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Played it for the first time this afternoon, not that impressed thus far, all the controls seem a bit fiddly,
They can be, especially if you're not used to the series. I assume this is the first Total War game you've played, but stick with it and you'll soon be whipping around the battlefield with your eyes closed.
I followed the initial fight okay, but when he told me to help the other general finish off the troops I found he'd already done it before I got anywhere near!
When starting out, the pause key ('P' by default) is your friend. It not only allows you to freeze the action, take stock of your situation, and issue orders which will be enacted when you unpause, but also allows you to examine the statistics and history of unit types by right clicking. This is especially useful when starting out so you can get a feel for which unit types are best against which enemy units.
I attacked my first settlement okay but on moving to attack the second one it all went pear-shaped. I built a ram which it turned out I didn't need, but couldn't find a way to get the troops pushing the ram to let go and fight people
Your problem, or rather, your solution, lies in the bottom right of the screen. When you select a unit, the bottom right part of the screen displays buttons for all the special actions that unit can perform (fire at will, run, warcry, etc.). If the unit is currently using seige weaponry - such as a ram - you'll see a little button with the head of a battering ram and a down arrow on it. Not surprisingly, this will order your fine fellows to ditch the equipment and revert back into a standard unit of whatever type they are (missle, infantry, whatever).
and once inside the gate seemed to lose all ability to get my men to fight the enemy.
Beseiging settlements, especially those with thick stone walls and towers that fight back, can be a complete bitch.
I've found the preferable is to neutralise a section of the wall first by having your seige weaponry (normally balistas) take out the two towers to either side of the gatehouse, then take out the gatehouse itself. If you have enough ammo, you can also take out the two wall sections to either side of the gatehouse. This results in a harmless section of wall, with three entry points (two gaping holes and a shattered gateway). You can then pour troops through these entryways as required, changing where you attack and with what depending on how the enemy is defending their settlement. |
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