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Tezcatlipoca
05:52 / 03.11.05
Tez, this IS the first game in the series I've played. I've just tried again, this time the first battle I did manually and managed to loose that too, though admittedly I ran out of time just as I was mopping up the last few defenders in the town square. Oddly, I don't remember my advisors telling me that there was a time limit, until I suddenly started getting a countdown from about two minutes.

You might want to use the options screen to turn the battle timer off. It always struck me as unrealistic, so it was amongst the first things to disappear from my game.


The game's tutorial function leaves something to be desired, don't tell me I'm doing something clever with my spearmen against horses in the middle of the battle!

Actually I strongly disagree. The tutorial is not only well implimented, but it does exactly what a good tutorial is supposed to do, viz. it keeps you informed. I can see the specific point which you dislike is the fact that the tutorial will give advice when you perform a new type of action for the very first time, even if you're in the middle battle, but you can of course always just turn the tutorial off (again, from the options screen).
To be honest, I'd consider switching it off anyway, since the tutorial helper on the settlement screens rarely - in my opinion - gives the best advise about what to build next.


Also, halfway through the thing my arrow keys started spinning me around on the spot rather than moving me around the battleground. Is this a bug in the game, or something to do with my units being too far apart (I'd split them into two sections in a rather unnecessary attempt to attack the town square from two seperate angles)?

Hmmm...now you've got me there. There are no bugs that do that, that I know of, and controlling the camera can be tricky sometimes. The controls I generally use for camera are just the up arrow (for move forward), the shift key (for speed up movement), and the mouse, which I whack to whichever screen edge I need to turn in. If you keep to that, you shouldn't have too many difficulties.

On your second point, splitting your forces into two sections (or even splitting a single unit away from your main army), does restrict the camera. You can of course turn camera restriction off, but the default is on. It tries to mimic the line-of-sight of units, so if you have a unit in the main army selected, you cannot use the camera movement alone to view unit B which is split away from the main group. Instead, just click on the unit(s) which are away from the main army, and the camera will zoom over to them.


In general, my advice is to flick the camera restriction, the battle timer, and the tutorial all off from the options screen, then run a couple of custom battles. This should give a feel for how the individual units play out, and get you more familiar with the camera movement, prior to moving onto a full campaign. Oh, and remember, the pause key is your friend.
 
 
Our Lady Has Left the Building
20:15 / 03.11.05
Hmm, which options screen is it you talk of above? I've checked both the main options screen when the game has loaded and the in-game option screen when you are looking at the big map and neither give the options you suggest.
 
 
Tezcatlipoca
21:00 / 03.11.05
Ok, the option to have an unrestricted camera can be found by clicking Options from the main menu, then clicking on Camera Settings. There are a number of other control settings there which you might like to tweak until you're comfortable with the setup.

The Tutorial level (including completely off) setting, and the 'No-Battle-Time' setting, are both accessable only once; when you first start a new campaign (but then remain active for the duration of that campaign. When you click New Game then Start New Campaign from the main menu, the tutorial controls are on the left, and presented in a drop down box, whilst the battle timer setting is a tick box near the bottom left.
 
 
Isadore
02:32 / 04.11.05
Have you considered Morrowind by Bethesda Softworks? It's a first-person RPG and has a huge world to explore, lots of quests and factions, and a great storyline. Also, it's a few years old, so you can probably pick it and its expansions up for cheap.

I am currently waiting for its big sibling Oblivion to come out; darn release date keeps getting pushed back, mrrr.
 
 
Tezcatlipoca
10:08 / 04.11.05
Oh, as an afterthought, I'm running the patched version of Rome, together with the historical mod, Rome: Total Realism (linkidj in an earlier post). I don't honestly recall whether the option screens I mention are present in a vanilla copy of the game, so, if you still can't find them, you may want to consider adding the patches and mod yourself.

On the Morrowind subject, it's been discussed loads of times already in various threads, but I spent a year or so writing some plugins and acquirinf others to create a massively enhanced - and both tougher and more realistic - version of the game, which includes its two expansions.
If any of you fancy a copy-in-situ of my version, PM me and I'll arrange to supply you with it on a DVD.
 
  

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