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Total War (Shogun, Medieval, Rome)

 
  

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23:58 / 12.11.06
Oh, sweet baby Jebus, what have I doooone? Where did the past five hours go? Must. Sleep.
 
 
Kiltartan Cross
06:58 / 13.11.06
Time consuming, ain't it?

My first impressions are: the Strategic level looks a lot nicer than Rome, and runs reasonably well even on my aging machine. I'm unconvinced by the Witches / Heretics subplot, although having Inquistors roaming under control of the Pope is neat and they're truly to be feared this time around. Merchants leave me likewise unconvinced. The Missions side of things is greatly improved over Rome, and it's fun when your nobles are telling you to do one thing (generally pwn the fuck out of the opposition) while Popey is telling you to beat your swords into ploughshares unless you'll go to Jerusalem for him.
The game I've run so far has gone along the lines of "defeat the Scots, (mostly) defeat the French, go on Crusade, end up with a cloth-eared nincompoop on the throne, get told to send the faction's Great White Hope, Prince Stephen the Really Really Nice and Talented on Crusade against the overwhelmingly powerful Mongols, watch several heroic defences before Stephen dies, get excommunicated, watch the rest of the Crusaders turn up several years too late". Pretty cool all round, and the numerous technological advances and random events are well done. Guilds are interesting, although it would be nice to know what some of them actually do. Shame the Glorious Achievements bit has vanished, though.
A major difference with previous games in the series is the division between Castles and Cities; essentially, in MTW2 your major production of military units is centred around dedicated castles (which are considerably better realised on the battle maps than previously) and your money-making mostly takes place from walled cities. Seems to work quite well in practice.

The real-time battles side aren't really my thing so much but they looks splendid, much improved over Rome even on the mid-detail setting I'm using; your troops are all individual and wear different armour depending on how well you've equipped them (so you might have, say, two companies of Longbowmen side by side, one wearing padded jacks and t'other wearing chainmail) and the fighting looks pretty convincing. It seems a bit harder to control your troops than previously; they take longer to respond to your orders, especially the cavalry units. It appears to be deliberate, and fair enough. Cavalry appear to me to be much less powerful than previously, which is all right and proper in my book, while the missile cavalry units are exceptionally dangerous against most infantry, which again seems fair enough. The game is beset, as usual, with silliness whenever seige engines are around; they fire with extreme speed and deadliness and because of this the presence of a handful or even one makes armies in formation a sitting duck. This would perhaps be appropriate for Napoleonic battles; it is stupid for medieval combat. I appreciate that artillery staying in one place and firing a few times per day would be boring to watch, but having to avoid semiautomatic incendiary trebuchet fire is equally tedious. They could and should, in my humble opinion, have limited the siege weapons to actual sieges. Hum-ho. The AI on the whole seems competent rather than talented; sometimes it will pull off an exceptionally scary coordinated attack, sometimes it will make like Cetewayo in the film and "test your firing power with the lives of its warriors". Morale and momentum seem to be well handled by the underlying engine.

Niggles and faults aside, it's a lovely looking game and very interesting to play. Now, if I can only defeat the Danes and the Holy Roman Empire, I should be able to conquer the world with Border Horse next time round. Light thieves all!
 
 
STOATIE LIEKS CHOCOLATE MILK
16:37 / 26.11.06
Just bought the Collectors' Edition box set... you get the game, a little miniature of one of the units, a bunch of prints, 2 posters- a map and a building/unit planner, and a making of documentary plus a CD of the soundtrack.

Installing it now...
 
 
Quantum
13:38 / 27.11.06
STOATS FOR POPE!
 
 
Baz Auckland
02:31 / 04.12.06
I've been playing this for a few days now, and it seems a lot more challenging than the first MTW. The campaign map is great, but Europe is now really, really, big.

It used to be a pain getting troops across the map, but now it takes a LONG time. No more running from Russia to France in a few turns, or hopping by boat from England to Jerusalem...

...which on the bright side, means you don't have to worry about countries continents away suddenly appearing on your doorstep without warning, but the aforementioned strategy of looting across Europe just doesn't work anymore...
 
 
Baz Auckland
22:52 / 07.12.06
The Popal Elections is a really fun addition. I'm playing as England, and my whole war against the French came to a crashing halt when the French gained 2 Cardinals, the Venetian Pope died, and a Frenchman took his place!

Suddenly my standing with the papal states has fallen to the lowest possible, and I'm threatened with excommunication for everything I do! Hee hee. It's a nice touch...
 
 
Jamie Grant
01:00 / 18.04.07
DEUS LO VULT
I'm working on a popular mod for M2TW called DEUS Lo VULT with Repman and DerDrakken.

It's current incarnation (v2.2) features all factions playable, 1y2t script, army field costs, Univeral AI 1.3, big map, military career system, age simulation, heraldic system, garrison script, Crowns + Swords, Trait bugfixer.

It's tough, nasty, full-on battling all the way with many new RPG features.
 
 
Jamie Grant
04:55 / 12.05.07
Latest versin of DEUS LO VULT (3.0) is available for Medieval 2 Total War. There are also so Bugfixing patches.
 
 
Jamie Grant
11:03 / 06.06.07
DEUS lo VULT 3.1 is now out. Harder than ever...
 
 
Evil Scientist
07:35 / 11.06.07
Blew the dust off my copy of Rome at the weekend and now am once again trapped in the Total War zone.

I came back in to a Julii game I'd saved ages ago, and am locked into savage tit-for-tat attacks on my Gaulish neighbours. Haven't quite gotten around to getting any archers yet, but have had the pleasure of utterly crushing an army twice the size of my own.

It's bloody useful to get a decent fleet brewing as quickly as possible.

Need to get some assassins up and running though.
 
 
Jamie Grant
17:36 / 14.06.07
Evil Scientist, a killer mod I've been helping with for Rome is the 'Bare Bones War' up to version 8.something now.

Have you tried out Medieval II Total War? The mini-mods are starting to create good strategy AI and rib-ripping action on the battlefield too! My main work goes into Deus lo Vult's artowrk. So when not colouring all*Star Superman I'm working on the DLV mod duties.
 
 
BioDynamo
15:44 / 03.11.07
There doesn't seem to be that many places you can go after Fuedal Japan, Medieval Europe and Ancient Rome... or is there?

Well, as we all are aware by now, Empire: Total War is the next installment. I haven't had the time to get into M2 at all, what with CivIV and Rome: Barbarian Invasion taking all the time, but we are apparently looking forward to naval battles all over the globe in the upcoming installment, in addition to long lines of musketeers and probably the bloodiest battles yet.

However, the game I thought it was to be when first hearing the name (based on Empire by Negri&Hardt, of course) and that I'm still hoping to become reality at some point would, I guess, be called Revolutionary Total War, starting at around the French revolution, and focusing on the history and development of, actually, non-total war. In the sense of assymetric, political war, economic war and class war. With networks, parties and printing presses taking to the streets rather than massive armies taking to the field. Where being massacred could actually be a victory that brings your party to power a decade or two later, as long as you have taken the correct positionings, play the right cards and have the right propaganda machine. Revolutions, counter-revolutions and coups. Can anyone else imagine this great series moving in such a direction? With such a setting, you could have a sensible timespan of 1789 to around 1990...
 
 
Baz Auckland
21:29 / 23.11.07
That sounds great! Empire Total War sounds great (one of my favourite time periods), but I'm worried it will be way too big to play... it's hard enough with MTW2 to march from Russia to France, never mind going from England to China....
 
 
STOATIE LIEKS CHOCOLATE MILK
18:36 / 18.12.08
I hadn't played for ages, but recently went away for the weekend leaving a friend of mine to dogsit (he's a complete Total War addict, but lives on a boat and doesn't have a PC of his own). When I got back the disc was still in the machine, and I thought "fuck, I should really give that another go".

I'm in love all over again. Playing more cautiously and patiently, and spending more time and attention on infrastructure stuff and diplomacy. It's working out really well.

BRB war with Portugal.
 
 
STOATIE LIEKS CHOCOLATE MILK
15:46 / 22.02.09
The Empire demo's up on Steam. I recently bought a new quad-core machine primarily to play it, and just reinstalling Medieval 2, it looks like a completely new game.

CURSE my low broadband speed.
 
 
STOATIE LIEKS CHOCOLATE MILK
18:42 / 24.02.09
FUCK, that's cool.
 
 
foot long subbacultcha
08:57 / 25.02.09
loving the naval battles.
 
  

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