

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Spatula Clarke
16:20 / 13.10.06
Congrats Stoats. I struggled with the firearms too, until somebody suggested that I treat them only as crowd control devices and start to make use of blades in boss battles. The katana has decent range and does huge damage, but it's the daggers and cleavers that you want to keep hold of - they're extremely fast and do a sizable amount of hurt to anybody on the sharp end. More than the haundguns, in fact.

Started finding the game much easier once I took that on board.
 
 
STOATIE LIEKS CHOCOLATE MILK
16:39 / 13.10.06
That sounds about right, actually...

just found the car! MASS ZOMBIE CARNAGE AHOY!!!
 
 
Spatula Clarke
16:22 / 15.10.06
Been playing through this again today, after finishing Project Zero 3.

Aiming to collect all of the portraits in the notebook and grab some of the achievements that have eluded me up until now. Getting the 'Saint' achievement isn't on the list - I'm two days in and only have 32 of them. I'm not even sure that there enough survivors left to get the 50 required. Will deinitely get the achievement for 20, though, so at least that's something.

Started off with Frank somewhere around level 32. Took a katana into the first battle with Carlito - three slices and he was mincemeat. Second battle with him, I stuck with a katana and had hold of a few bottles of orange juice, a book that makes blades last three times longer and another that gives a 50% increase to the health top-up from food items. He got a bunch of sniper shots off, but they did nothing - I guess once Frank's at this sort of level bullets just phase straight through him. Carlito ran into that shoe shop again and ended up on the wrong end of my pointy thing.

I don't know if it's that I've simply got a better understanding of how the survivors' AI behaves now or if they become more condfident being with a stronger Frank, but I've not had too many of the problems that I have previously when trying to excort them back to the safe room - nobody's died on my watch yet. And that's including just now, when I managed to get seven of them back in one trip - the satisfaction from pulling that off was immense (as was the PP gain - jumped two levels in one, am now at 44).

I was really focused on getting all of the cases completed successfully originally. Now that I'm playing through and largely ignoring them, I'm finding loads of the cutscenes that I missed before. The clown psychopath, for example - brilliant death scene. More touches to the gameplay, too - just had to prevent a mutiny amongst the survivors I've rescued.

Makes me wonder if I'll ever see everything that it's got to offer...
 
 
STOATIE LIEKS CHOCOLATE MILK
17:14 / 15.10.06
That's certainly a large part of its appeal for me- Every time I start again, it's always different- whether it's just because Frank can now deal with situations he'd have run from before, or because I find different things and different ways to use/deal with them...

Nearly killed that fucking clown yesterday. Nearly.

Replayability is high, and I haven't even finished it yet. That initially annoying "one save" thing really has changed the way I play- on the one hand, every move is more important, but on the other, going back to the beginning isn't a chore.
 
 
Spatula Clarke
16:34 / 16.10.06
I didn't meet the clown until this last time I played, by which point Frank was strong enough just to hack into him without having to worry too much about the chainsaws doing massive damage.

After much experimentation, I believe that this may be the killer clothing combination:



Maxed my level out last night. Frank's fucking awesome when he starts to get into the 40s - dude becomes a full-on wrestler. It's a bit of a shame that most of the moves are given away in the loading screens, but it doesn't dull their impact when you finally get to pull them off yourself. The gut rip punch is endlessly entertaining, as are the head rip and face plant. Best of all, you can use them against bosses and - tiny maybe spoiler - other human enemies. Very simple and a bit random - they're all initiated with a press of X and A, with the different ones kicking in depending on where you are in relation to the enemy and what direction you're pressing on the stick.

Happily, even though they're bloody powerful, you still have to keep your wits about you - you're just as prone to getting a chunk taken out of you when a zombie lurches towards you without warning as you ever were to begin with.

If nothing else, it's worth getting Frank up to level 50 just to see the final move (one that isn't given away before hand).
 
 
Thorn Davis
12:00 / 19.10.06

I've been drooling over this thread since it was created and now I find myself in a conundrum. I just got a new job and I was planning to celebrate by buying something utterly frivolous. It was going to be a PSP with Tekken Dark Ressurection, but I notice that Game are doing a bundle for the Xbox 360 and Dead Rising. Is it worth coughing up for the core system and this game bearing in mind: I'll probably get a Wii, I already have a decent gaming PC. And er... that's it really. It's just that with all the previous games consoles I'm starting to wonder how many devices I should own that are dedicated to pixellated slaughter. I start to wonder what it says about me as a person. But Dead Rising looks pretty sweet. But if it ever tunrs up on PC I'll have wasted my money. Please!! Tell me what to think!!
 
 
STOATIE LIEKS CHOCOLATE MILK
12:42 / 19.10.06
I bought the 360 purely for Dead Rising (someone had unexpectedly given back some money they owed me, so I found myself in the rare situation of having some spare cash) and haven't regretted it, even though I only have two games for it (the other being the new Lego Star Wars, which a friend who works for a trade mag managed to blag me a promo of).

Go for it. Most of the games I'm looking at on the 360 are also available on the PC, and I'll probably get them for the PC instead, but I've been getting so much fun out of Dead Rising that so far it's pretty much justified the console on its own.
 
 
STOATIE LIEKS CHOCOLATE MILK
16:27 / 19.11.06
Didn't play for a while, as I was waiting for a bigger TV. Now I've got a bigger TV, have started from the beginning again and have JUST KILLED THE CHAINSAW CLOWN DUDE FOR THE VERY FIRST TIME A-WOOOO!
 
 
Spatula Clarke
23:12 / 19.11.06
Hi def, or enormo standard def?
 
 
iamus
23:26 / 19.11.06
Or is it, in fact, Def II's Normski?
 
 
STOATIE LIEKS CHOCOLATE MILK
23:36 / 19.11.06
Standard def, and not actually enormo... just a LOT bigger than the little one I was using before (although it is the biggest telly I think I've ever had).
 
 
STOATIE LIEKS CHOCOLATE MILK
17:55 / 21.11.06
I think the thing about this game is that while it has weaknesses, it consistently plays to its strengths- the AI, for example, is fairly rubbish. But given that for the majority of it most of the AI you encounter is that of the zombies, for whom the AI is perfect, and when survivors are being stupid they're usually lost in a mass of zombies anyway, it's a minor concern.

If it was a squad-based shooter, for example, it would suck. But it isn't.
 
 
STOATIE LIEKS CHOCOLATE MILK
16:00 / 22.11.06
Main problem now is I can't do the medicine run fast enough...
 
 
Spatula Clarke
19:20 / 22.11.06
You've not saved it at a point where it's too late to complete that case, have you?

If you're going for an 'all cases complete' run, just ignore all of the side-quests and distractions. Even if you've got a load of free time between cases, it might be best just to have Frank wait around until the next one kicks in. Especially towards the end, where the time constraints become stricter.
 
 
STOATIE LIEKS CHOCOLATE MILK
20:43 / 22.11.06
I think I had the first time round- where I'm saved now it's about 4am, and I'm heading straight back to the security room to wait. I have survivors with me, but if the zombies get 'em, I'm leaving them to die.

Sorry, guys.
 
 
STOATIE LIEKS CHOCOLATE MILK
22:50 / 22.11.06
DID IT!

Crikey, this game really is unforgiving timewise, isn't it?

I guess that means there'll still be loads of fun shit left to do if I ever complete it...
 
 
Triplets
21:28 / 24.11.06
I can't afford an Xbox 3 and you're really not helping, Stoatie!

Up to Level 50 yet?
 
 
Spatula Clarke
10:07 / 25.11.06
I guess that means there'll still be loads of fun shit left to do if I ever complete it...

Apart from the multiple endings, there's always the Achievements to go for. I've been meaning to say for some time, but this is one of the few games that shows a proper understanding of how to make good use of the A360's chievements system. Instead of just getting them for finishing it, beating certain bosses and completing individual bosses - as happens with most of the machine's games - the things they ask you to do here invite and encourage inventive play. You have no choice but to abandon the main storyline and be exceptionally crafty if you're trying to Saint (get 50 survivors out of the mall), for example.
 
 
Charlie's Horse
17:49 / 01.12.06
I have to say that getting the Carjacker achievement will make you cry tears of joy, since it involves killing those bastards in the humvee in the mall's park. Sweet victory!

This game is wonderful. I've played through a few times just to get Frank leveled up, so that he can breeze (more or less) through the main storyline. I almost went through it once before, but the boss in the meat factory kept putting me on a hook and beating me to death. Now that I got Frank up to lvl 49, things should be a bit easier.

I was trying to get Zombie Genocider by way of taking the sports car for a drive in the basement, killing 500 zombies in one ride, coming out, repeating. Still, a fairly slow process. I only started on Day 2, so I don't think I'll have enough time to finish off the population of the town. Which means that I'm simply running over thousands of zombies for fun, and prestige points. Darn.
 
 
Spatula Clarke
09:30 / 02.12.06
If you're at that level, the gut-rip punch is super-powerful against humans. Still not as damaging as hitting them with short blades, though.
 
  

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