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HALO 3

 
  

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Spatula Clarke
15:37 / 28.09.07
Although when Halo 2 was really taking off online, Bungie people kept on saying that the hitbox for the Elite head was exactly the same size as that of the Spartan model.
 
 
Elijah, Freelance Rabbi
06:04 / 29.09.07
I alway had a hard time hitting the elite heads because of placement, so I never noticed a bigger hit box.

The stick grenades are high damage in a small area, but like the plasma they will attach to an enemy, so there is that.
 
 
Spatula Clarke
15:41 / 30.09.07
At least one of the unlockable Elite heads is round and looks the same size as a regular human marine head, so thee's definitely a centralised area that counts as a headshot, and external areas that don't. They wouldn't have altered the hitbox for every single model - it'd make everything massively unbalanced and unfairly weighted towards those players who've unlocked the smaller heads, and those are likely to be the players who don't need any kind of advantage over others.

Finished the campaign on Heroic difficulty a couple of hours ago. It's a huge improvement on the second game and, imo, possibly better than the original. No one area outstays its welcome, there are no areas that you can get lost in simply because every room looks the same throughout, indoor areas are used sparingly (after the second chapter). There is a Flood-specific level, but even that is pretty good fun to play through - I've heard a lot of people complaining about it, but I'm fairly sure that's just because of an instinctive negative reaction to anything to do with the Flood after the Library level in the first game. Once you understand how that different type of enemy functions, it's not that much of a chore to deal with.

The storyline is a mess in a lot of places, because Bungie aren't particularly great storytellers. It's a shame, because there are some wonderfully directed moments and some smart writing, but structurally, the story is all over the place. The whole backstory, for example - the stuff about the Forerunners, why the Ark is hidden on Earth, all of that - is told in some very short and confusing text, held within seven hidden terminals that you may well end up missing. And because a lot of the exposition is presented via comms chatter while you're playing, it's entirely possible to ignore it by accident and then think that you've missed a cutscene somewhere along the line.

But you don't really play it for the storyline, so it's not an enormous deal-breaker. There are some brilliantly-realised moments in here, still - some really epic stuff that recalls the first two games, but builds on and improves them. And it's also a polishing of the best aspects of the previous two - I'd almost forgotten just how perfectly integrated into the regular FPS gameplay the vehicles are in this series.

It's also learned a lot from the online multiplayer in 2, which it's taken onboard for the campaign. Anybody who's taken out a Wraith with a grenade to the engine port in H2 online will know how satisfying it is to pull off, and you get a number of occasions to do the same here.

Lots to return for. I love the idea of the meta-game - you can turn a scoring system on, which makes each level a score attack. Play it with any of the hidden skulls turned on (once you've found them, natch) and you get score multipliers for the increased difficulty. That'll keep people coming back to the campaign for a long time (although the old stuff like trying to break out of the the invisible barriers should guarantee that, anyway).

A lot of the reason why I got so much from 2 was Bungie's community support, and they've totally expanded that here. For those who didn't take 2 online, check this lot out:

Here, you can see all of my multiplayer and campaign games. Click on one of those games and you end up here, the detailed game breakdown page. Click on the 'Game Viewer' tab and you get different views of the map, plus icons showing where all the kills took place (this, annoyingly, isn't as clear as it used to be - it's not as easy to see who killed who, plus the icons at the botton are wqay too small). Click on my icon at the top of the screen and you get to the main profile page - from there, click on 'Career Stats' and you end up here, showing all the medals that have been obtained throughout the time with the game.

It's immense. Plus, I'm still mucking about with the replay/screenshot stuff - that could last me forever.



Catch!

It's the amount of care that Bungie put into the bits and pieces that surround the game that's most impressive, just as it was last time around. The difference is that there's actually a damn good single player mode in here as well, this time.
 
 
Thorn Davis
08:06 / 01.10.07
During a co-op game of Gears Of War on Sunday I'd been complaining to my friend that Halo 3's single player campaign wasn't anywhere nears as exciting as that of Gears. There was something about the gunfire, the cover, the desperation of Gears that I'd felt was lacking in my playthrough of the jungle level of Halo 3.

But - wow! when I fired up the game again that evening, it really took a hold of me. Fighting uphill in a narrow corridor against what seemed like a dozen brutes looked like an impossible task until I realised you were supposed to use gravity lifts to get you onto the elevated walkway and give yourself a tactical advantage. IT was a revelation as to just how smartly worked out the set pieces were, and the way the game captured the ebb and flow of a battle, as the tide turned and suddenly rather than being repeatedly pinned against the back wall by a flurry of grenades I was suddenly able to start pulling them apart.

It's exactly the kind of moment I play games for, leaving my hands shaking and the veins in my throat pulsing. My one regret was that because the fast forward on the video replay is still pretty slow I couldn't watch my victorious run without having to sit through half an hour of me dying miserably and pathetically, over and over again.
 
 
Spatula Clarke
15:19 / 01.10.07
Yeah, I spent the best part of an hour trying to get to the hidden Famine skull last night, eventually finding a solution that involved driving a Scorpion up a sheer cliff, blowing its treads off, parking a Ghost inside its turret, riding a Chopper over the collected heap of metal and then using said Chopper as a platform to climb up to my destination from. Went to record and upload the final moments of victory, before remembering that I'd have to fast-forwards through about fifty minutes of footage to get there. It really needs a manual 'jump to' option.

BUT. Ignore that. I was just admiring Bungie's willingness to encourage inventive play like that, to prompt people to come up with their own solutions and try to break the game.

I still detest Gears of War.
 
 
Elijah, Freelance Rabbi
02:42 / 02.10.07
Thats why the multi player keeps me sucked in, the ability to adapt and win.

Sniper roosts are not nearly as secure when I can gravity lift up and shotgun the sniper while he is zoomed in.

My only complaint so far (with MP) is the time out message when I am trying to meet up in lobbies with friends.
 
 
Spatula Clarke
13:18 / 06.10.07
Had some fun games last night with Elijah, and a bunch of people from Greenhillzone and... another board that we don't mention by name since its moderators and administrator decided to try and start shutting down any intelligent discussion.

And it's only now that I've really put some hours into it that I realise just how much the multiplayer here is *exactly* the same as it was in 2. It's a bit depressing, in a way, because it suggests that Bungie have learned nothing new or useful in terms of crafting multiplayer gameplay. That, plus the setup options, for the host, are a bit of a pain to try and navigate again.

The maps aren't as good as those in 2, either. Imo, obvs. Still horribly easy to end up spending far too much time playing it, though, and it's good to see Bungie taking some of the gametypes that H2's players invented and giving them official status here.

Bungie.net doesn't update particularly quickly. That's a load of games last night and some this afternoon, none of which are showing up. It was instant with Halo 2. Wonder what's happened to slow it down so much?
 
 
Jawsus-son Starship
09:02 / 07.10.07
Dear god the multiplayers addictive. I thought it was also more mature, not so many cries of Noob, pwn, or gay, and then I realised I'd turned the other players talk off. Turned it back on, and all the required racial/sexuality based insults where in full suply.

Some points; the maps range between fun and shite (snowbound must be the most boring level, though it does have an interesting take on the invisble walls). How often do Bungie make new maps that get loaded onto the ranked team slayer map list?

Also, everyone is much better at this game then I am, and at best I come second when I lone wolf, but more often third or forth. I've won one game, and that was the ball one.
 
 
Elijah, Freelance Rabbi
12:50 / 07.10.07
I do hope they get some map downloads out before the end of October. Ideally as soon as the game was in the can they would have prepped the first download pack, so all they need to do is get it activated.
 
 
Spatula Clarke
10:15 / 28.10.07
It needs something. The game can't hope to repeat the success of 2 as far as building a massive online userbase goes, not without lots more content on that side of things.

Not because it's poor, or anything, but because this time around it doesn't have a captive audience. When 2 came out, there wasn't anything else worth playing over Live. Now, though, that's not the case - hardly anybody off my friends list is playing it still, what with things like Team Fortress 2, PGR4 and Virtua Fighter 5 having followed on its heels.

The replay mode is still second to none, though. Was pointed to this video earlier in the week, which shows it off to great effect - you can see how useful and entertaining the replays are in themselves, and also how unpredictable and lively the multiplayer side of things can be.
 
  

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