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HALO 3

 
  

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Tim Tempest
23:10 / 09.05.06
Finish The Fight.
 
 
nedrichards is confused
14:57 / 10.05.06
I sense rampancy. RAWK.
 
 
Elijah, Freelance Rabbi
15:28 / 10.05.06
I want to sample the Cortana lines and do some kind of crazy remix with them.
 
 
Spatula Clarke
15:48 / 10.05.06
Sorry guys, but not really what we want from a G&G thread right now - E3 sees non-event threads pop up all over the Internet and I'm not at all keen on the same happening here. Anything a little more meaty to say on the subject?
 
 
Elijah, Freelance Rabbi
16:44 / 10.05.06
Halo 3 will possibly revolutionize the genre but will likely be more of the same, with better graphics though. Hopefully it will expand the storyline, and based on the trailer it looks like Cortana is starting to really show the symptoms of running rampant.

This leads to many a philosophical question. If Cortana becomes a threat, does she (or should we say "it"?) have the rights of a human being, or at the first sign of crazyness should Master Cheif shut her down?

The Flood are likely to be a threat in this game, but I wonder if the final boss will be a Shodan-like Cortana out to destroy organic life in order to bring the true greatness of the machine to the universe.

I couldn't be sure, but in the trailer it looked like Human and Covenant (I saw no Eskil however) ships converging on on the strange device, which I have dubbed a "Star Gate" because it looks like some kind of gateway which could take a traveller to the stars.

I don't think I will own a system which will run this game, but I do look forward to someone I know owning it and letting me play.
 
 
invisible_al
16:47 / 10.05.06
What do people want from Halo 3? I wonder if I'm going to end up agreeing with Penny Arcade that Halo 3 is now just ammunition for Microsoft in the conole wars. The question I want the answer to is what will Bungie do after the Halo series?
 
 
Elijah, Freelance Rabbi
16:52 / 10.05.06
The question I want the answer to is what will Bungie do after the Halo series?

My first response was something involving high priced prostitutes, but in reality I would say one word: Retire.
 
 
Tim Tempest
21:37 / 21.09.07
...3 days 6 hours 23 minutes 22 seconds.....
 
 
Spatula Clarke
10:13 / 22.09.07
Will you stop with the singularly useless and content-free posts? It's highly fucking annoying.
 
 
STOATIE LIEKS CHOCOLATE MILK
12:41 / 22.09.07
I think I kind of missed the boat with Halo- for one, I didn't have an Xbox at the time, and by the time it came out on the PC (though I didn't actually get it until I had an Xbox) we'd already had Far Cry, which was my FPS love object at the time.

Yeah, the combat's beautifully balanced, the vehicles rock and it look nice- but I never really got what all the fuss was about. Quite a fun shooter, but it never really grabbed me.

I think this may have something to do with the fact that I never played co-op, which a lot of people have told me is what really makes it.

Although my main problem with it is that I hate hate hated the bad guys. And not in a good way. I found my motivation for killing them to be largely based in finding them intensely annoying.

I dunno- I'll give 3 a go, as I say, the first one was fun (never played 2)- but I can't say I'm wetting my pants in anticipation or anything.

I was also quite amused to see 4chan's insistence on spoiling the ending- I mean, I hate spoilers as much as the next man, but plotwise it's not quite as long-awaited as Harry Potter, is it? There wasn't really THAT much of a plot to start with; not any more than you'd expect from an FPS- though re-reading Elijah's post maybe I'm being uncharitable.

(And I'm right there with the whole annoyance thing, too. We're trying to make this forum better, not fuck it in the eye sockets).
 
 
Jawsus-son Starship
12:45 / 22.09.07
Halo 3 will be more of the same; the phrase "if it ain't broke, don't fix it springs to mind". Now while I'd argue that H2 single player was "broke", the amount of people who went and brought it suggests otherwise. Seeing how this, in all likely hood, will be the last in the Halo series, does it really matter how good the single player is or isn't? Most people won't care in the long run, they'll just play mulitplayer instead.

I'm not to excited, though I'll still buy it. I'll be very suprised if I'm that impressed.
 
 
Morpheus
17:06 / 22.09.07
I have to admit the lure of playing something new is going to be fun for the most obvious of reasons. The machine got better and so hopefully will the game. I think Co-op on line play could be better...with something more then a first person shooter gone Higher tech.
X-box 360 costs mucho loot in my world. It is far down on my list of 2-dos.
 
 
Elijah, Freelance Rabbi
02:36 / 24.09.07
Well, I have a 360 and will be picking up my reserved copy of Halo 3, if not at the midnight release then first thing the next morning.

I haven't seen any spoilers, but really, the plot to 2 was so fucked I didn't bother following it really. The real lure of the game is multiplayer, co-op and slayer with my buddies who I recently moved away from is the selling point for me.
 
 
Thorn Davis
10:34 / 24.09.07
It's easy to forget how many gameplay changes Halo ushered in to the FPS, that are now standard. Small things which look like tweaks, but that the developers were able to use to make big changes in gameplay. A recharging shield is almost par for the course for shooters these days but unless I'm mistaken it was unique to Halo at the time, and consequently changed the dynamics and strategy of a battle, making it ebb and flow, making it so the player didn't feel compelled to duck out of a major setpiece and spend twenty minutes schlepping through the empty level looking for that health pack they didn't need to pick up last time they passed it. Keeping you in the action is one of the reasons it's been co-opted for stuff like Call of Duty 2, 3 and probably 4 - games that rely on a sustained assault on the player to make their impact.

Also, stuff like being able to only carry two weapons at a time. Another small tweak that had a big effect on the gameplay and was subsequently taken on by every shooter, ever. It gets you using all the guns (and there are some great guns) and making you think hard about your weapon choices.

Then there's things like the way it managed to deliver the sensation of being in a bigger battle; the amount going on around you. It was the next step up from Allied Assault's beach landing; battles that felt dynamic, spontaneous and allowed you to develop your own MO rather than feeling you were just kow-towing with what the developer wanted you to do.

I'm looking foward to Halo 3, even though it seems a bit... production line in some ways. Four player co-op sounds like a real blast and I'm confident that at the worst it'll be a slickly designed game with top drawer production values.
 
 
Janean Patience
11:21 / 24.09.07
I expressed very similar sentiments in the What games, scum? thread last year. The adjustments both games made to the standard FPS model were minor in terms of immediate impact but revolutionary in terms of gameplay. And, though the single-player campaign in Halo 2 is much-maligned, I've played few better games on the Xbox. Okay, there was a whole irritating story to ignore but the action, the vast theatres of combat and the tactical way the game made you fight were pretty special. Halo 3? When I get a 360...
 
 
Alex's Grandma
15:01 / 25.09.07
I can't say I'm wetting my pants in anticipation or anything.

That's a good thing though, right?
 
 
Spatula Clarke
17:52 / 25.09.07
The single player in Halo 2 was, imo, awful. Level design was generic at best, tiresome at worst (there are a number of lengthy stretches throughout where it's possible to just run or drive from one end of a poorly-disguised corridor to another without even attempting to attack enemies or defend yourself). One of the new enemy types - the most common of the new ones - was intensely frustrating to fight against. And the derision heaped upon the attempts to flesh out what was previously a basic, if enjoyable plot was entirely deserved - I have no problem with Bungie wanting to expand on the mythos, but the way they did it was kind of terrible.

Thing is, the campaign from the first game never had much of an effect on me, either. Not until after me and a few mates had got together for a big LAN gaming weekend and spent most of it in Halo multiplayer. At that point, it all came together - the mix of weapons, the superb vehicles, the recharging shield that makes running away and hiding a viable and useful strategy. The teamplay aspect - even though we were limited to 2 vs 2 matches, they were still excellent fun.

Campaign was still a bit meh afterwards, but not quite as much meh. Co-op campaign was great.

Halo 2 online was revolutionary. To date, no other game has managed to get all of the elements so very right. The lobby system is second to none - exceptionally easy to navigate, perfectly callibrated to encourage the development of a sense of community. Custom games are another element that nobody else has matched up to yet. I've said all of this many times before, so I won't go into it all again here.

Just had a go on a ranked deathmatch game and the first campaign mission in 3, and it's more of the same. Did pretty well in the online game, despite it being my first attempt - led for most of the game, only coming a cropper right at the end and getting pushed into third place after failing to kill anybody else for the final three minutes. It always goes wrong when you start paying attention to your own score, eh? Point being, it's identical to 2's online game in terms of how it feels to control and the kind of tactics that you can rely on. This is a good thing. New weapons, new levels - those are enough to guarantee that I spend a lot of time with it. Just needs tomorrow to come around and more people from my friends list to get hold of the game - the old crew, no doubt. Custom games should, once again, be an absolute blast. Stoatie, you need online, stat.

Campaign seems to be better than last time around, at least. Bungie have done an interesting thing here. Those really annoying enemies from 2 - the Brutes - have replaced the Elites in the structure of things. They now take the same amount of damage as Elites used to and also have shields exactly like those of the Elites in 1 and 2. It even goes as far as their voices sounding - to my ears, at least - as though the Elite actor has taken over duties on them. To all intents and purposes, the old Brutes have been wiped out. A bit odd, but a smart decision. As long as the old style don't make a sudden appearance later on.

The actor voicing the Grunts has changed, too. Feels weird atm. The script for their random comments is much more amusing, though.

Visually, the environments are great, human character models not so much. The female officer from the previous game often looks like a hideous monstrosity. It's odd - the detail level on faces doesn't look to be any higher than it was in 2, yet the faces look less realistic.

Gameplay? Same as ever. Movement feels quite a lot quicker than before - maybe it's just a smoother frame rate - which is taking some getting used to. Dual weilding has been toned down, I think, which has a knock-on effect in multiplayer.

I doubt there's anything in the campaign to hook anybody who failed to be excited by the equivalent in the previous two games. Online co-op might make a difference, though.

So, it's a nice game. Great multiplayer again - the best on any machine, no question - decent enough single player. I won't be needing a change of underwear as a result of playing it, but I never suspected that I would.
 
 
STOATIE LIEKS CHOCOLATE MILK
18:05 / 25.09.07
Now THAT'S a post. I await Oddman's comments with bated breath, now the bar's been set.

Think I'll get Live as soon as I've paid off my credit card next week... I have some time off work, and some console-based fragging action could be just what the Doctor ordered.

Back to Halo, though slightly off-topic- as I say, 4chan have been spoilering like crazy, which I won't repeat for obvious reasons. However, they also have the new meme "Captain King", based around the fact that "Master Chief" is one of the crappest names for a character ever. Which, y'know, I have to agree with.

All this is making me want to go back and fire up the original again, and given that I think it's horribly over-rated, I think it's fair to say that the hype is even working on me.
 
 
invisible_al
08:39 / 26.09.07
Halo's a weird game for me, in that I've rarely actually ever got to play it because I don't have an xbox. Been pwned a few times on multiplayer, but I've never really played through the actual plot of the games.

But the story still grabs hold, I was an avid follower of the ILoveBees ARG internet thing Microsoft and Bungie put together to advertise Halo2. And also the recent ads like Museum are very well put together.

I appreciate the depth and the effort that Bungie have made to create the Halo universe, they did it with Marathon as well so it's not a one off.
 
 
Happy Dave Has Left
11:26 / 26.09.07
Stoatie, a poor character name it may be, but it's actually a rank in the US Navy, which is how I think it's intended to be seen here.
 
 
STOATIE LIEKS CHOCOLATE MILK
12:13 / 26.09.07
Ah, right, I never knew that. I always had some vague notion that it was supposed to sound like something from a Japanese game; I have no idea why.
 
 
Spatula Clarke
16:02 / 26.09.07
It does sound quite a lot like the kind of thing you get in poor translations of Japanese games.

Consolevania came up with their own take on the Museum ad campaign which is a highly accurate representation of the Halo 2 ranked match experience. If 3 is going to be a test of anything, it'll be the 360's feedback/reporting system.
 
 
Elijah, Freelance Rabbi
22:28 / 26.09.07
Well, I finished the campaign this morning. They did a decent job of wrapping up the series I think, but considering how long they had the single player felt unfinished. It really seemed like there was about 20 minutes worth of cut scene removed or never made, so some transitions between missions are a bit odd.

There were some AI issues as well. In one particularly difficult set piece I was run over by my own marines in a warthog 3 times on different parts of the battlefield. It also felt like rather then make the game long and moderately difficult, they made it short with pockets of extreme difficulty. On one later mission I died about 15 times in the same room. Overwhelming odds are to be expected, but at times it gets a little insane.

The campaign was a little less epic feeling then I expected, especially with the great ad campaign leading up to the games release, it was fun though, and I will go through most of it again to unlock all the secret goodies (fancy non standard armor for example).

The multiplayer is good, with the lobby/matchmaking system feeling a lot smoother then 2. I was able to send an invite to a buddy and then start the matchmaker with both of us sitting in the party already, which was great. I do run into moments of confusion with some of the changed up controls, but I am sure that will just take some time. The does, however, seem to be the same lack of variety in matchmaking. Multiple instances of Shotty Snipers in a row, the same three maps, etc. I do like the way they have handled the medals and ranks though, and the way bungie.net has up to date scoring information. for badge collection nerds like me this is brilliant.

Overall, an OK single player that I really want to try in co-op, and a great multiplayer system. I don't regret my purchase.
 
 
Supaglue
15:01 / 27.09.07
"Master Chief" just makes me think of the chubby one from Battlestar.

I've had a real pang to get back into Halo after this thread, but I'm light years off affording a 360 at the mo.

A few questions: Are there any new online games? And does the speech work the same - is there still a 5 second link to the person you've killed - so dying usually involves being told by a 10 year old to 'suck his plums'?

Can you be the grunts in online multiplayer?

Does it not look much different in HDTV?

Not very constructive, I know. Sorry.
 
 
Thorn Davis
15:08 / 27.09.07
A friend of mine on themoononline was praising the fact that now you can't hear what your opponent is saying to you as he squats over your dead body pretending to put their scrotum in your mouth, so I think they've tried to deal with that element, yeah.
 
 
Spatula Clarke
16:16 / 27.09.07
It's an option. Default voice option is set to the same as in 2 - you can talk to and hear other members of your team at all times, and can hear members of the enemy team when they're in close proximity. So, as standard, you'll still get the smack-talk. You can turn proximity off now, but doing so will place you at a disadvantage in certain gametypes.

I had a root around in the multiplayer options last night and was very annoyed to find that Big Team Battle has been removed from the ranked playlist. There are far fewer ranked gametypes - regular deathmatch, 2 vs 2 and 4 vs 4 team deathmatch and objective games. That's it. All other gametypes are now classed as 'social'.

Reason this is a pisser? Because BTB was by far and away the most enjoyable of the ranked games last time around. That, plus games where your rank isn't at risk will see a lot more people dropping out, having nothing to lose by doing so.

No Grunts in multiplayer. Can you imagine what it'd be like if people could choose that skin? It'd be like a million Oddjobs in Goldeneye multiplayer: completely unbalanced.

As far as HD goes, it's all I'm playing the game in, so I couldn't really tell you. What you would notice in SD would be the improvements to things like texture detail, draw distance (you can see for *miles* at times), lighting effects and framerate.

Something that's not been mentioned here yet is that Bungie have included a replay feature. As you play - either campaign or multiplayer - the whole play session records to the 360's hard drive. You can then replay it whenever you want, from whatever angle you want. It's an absolutely astonishing inclusion - you can move the camera freely while the action is replaying, you can pause and move around just as freely, you can take screengrabs, you can upload both screenshots and whole replay videos to Bungie.net through the game's interface.

Bathe in the glory of your own excellent run of kills, or have a watch of what was going on at the other side of the map while you were fighting elsewhere. if this kind of feature had been present in H2, it really would have been pants-changing time. I'd love to have some recorded footage of some of the insane things we got up to in custom games.

Bungie have clearly been looking at all the social networking sites, all this Internet 2.0 bollocks. I'm very impressed with it.

Oh, and if you press the controller's 'home' button while in the game and look at your friends list, the game adds extra options into the regular friends stuff to allow you to jump straight to their in-game profiles, public videos, etc.
 
 
Spatula Clarke
16:28 / 27.09.07
This, for example, is from that first multiplayer match I mentioned above. Dude standing in bubble shield, looking down at the shield generator like a bit of a knob, hasn't seen me running up behind him, doesn't appear to realise that other people can enter the shield space and attack him from inside it:



The same moment, from another angle:



Splattage follows.

It's a wonderfully robust tool.
 
 
Happy Dave Has Left
16:40 / 27.09.07
Honolulu - is that actual in-game footage? If so, that's farking incredible.
 
 
Spatula Clarke
16:49 / 27.09.07
Yeah man - that's me in the brown uniform. Like I say, I'm playing in high def, and that seems to be how the screenshots have saved, so what you see there is more or less what I see on my telly when I'm playing. It looks as though if you play in standard def, you get standard def screenies.

I did notice the game adding some smoothing effects to the image as it saved it, though, so it's a tiny widdle bit buffed up. Only a teeny bit.
 
 
Mug Chum
17:35 / 27.09.07
Wow, I'm not a fan of Halo 1 or 2 for many reasons brought into the thread, but this feature is quite something (and it looks brilliantly beautfiul). This is a machinima-makers' dream, no?

I never got much from the franchise. I always thought it was just mindless button-pressing of the sort some people used to make fun of console players. Until I saw a friend of mine playing on Live. It isn't that it's brainless, it strives on a never-ending no-break instinctual speed vaccum where mild-almost-unperceivable choices ripples a long way in the gamers' methods and styles (but that I still can't seem to see it in any other way than flat pwned-ism, like too-fast trains passing by that I can only see a metal wall instead of the trains). But still, not something I can get into or would know how to appreciate properly... maybe if I took speed and some bottles of coffee, and a competitive urge towards such things.
 
 
iamus
19:26 / 27.09.07
If I remember correctly, Marathon had a very similar tool back in the day, though it wasn't viewable from anywhere in the level, only from the player's eyes.
It already had the ability for you to vid and playback your singleplayer levels, but I seem to remember you could get 8-player deathmatches with the ability to flick between each of the player's eyes to see what anyone was doing at any one time.

That game really laid the groundwork for a lot of the features Halo pushed forward. I only had the pleasure of playing Marathon Co-op once, and even then it was only with one other player, but you could get up to four on the go at once. Marathon Infinity even had secret levels that were only accessible by working with others. Was it the first game to introduce King of the Hill and Kill The Guy With the Ball games too?

I can't afford an Xbox360. Does anyone fancy getting any Barbelith Marathon matches going using Aleph One?
 
 
Elijah, Freelance Rabbi
20:32 / 27.09.07
I am playing the game in standard def, but as far as I know it always runs in hd, meaning if i save and email screen shots they are at high def quality. The game looks amazing on my old clunker tv, and I can not wait until a good price on an hd comes my way.

Here is me lighting someone up with a shotgun.
 
 
Elijah, Freelance Rabbi
20:35 / 27.09.07
Also, as far as the ranked vs social games go.

If you drop out of a team based social game you still lose XP.

As near as I can tell there are two sets of ranks in the game. The Military Rank system is based on XP, which you earn by playing well. I came in 3rd in a social Rumble Swords match and still got 1xp. If you bail out of a team based match it tells you that you will lose xp for doing so. You can not lose your military rank, but losing xp means getting to the higher ranks will take a long time.

The Numeric Ranking system is only in Ranked games, and works the same as in H2 from what I have seen.

So fear not for your big team battles, you can still reap rewards for playing in them.
 
 
wicker woman
09:06 / 28.09.07
A quick question for fellow online players. A criticism I would often receive from other players on Halo 2 was my use of the Elite model, the problem apparently being that the Elite was easier to score a headshot on due to it having, well, a big ol' head. Did any of you ever notice this, and have you noticed it carrying over to 3? I've only had a chance to play just a little bit of 3 at this point.

As for the campaign, it seems like it got massively shortchanged, at least in terms of length. Bungie knew this thing was going to be a cash cow, and they knew the main focus for most players would be the multiplayer, but I still don't see how this translates out to what seems like a really short campaign mode to close out the story.

Speaking of, though, multiplayer is very nifty. I miss being able to carry 4 sticky grenades at a time, as I am unusually deadly with them, but it's partially made up for by 4 different types of grenades. The stick grenades are pathetically useless, though.
 
 
Jawsus-son Starship
09:49 / 28.09.07
A criticism I would often receive from other players on Halo 2 was my use of the Elite model, the problem apparently being that the Elite was easier to score a headshot on due to it having, well, a big ol' head. Did any of you ever notice this, and have you noticed it carrying over to 3? I've only had a chance to play just a little bit of 3 at this point.

I heard Bungie changed the character model so that the headf was smaller. I think it was mentioned in Edge.
 
  

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