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Dead Rising

 
  

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Spatula Clarke
19:12 / 01.08.06
Here's the premise. Frank West, freelance photojournalist and all-round beefcake, hears rumours of a mid-western American town that's been cordoned off by the military and heads out to investigate. Hires a chopper, flies in.

As the helicopter makes its way into the town, it passes over crowds of people wandering around aimlessly. One group is converging on a petrol station. Frank gets closer, petrol station goes up in flames. Everybody... dead?

Helicopter moves on. Comes to a mall. Lots of scattered people hanging around in the deserted car park. Helipad on the roof - put me down there, says our man.

Inside the mall... ZOMBIES.



When pics of Dead Rising first surfaced, it looked like a fantastic central theme being wasted on a second-rate game. Endless hordes of the undead = great. Endless hordes of the undead in a shopping centre = greatest. But the problems were obvious - only about five zombie models used over and over again, a main character whose sole attack was a neck-drop throw (think Virtua Fighter's Sarah Bryant and forward/forward/punch), visuals that were clearly last-gen. This was obviously a game that had been proposed for release on the original Xbox, before Capcom took delivery of their 360 devkits, and hadn't received the time or attention that it deserved to make it the AAA product it could easily become.

So we had disappointment, made a little more bearable by the knowledge that almost everything Capcom have turned their hands to in recent years has been pure gold. The hint that this may end up being turned around was in a throwaway comment that went with the first batch of pics: one of the weapons available to Frank would be an old rotary lawnmower.

Dude. Braindedtastic.

We're about a week and a half away from the US release date, just over a month away from the UK release and - if the rumours are to be believed - no more than two days away from a downloadable, playable demo. And I'm more excited by the prospect of this game than I have been about any other for ages. It quite honestly looks like being the game that you buy a 360 for.

First up, the whole zombies + mall idea. You know you're onto a winner there, and if you don't then I'm afraid I can't explain it to you. Other than to say that you have no soul.

Next, the combat. It now looks like every single item in the various shops can be interacted with in some way, even if it's just to chuck it straight at one of the shuffling living dead. The rotary lawnmower is IN and can be seen in one of the vids that's doing the rounds - and, as hoped, it pulls a Braindead, chewing into the midriff of whatever poor sack of meat happens to be standing in yr way and sending them spinning around and around and around, limbs flailing, before they finally fly off into the distance.

Other moments of genius. Traffic cones can be plonked on zombie heads for comedy effect. Zombies in bikinis can be photographed for EROTIC BONUS POINTS. I'm convinced that, in one of the promo vids, I've seen Frank take a gigantic set of garden shears to a zombie, slicing it in half. The arm was hanging down at its side at the time, meaning that the hand has also been severed. Frank runs to the hand, picks it up, and throws it straight into another zombie's face. It's this sort of stuff that tempts me to use as many emoticons as I can fit into a single post. I'll have to settle for a simple XD.

Here's what we have so far:

A freelance photojournalist who gets trapped in a mall full of zombies, yet still finds time to play dress-up.



Frying pan brutality.



Suicidal apocalypse freaks?



Undead upskirt points.



ZOMBIES.



Not shown: other human survivors being ripped apart and eaten, just like the leader of the biker gang in DotD. Extra bonus points for frying an egg or running a certain distance in a fitness club. Punching a zombie in the belly and ripping its insides out. Stunning visuals on the main characters.

Lots of videos here.

I can't be the only person here itching to get his hands on this, eh? Stoatie, supaglue: Capcom made this game just for us.
 
 
STOATIE LIEKS CHOCOLATE MILK
19:26 / 01.08.06
I believe I may have to buy a 360.

This could well have me sold on the entire machine.
 
 
lekvar
00:13 / 02.08.06
I don't want a 360. I don't want a 360.
I don't I don't I don't!

Oh sweet Jesus that looks awesome.
 
 
Supaglue
07:59 / 02.08.06
Meep!

See Mr Bank Manager, its like this......
 
 
Spatula Clarke
16:51 / 03.08.06
From the preview in the new Edge:

The baseball bat is an effective club, but holding the attack button makes Frank assume a batter's stance, ready to pitch a home run on a head and earn a small points bonus. A kicked football pings between bodies, potentially earning a combo kill. Pulnging a showerhead into a skull will cause it to gush blood from its spout.

It also mentions that there are some problems, but doesn't expand on that other than to mention that the inventory system isn't great. But I don't care about that right now. I want to KICK A FOOTBALL into a CROWD OF ZOMBIES.
 
 
STOATIE LIEKS CHOCOLATE MILK
17:07 / 03.08.06
Why must you do this to me, Dupre? As if my finances weren't already fucked enough...
 
 
MattShepherd: I WEDDED KALI!
19:55 / 03.08.06
I just got the roof redone and I'm deep in debt you BASTARD.
 
 
the permuted man
21:44 / 03.08.06
I preordered this yesterday. Coincidentally, the same day I bought my xbox 360.
 
 
netbanshee
03:04 / 04.08.06
It is definitely tempting... Zombies, the nod to DotD, and it being a Capcom game of course. A must have for those with a 360 or the disposable income to throw down on the whole lot.

Since I bought a DS lite and I'm waiting on the Wii as my next console entry, I'll have to stake out at my friend's house so I can give it a whirl. He better have couch-space.

To add to the 360 appeal, it looks like the definitive Castlevania game from Konami's collection will be making its way to XBLA too. Choices... choices.
 
 
nedrichards is confused
09:26 / 04.08.06
The demo should be on marketplace right now I'm told. Can't wait.
 
 
The Strobe
23:26 / 04.08.06
Demo is now on Marketplace. Download ahoy!
 
 
The Strobe
21:29 / 05.08.06
Omigod. It's very, very good fun.

The demo is a 15-minute slaughter-fest - no plot-objectives are possible. But hey, there's hundreds of zombies to be slaughtered.

Fun things I've done: stuck kid's masks on zombies, and then scythed their heads off. Rammed a coathanger in a zombie's face, taken a picture of him (which got classified "outtake", because it was funny), and then sledgehammered him to death. Used a bowling ball to knock over a pile of zombies, and then clubbed them to death with a bench. Thrown CDs at zombies heads until they fell off. Sprayed limbs around with a katana. Hurled cash machines at zombies. Changed into a natty child's sports outfit and a big bear mask, and charged around with a baseball bat, hitting heads for six. Taken lots of photos, mainly "horror" and "brutality", some arty ones of bloodstains that looked cool but scored no points, and at least one "erotica" shot.

I think I'm killing about 100-150 zombies in each fifteen minute spurt. Apparently there's an achievement in the full game called "Zombie Genocide", which you get when you've killed 53,000 odd zombies in a single session - the entire local population.

It looks lovely - no slowdown, high level of detail, especially in faces, and the humour's great - the characters are drawn seriously enough, the hero is likeable, but there's still places for shops with names like "Bachman's Bookporium" and, my favourite, "Jill's Sandwiches" (for you Resident Evil nuts).

In short: very impressed, looking forward to the much larger scale, more involved gameplay, and repeat-play incentives of the full release. I believe there's online survival high-scores. Should be LOTS of fun.
 
 
Spatula Clarke
22:33 / 05.08.06
Have you thrown a custard pie at a zombie's head yet? Found the frying pan, heated it up on a stove, burned a zombie face then taken a photo of the resulting damage? Blinded a zombie with continuous fire from a waterpistol?
 
 
iamus
22:58 / 05.08.06
Please stop.

I have a shite job, but I've made more money this month than I normally would have.

Please, please stop.
 
 
Spatula Clarke
10:07 / 06.08.06
Okay, in the interests of balance:

There's an obvious level of detail issue every now and again. You'll spin around quickly in a new area and see the insides of a store flipping from the low LOD model to a high one. It happens rarely and it in no way affects your enjoyment of the game - we're not talking about anything as ruinous or significant as Halo 2's issues with textures here.

A split second's moment of slowdown when you swing a heavy weapon into more than two zombies. This may yet prove to be an intentional effect, increasing the impact.

I think Edge's complaint about the inventory may have been that there doesn't appear to be any way to sort it manually, other than by dropping all your weapons and then picking them up again in a different order. There's also maybe a minor frustration in that non-ranged weapons break afte a certain amount of use, but nowhere does it indicate when this is going to happen.

Um... That's about it.

Back to the good/amazing.

Found the guitar shop last night. Not only does each type of guitar have its own sound when you use it to thwack a dead guy, they all have different attack animations - for both the regular and heavy attack.

Discovered a hidden weapon of mass carnage. Not going to spoil this one, other than to say that if you think you might be able to get to an area you're not supposed to, then try it.

Condiments, cooking oil and a working microwave in the cafe downstairs. There's no access to a food stall in the demo, as far as I can tell so far, so there's no way of experimenting with these things yet. Hasn't stopped me from trying.

Animation on the characters in cutscenes is amazing. I've not seen this amount of detail in a game before - words that are emphasised in the script are also emphasised by the character animation. The cold, dead eyes and not entirely accurate lip-synch spoil the illusion somewhat, but it's still glorious. Subtle, in a way that nobody else has tried for yet.
 
 
Supaglue
08:16 / 07.08.06
How does this detail bear up on an HD-TV?
 
 
Spatula Clarke
17:00 / 07.08.06
Beautifully. You're talking about oodles of detail on items in stores - boxes and the like - and the characters. More noticable in cutscenes, obviously - you can pick out individual pricks of stubble on Frank's face.

It's probably not one of those games where high def makes a significant difference to the playing experience, though, because the more immediately impressive thing in terms of visuals is the sheer number of characters on screen at any one point. Character models aren't as repetitive as in the early screenshots, either, which increases the impression of there being a serious number of them hanging around. That's where a lot of the power's being used. This stuff's likely to be just as impressive in standard def, but I've not tried to compare the two yet (and can't right now - 360 packed up waiting to go back for repair or replacement after continued drive problems).
 
 
nedrichards is confused
12:35 / 08.08.06
Yes, I very much liked this, possibly as noted above for some of the same reasons I very much liked the N3 demo, loads and loads of people about to kill! Only this time with lots of different wanys to do it.

Double win.
 
 
The Strobe
15:01 / 08.08.06
And if the HD detail is awesome... some of the text gets super-tiny on my Standard Def 21" telly. Fortunately, I have super-squinty powers. But still - I wouldn't like to be playing it on a 14" box - time to break out the VGA leads or the piggy bank, depending on how this makes you feel.
 
 
Spatula Clarke
13:21 / 09.09.06
Strange, excellent game.

There's a lot of story going on. It's clear from the start that you're in Capcom adventure territory. Fortunately, the acting is way above anything that Resident Evil's given us. It's the physical acting that's particularly stunning, though - in the cutscenes, these people move like real people. Tiny movements of the hands and facial muscles. The eyes are the only thing that let the illusion down slightly. That, and the mouth animations being a fraction of a second out when compared to the vocals. Otherwise, it's a breathtaking achievement.

Gameplay isn't quite what you'd probably expect. If you want to see the story through from the beginning to the end, you've got to be in certain places at certain times. These are clearly marked for you - you select which of the current objectives you want to follow through (either the main plotline or one of the many optional rescue missions) and a Crazy Taxi-style arrow appears on the screen, showing you the way. If you don't get there or succeed in time, mission failed. If it's a mani plotline mission that you've failed you get three options: return to your last save, carry on playing for however much remains of the in-game 72 hours before the helicopter arrives to save you, or give up and start over with all of your new stats and abilities.

Stats and abilities: Frank levels up as he gains experience, becoming a more capable zombie-killing machine over time. Take out the undead, rescue survivors, take decent photographs and you gain experience.

Every survivor you rescue ends up stationed out in the security room, which is your main base of operations (doors are welded shut, only entry is through the roof or the air vents).

If there's one thing that Capcom have got a clamp-tight grip on nowadays, it's characterisation. Frank's a superb creation, easily up there with Devil May Cry's Dante. He feels like a real person, not just a cipher.

I've hardly explored the mall at all yet. Trying to get the story done first time around, then I'll get around to searching it properly once that's out of the way. It's a game that's been built from the ground up to be replayed numerous times, not just because it's impossible to cover all of the missions on a single play through.

The 360's first must-have, without doubt. It's not perfect - the AI can break down every now and again, which obviously doesn't matter when it's on the zombies but can lead to the odd bit of stupidity from the human cast. Boss battle with one enemy and one ally turned into a bit of a farce when they both got stuck inside stores. The flaws don't stand a chace of ruining the experience, though, because the stufff that it gets right is the only stuff that you care about.
 
 
STOATIE LIEKS CHOCOLATE MILK
17:20 / 12.09.06
Hmm... I just got my hands on some money... a 360 may not be such a bad idea...
 
 
STOATIE LIEKS CHOCOLATE MILK
15:15 / 13.09.06
Ohhhkay... I just bought a 360. And Dead Rising. I'll let you know what I think when I can prise myself away from it.
 
 
STOATIE LIEKS CHOCOLATE MILK
16:13 / 13.09.06
This is fucking sweeeeeeeeeet.
 
 
Triplets
16:51 / 13.09.06
oh lol, Stoatie.

Favourite bit so far?
 
 
STOATIE LIEKS CHOCOLATE MILK
17:48 / 13.09.06
Not really far enough in to have a favourite bit- so far I've been sat there with a shiteating grin throughout.

Only problem? I'm gonna need a bigger telly. Some of the text is TINY.
 
 
STOATIE LIEKS CHOCOLATE MILK
15:18 / 14.09.06
THE LAWNMOWER RULES.
 
 
grime
00:09 / 15.09.06
the type is soooo small, and you rarely get a voice over to reinforce the information. most of the type comprises walkie-talkie messages relayed to you by the (black) janitor as he watches the security monitors and gives you a heads up on intersting shit going on in the mall.

unfortunately the bastard won't leave you alone. the damn thing was ringing off the hook, and won't stop until you answer it. then, all you really get is squinty type.

managing the different missions is challenging, especially given the time contraints. but i love the idea of replaying the game over and over, following different paths. i'm told there are as many as ten seperate endings.

i just wish there was more time to explore the mall . . . it is HUGE!
 
 
STOATIE LIEKS CHOCOLATE MILK
15:32 / 19.09.06
It's a pretty unforgiving game, but that's perfectly in keeping with the subject matter.

Been a bit busy these last few days and haven't had as much time with it as I'd like, but boy am I hooked. I'm still on the first night- just met the guys in the Hummer, but I'm on a skateboard, and... whew, just got inside again and...

THE FUCKING LIGHTS HAVE GONE OUT!!!

mummy...
 
 
Spatula Clarke
16:11 / 19.09.06
I finished the regular mode over the weekend. A couple of the bosses are annoying as all hell until you figure out ways of exploiting weaknesses in their AI. I'm thinking I might start using the redact-style spoiler formating in threads around here for certain discussions of gameplay and stuff - will wait until you get further in, Stoatie.

I felt a little let down by those bosses. The cutscenes before and after are magnificent, as is Capcom's way, but the fights thmselves are very rough around the edges, which really isn't what I expect from the company.

Lots of things to discover for yourself in here, and lots that I've still not found. I know for a fact that I've not used even half of the weapons. Cookery and mixing drinks were barely explored - I think I made two different drinks in total, one of which provided a belly laugh, the other resulting in confusion as I tried to figure out what effect it was supposed to be having.

I just realised - I didn't even find the showerheads. Man, that was one of the funniest things in the preview screenshots and I completely forgot to look for them.

Only took out a few of the psychopaths - one optional, the others all necessary in order to follow the storyline through from beginning to end.

Arg. Hurry up and make some progress, chief!
 
 
STOATIE LIEKS CHOCOLATE MILK
15:15 / 11.10.06
This is taking me an age, as I keep restarting to boost my skillz. FINALLY got the hang of rescuing survivors, though.
 
 
Spatula Clarke
16:38 / 11.10.06
I didn't rescue very many survivors on my first playthrough. They're highly annoying - the AI is rank. Mind you, at that point I'd not realised that you can give them weapons to defend themselves with and hadn't experimented with any of the books or magazines, either.

Had a quick go on the unlockable infinity mode the other night. The storyline disappears and it's just you in the mall, trying to survive for as long as you can. Your health drains constantly, meaning that you have to keep eating. Food items don't respawn once consumed, meaning that you have to keep hunting for food to keep yourself alive. Everybody attacks you - psychopaths, zombies and survivors.

I lasted for twenty-five minutes. That's twenty-five game minutes - about two and a half in real time. I won't be attempting to go for the seven day achievement until I've got Frank fully levelled, that's for sure.
 
 
STOATIE LIEKS CHOCOLATE MILK
17:30 / 11.10.06
Am having IMMENSE problems with Carlito and the sniper rifle.
 
 
Spatula Clarke
17:50 / 11.10.06
I got lucky on that one, thanks to the crappy boss AI. Ran into a shop, Carlito followed me in, he got stuck between two clothes racks and I hacked him to death with a katana.

It sounds like it's something that you can repeat - I just had a look at the psychopath guide on Gamefaqs and the guy who wrote that did much the same thing. He also recommends mixing up a couple of flasks of Quickstep ready for the battle (check the juice mixing guide on Gamefaqs - there are a variety of different combinations for Quickstep) so that you move too quickly for Carlito to get a bead on you.

The other strategy I've seen for this battle - and a more legit one - is to use the shops as cover, running into them whenever Carlito starts aiming at you, then running out and moving closer to him when he starts to focus on Brad again. This was actually what I was doing before he threw a mental and ran into that shop.

(Off topic, are you planning on getting Live at any point, Stoatie?)
 
 
STOATIE LIEKS CHOCOLATE MILK
17:52 / 11.10.06
(At some point, yes- and you'll be one of the first people to know!)
 
 
STOATIE LIEKS CHOCOLATE MILK
13:40 / 13.10.06
I JUST SHOT CARLITO!!!

And I did it properly, hiding behind pillars and stuff too!

One of my few criticisms of this game is the slow and counter-intuitive aiming of guns. Makes 'em a real bastard to use.
 
  

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