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Should I buy a Nintendo DS?

 
  

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semioticrobotic
17:44 / 18.08.05
Now that Nintendo has announced a price drop for the Nintendo DS, it's looking mighty tempting. But should I buy one?

I am a Nintendo devotee, so I didn't even give a thought to Sony's PSP. I want a system focused on playing games -- not something that spreads itself thin over games, movies, music, Web surfing, etc.

That said, here are my reservations about the DS:

* Updates. It's been nine months since the DS debuted. Nintendo has a history of updating its hardware unexpectedly and quickly. I am not entirely crazy about the DS's look and feel. It's a bit hokey and bulky. So was the original GameBoy Advance, I thought, but then Nintendo released the GameBoy Advance SP with a ton of new features and a slimmer design. I don't want to buy a DS, play it for a month, then start pining for a more compact, practical and cooler-looking DS model. Nintendo is releasing new DS models in a variety of colors soon, and this usually makrs a mid-point between system form factors.

* Durability. I am extremely careful with my GBA SP's screen. But the DS requires players to drag objects all over their systems' screens. Play involving touch is appealing to me, but I am worried about how well the screen holds up over time. Is it pretty scratch resistant?

* Game Availability. One of the reasons I'm suddeny intersted in the system is the slew of intersting new games soon to be released -- Advance Wars DS, the new Castlevania, etc. -- and the seeminly solid supply of innovative pieces already avaialble -- Meteos, Pollarium, Mario 64 DS. But is the current stock of games really that good? Any current DS owners think so?

* Wireless Availability. Another reason I want a DS is the upcoming Nintendo Wi-FI venture that'll allow players to connect with others all over the world. But how much extra hardware will I need to take advantage of this?

So those are my initial concerns/questions. Can any current DS owers speak to anything I've said?
 
 
nedrichards is confused
19:05 / 18.08.05
You should.

Form factor? It's fine and pretty scratch resistant. Mine got a bit grubby but no worse than that. It depends if you want to play the games right now or hold out for an unannounced form factor update that may well be a way off really.

It's no secret that there's been a bit of a lull between the strong early catalog (Mario 64, Project Rub, Polarium, Zoo Keeper etc.) and the excellent games coming up like Animal Crossing, Matroid Prime, Caduceus, Phoenix Wright: Ace Attorney etc. that was only partly made up for by the genius of Yoshi's Touch and Go, the similar game with Kirby and that classy adventure thingy. But if you're buying now that shouldn't really concern you too much. Plenty of goodness. And frankly in between good DS games I've been enjoying catching up on the cream of the GBA crop that I missed out on.

No WiFi plans have really been announced in Europe but if you've got enough tech to share your broadband in your house then you should already be fine. If not then a decent router costs about £50 these days and will pay you back more than that.
 
 
semioticrobotic
19:20 / 18.08.05
No wifi plans have really been announced in Europe but if you've got enough tech to share your broadband in your house then you should already be fine. If not then a decent router costs about £50 these days and will pay you back more than that.

Cool. I have a wireless broadband router and I live in the States, so we'll see what happens when the wifi thing debuts.
 
 
Spatula Clarke
22:27 / 18.08.05
I don't really see Nintendo releasing a second DS design - if they do, it's going to have to look very similar to what's already out there. Their updating of systems usually has a decent reason behind it - GB Pocket cut down on battery usage and made the machine truly portable, GB Color was a more powerful machine which could run games the standard GB couldn't, the SP was designed to counter the problems everybody was having with the original GBA's screen.

Unless there's an actual hardware update or a serious issue about the current machine's design affecting its games in a negative manner, I doubt they'll be in a rush to shove a redesigned DS out of the doors. Especially with the GBA Micro imminent and the GBA2 apparently still in development.

The lower screen on the one I've got here is scratched, but they're only surface marks - it's not as though the screen is really damaged, just the covering. I think they're probably the result of people using their thumbs on it, rather than the stylus or the packed-in thumb tack, and dragging small bits of dirt along it by accident. It's not a big deal - you can only see them when the screen's off or displaying dark colours. Nothing a little bit more care wouldn't have prevented.

It's not mine, so I've not been buying any games for it ( situation that'll most likely change as soon as that Kirby game gets a UK release). However, it's completely replaced my GBA - the upper screen is far clearer and displays a far more attractive image than either the GBA or the SP. When I eventually buy my own, it'll be for that as much as the system-exclusive games.
 
 
ESOZONE : Oct 10 - 12 PDX 2008
05:34 / 19.08.05
I'm going to have to wait and see a review for Animal Forrest before I consider it myself.

Anyhow, there might be a slew of added reasons to own a DS once the Nintendo Revolution comes out, since its apparently already geared to connect with it at no added cost.
 
 
Tom DS
11:31 / 19.08.05
I didn't like the bulky design at first but once I used it the design made a lot more sense; it needs to be fairly bulky to give you something non-screen to grip when you're using the touch screen my main complaint is that whilst being backward compatible with all my GBA games you can't plug it into the Gamecube so I still haven't got to play Zelda :FSA with more than 2 players.

Generally the games are great though and everyone who likes games and fun shouldn't hesitate to pick one up.
 
 
semioticrobotic
15:07 / 19.08.05
chaoflux: Anyhow, there might be a slew of added reasons to own a DS once the Nintendo Revolution comes out, since its apparently already geared to connect with it at no added cost.

Yes, that's something else I've considered. Sncce I spend a lot of time in apartments/dorms, I am more of a mobile gamer at this phase of my life (saves space, can play before/after class, etc.). But the Rev will be incredible alongside the DS, I've heard.
 
 
bio k9
17:40 / 27.08.05
Check out New (2D! Yay!) Super Mario Bros..

I love Nintendo.
 
 
semioticrobotic
00:30 / 29.08.05
I've seen this, Bio, but I'm not really impressed. I think think the 2-D Bros. should be sprited, not rendered in polygons. A bit of a return to the original, sprited, platform model is what's needed, I think.

So that said, the game isn't something that's going to lure me toward the DS. But I am finding plenty more reasons...
 
 
I'm Rick Jones, bitch
05:36 / 29.08.05
Get used to 3D models in 2D worlds, Bryan - Goemon DS and the upcoming Sonic Rush (DS) both use them, since it speeds up the animation/dev process. Goemon and Sonic both use cell-shading, which looks the sex (I own Goemon and you should too Barbelith, you don't need to know Japanese much and the robot fights are ace)and adds that 2D charm. Nintendo are fools not to consider it here, although I guess this isn't a Paper Mario title. What I will say from the videos is that it lets Mario move much, much more fluidly, which I can see having positive effect on the gameplay.

Castlevania is full on 2D, mind, and I can't wait...
 
 
Char Aina
12:23 / 29.08.05
But the Rev will be incredible alongside the DS, I've heard.

where from?
care to share linkage?
as far as i was aware revolution was still pretty mysterious.
 
 
semioticrobotic
22:49 / 30.08.05
I seem to recall reading things about mutual wireless compatibility and commuication between the two devices, though I don't know much since, as you said, the Rev is stil shrouded.
 
 
semioticrobotic
11:11 / 20.09.05
A European leaflet has been released and scanned.

Now I'm more confused than ever. This makes it sound like players will need the DS USB wifi adpter if they're going to play. If I have a wireless router, will I still be able to play my DS online?

The good news: it says Mario Kart DS is due by November, which means wi-fi will have to be released on or before that date. I'm setting that as the date to get my DS!
 
 
The Strobe
14:24 / 20.09.05
Bryan: yes. The USB thing is just the easiest way to make it work, as most people still don't have wireless in their homes. As long as you can get to wifi somewhere, you're sorted.
 
 
Shrug
16:34 / 20.09.05
I was so tempted to buy one on my lunchbreak. Can anyone give me any information/opinion on games released:Range/Diversity/Playability.
Most importantly is a Zelda game planned?
 
 
iamus
11:55 / 21.09.05
To be perfectly honest, I don't think it has quite the software support that it could do with right now. There are a good couple of games that are great (you can't go wrong with Wario Ware or Mario 64) but it could do with a larger portfolio with better longevity. Things are picking up though, with several good titles on the horizon (currently waiting impatiently for Animal Crossing: Wild World and the Superstar Saga sequel).

As far as I'm aware, there is a Zelda title planned (this is Nintendo after all). But that's all I know.
 
 
semioticrobotic
14:25 / 22.09.05
I think that once Nintendo unveils its free wifi service, we're going to see the DS really flourish -- even more so than it is now. Mario Kart DS is the perfect launch title for the service, since it's instantly recognizable among veterans, is a great game for multiplayer and rankings on a worldwide scale, and offers a familiar context for newbies.
 
 
Spatula Clarke
14:10 / 04.11.05
Got my own at the weekend and, now that I've played a couple more games (and DS-specific ones, too, rather than relatively straight conversions of older games from other consoles) I've got to say: yes, absolutely. Get one.

I'm not sure how the other one ended up with a scratched screen, as there's not a mark on mine yet, despite much tapping and swirling in Wario Ware. I've been sticking with the stylus - no naked fingertips, no thumb-tack - and it's still sparkly new. I'd imagine that WW places the screen under as much torture as any other game out now (or in future, really), so I don't see any reason why it should get scratched. It's pretty sensitive, so there's no need to hammer down on it.

Of course, now I've said that I'll probably end up cracking mine in half tonight.

It's worth the cash just for the new experiences it brings to the table. WW is a constant joy, especially once you've got all the games open and are playing them for score. A few of the games in it might be a bit obvious and not too far removed from those in otehr versions of the title, but most feel like they've been designed by people who've never played a videogame in their lives and are coming at the form with a completely fresh pair of eyes. Most notably, the ones that use the microphone.

I've also picked up Nintendogs and Another Code (Trace Memory in the US). If I'm honest, I'm still finding Nintendogs to be a little uninvolving - less a game, more a toy. Something to dip into and play around with for no more than ten or fifteen minutes a day, but something that you may well end up playing with for ten or fifteen minutes a day *every* day. Animation is charming, voice recognition works extremely well. It's just not really clicked with me yet, for some reason.

Another Code has. Wonderful game. A point & click thing, like a cross between Broken Sword/Monkey Island and Myst with a lovely, subtle storyline and some serious innovation in its use of the console's design. The two screen setup is used to show scenes from different angles when there's some exposition, which reminds me of those flicks from thirty-odd years back that experimented with multiple pictures on screen at any one time. During exploration, the top screen shows a detailed 2D image of the area you're in and the bottom one shows a top-down, 3D viewpoint that you move around in.

Entire game can be played just with the stylus. It's the puzzles that make it amazing. They start off being a little bland - rotating and pulling things with the stylus - but begin to use the double screen setup and the microphone as soon as you get a little way in. One, in particular, is absolutely inspired - the sort of moment that's *so* original and memorable that it can't ever be used again. It wouldn't be possible on any other console anyway, but any attempt to borrow it for a future game will immediately be recognisable as a shameless steal from here. Just a shame that the game's so short - I finished it in five and a half hours, although I didn't get the best ending - but it's one of the few times recently where the relative brevity of the experience hasn't particularly bothered me at all. It's worth the money just for the moments it leaves you with.

Oh, and I've just bought myself Advance Wars DS, but haven't played it yet.

So yeah, I'd absolutely recommend one. I've been feeling a bit disenfranchised with current gen gaming in the last couple of months, but getting the DS is threatening to put a real strain on my bank account. There are at least seven other games out for it right now that I *have* to play:

Yoshi's Touch & Go
Kirby's Magic Paintbrush
Daigasso! Band Brothers
Osu! Tatakae! Ouendan
Castlevania
Meteos
Trauma Centre: Under the Knife


Eight, if you count the add-on GBA cart for Band Brothers. And those are games that are available right now, and just the ones that I reckon are going to be essential. There are also the ones that'll probably be fun, but nothing truly special - Ridge Racer, Bomberman the two Pac-Man games.

It's worth buying one just to see how different, how immediate and how charming videogames can be, and to prove to yourself that there are still people capable of coming up with new ideas out there.
 
 
Yotsuba & Benjamin!
15:29 / 04.11.05
Funny, I just picked one up last week as well, along with WarioWare: Touched and Metroid Prime Pinball (I love pinball!). Everything about WarioWare's been discussed, and yes, it is that awesome, and while you're at your local game shoppe, why not pick up WarioWare: Twisted as well, which is a GBA game and is, in some ways, EVEN BETTER.

The Pinball was a bit disappointing in that it only has two real tables, but it's a fun game, possibly not worth what I paid for it though.

BUT, if you can hold out for a just a few short weeks, my friend, then you'll be able to get, in one package, the main reason for the DS' current existence, MARIO KART DS, along with a shiny LE red DS. That's the game that's going to really put this system over the top for sheer funitude, and it'll let us all play Mario Kart against each other! Whee!

Also, Jump Superstars, a fighting adventure game featuring every manga character in Shonen Jump history, sounds amazing, if very Japanese Language Centric. But the DS is region free, so anything that sounds appealing, anywhere, can be yours.
 
 
iamus
15:38 / 04.11.05
Might I add a vote for Electroplankton here?

Just got it last week, straight in from Japan and it's wonderful, hypnotic stuff. It, like Nintendogs, isn't really a game but is more of an audiovisual interactive art installation that fits in your hand. It's not really one of these experiences that you can describe, you just have to get your hands on it and mess about.

Basic jist, though is that you have ten plankton "minigames". Using both the stylus and the microphone, you interact with the plankton and watch them generate little shows of sound and light. On the surface it's quite simple and longevity would be an issue, experiment a little though (and excuse the pun) and you'll find it's much deeper than that. Once you've got to grips with it you can convert your little plinky-plonky noiseshowers into more structured pieces.

It remains a bit of a curio, but it's one of the best examples I've seen as to why the DS is currently so unique. It's not the sort of thing you'd find on any other current console.
 
 
iamus
15:41 / 04.11.05
I'm also wetting myself in anticipation of Animal Crossing with added intertron connectivity.

I look forward to having groups of DS owning 'lithers run roughshod through my carefully planted golden forests.
 
 
Yotsuba & Benjamin!
15:58 / 04.11.05
SHOOT, forgot about Animal Crossing too. What fun we will have!
 
 
Spatula Clarke
15:59 / 04.11.05
Shit. I knew there'd be some more that I'd forgotten. Electroplankton's interested me since the day the website appeared from out of nowhere and nobody knew what the hell to make of it.

It's just a shame that Nintendo Europe are continuing to be a bunch of useless knobbers. There's an English language version of Electroplankton due out in the US in January, which means that we're unlikely to see it in the UK officially until the summer at the earliest (if at all). Wario Ware: Twisted keeps on getting shoved further and further back down the release schedule - last I saw, it wasn't due to hit British stores until February. So yes, importing games is definitely the way to go. NoE don't deserve your cash - they just rely on the Japanese and American branches to do most of the promotional work, then word of mouth from importers here.

I'm quite surprised that people are so excited by the prospect of Mario Kart. I enjoyed the Cube version for about a fortnight, then never played it again once I'd opened up all the hidden stuff. Course design was fairly bland and wasn't helped by the way they'd sliced the most enjoyable part of MK64 out - the exploitation of bugs and glitches. The series is supposed to be about using every underhand trick available to get one over on your competitors in multiplayer, so effectively locking players into a strict ruleset only served to damage its core appeal.

That they've put the 'hop' back into the series for the DS version is promising, but I think I'll still have to wait and see what everybody else reckons before buying it.
 
 
iamus
16:10 / 04.11.05
My advice for Electroplankton is go for the import.

Language isn't any issue whatsoever when actually playing the thing. The fact that I can't understand the little Japanese text that's in there only really adds to its abstract charm.

The instruction book is full of japanese text though, but honestly, having it explained to you would suck half the fun out of it. Worst comes to worst, there's always Gamefaqs.
 
 
Spatula Clarke
22:08 / 06.11.05
Ah, I'm not too fussed about the menus not being in English. I can normally fumble my way through well enough (and the limited edition versions of Japanese games tend to make up for the fact that there's a little more work required - hell, I'm seriously considering getting JPN Kirby just for the unique stylus).

One thing I have noticed about the console over the last few months is that playing games that use the facia buttons, rather than the touchscreen (so GBA stuff and Castlevania) can get painful during extended sessions, in a way that playing other handhelds doesn't. I'm not too sure why, but I find my thumbs are seriously cramped up when I'm using the buttons, which kicks the old arthritis in. Anybody else have this? I'm trying to experiment with holding it in different ways, but none that I've come up with so far give me the same sort of response time with button presses.
 
 
Suedey! SHOT FOR MEAT!
09:28 / 07.11.05
So, mine's on it's way with Nintendogs and Castlevania... bit dissapointed the shop was out of Wario Ware, but I'll just have to pick that up in time for Christmas.

As well as Mario Kart - which I'm looking forward to mainly for some good multiplayer action...
 
 
w1rebaby
10:53 / 07.11.05
E.Randy: no, not really, can't say I've had that problem, and I've been playing Castlevania to death.

It's not exactly ground-breaking, is it? It's pretty much the same as GBA Castlevania, only with the pointless "build your own dungeon" thing and the need to trace those bloody seals to kill bosses. That latter part I actually find very annoying. It takes long enough to beat them down, and you have to hold the stylus in your mouth and then grab it and draw a frigging pattern on the screen, completely different set of motor skills to the ones you've been using for the past hour, and you get it wrong or do it too slow and ARGH. Not really adding anything to my gaming experience, that.

I mean, it's still Castlevania, it's still great and I don't at all regret buying it (the only one I regret buying is the Urbz - what was I *thinking*?) I was just expecting something more.
 
 
Spatula Clarke
15:11 / 07.11.05
I'm a little disappointed by it so far, too. It's a franchise that could do with being given a rest for a while, a chance for Konami to come up with some new ideas naturally, rather than having to force them out.

Like you say, it's far from being a bad game, and I can see people who've not already overdosed on the series getting a good deal from it. It's just that if I were to try and explain how it plays to somebody, I could easily take a review of any of the GBA games and use that, only changing the description of the magical attack systems.

Some bits of the presentation seem a bit rushed, too. The environments aren't as memorable as older games - although this may just be because I've not backtracked through them enough yet, but it really does seem that your surroundings never stand out as much as they have in the past - and the music isn't as catchy. The portraits in the talking heads bits aren't even slightly as classy as they've been previously - I can't figure out why they've decided to abandon Ayami Kojima's gorgeous artwork in favour of this basic, identikit stuff.

I've never been a huge fan of the way that they've shrunk the main sprite down in the portable versions and made it so... I don't know, precise? It's not anything like as noticable as in the GBA games, but there's still the sense that they're trying to squeeze too much detail into too small a number of pixels.

Controls and new secondary weapon system feel overcomplicated, I think. Why stick secondary weapon onto up+Y when Y on its own does nothing and the old up+primary weapon worked perfectly? Like the things you've pointed out, fridge, they've done it because they were desperate to prove that the game had been developed for the DS and not a GBA game that they ported over halfway through development. The fact that it's up+Y and not just Y suggests just that, unfortunately - like they altered the controls and forgot that they no longer needed to have the player press a direction at the same time. More generally, I can't for the life of me understand why they've swapped the jump and attack buttons around from the first GBA game - that caused me a few headaches when I first started playing.

Konami's biggest problem is that they already perfected this style of play in this series the very first time they tried it - with the PS game, Symphony of the Night. From the storyline, through the characterisation and the atmosphere, to the level design, everything about that game is superior to this one. There are even little things that they seem to have forgotten all about since then - changing Alucard's armour would change his appearance, which is something they've never carried on doing since.

I almost wish they'd take a proper, full step back and produce an unapologetically basic 2D platformer, without all the RPG leanings and backtracking. They need to refocus the series in order to revitalise it (and the 3D PS2 games are *not* the way to do that).

It says a lot for the quality of the series, though, that this can be inferior to a game that's seven or eight years old, yet still play fantastically well. All my complaints can be ignored by people who've never played a Metroid-style Castlevania before (bar the silly touch screen nonsense, which is as much of a pain in the arse as fridge makes out). And it's not like I'm not enjoying it myself - I'll easily end up putting an insane number of hours into it, trying to collect all the souls and items. It's just that they could have re-released SotN and it would have been the better game.
 
 
Spatula Clarke
15:59 / 08.11.05
Meep. Advance Wars: Dual Strike just crashed on me, twice in a row. First time when I was holding the stylus on a unit in order to check its firing range - game simply froze up, music stopped, refused to do anything. Turned the DS off and on again, rebooted, got to the menu screen then had it freeze a second time as the menu list was spinning around.

I've heard a couple of people saying that they've had a similar problem with Castlevania, but I've not had it happen there yet. AW seems to be playing perfectly alright again now, too. Wonder if there's a problem with some European gamecards, same as happened with a batch of the PAL Mario Kart 64 cartridge a few years ago?
 
 
semioticrobotic
02:22 / 09.11.05
BUT, if you can hold out for a just a few short weeks, my friend, then you'll be able to get, in one package, the main reason for the DS' current existence, MARIO KART DS, along with a shiny LE red DS. That's the game that's going to really put this system over the top for sheer funitude, and it'll let us all play Mario Kart against each other! Whee!

And there it is. My plan in a nutshell. I will indeed be buying one of these puppies in the LE bundle, and boy, will it feel freaking great.

Everyone's comments have been totally encouraging and have just stoked the fires of my excitement and anticipation. I am just having trouble deciding which game(s) to get first. I am thinking of kicking things off with some Advance Wars, then moving into Trace Memory. Also, Mario and Luigi: Partners in Time looks really promising.

I look forward to being able to contribute to these great reviews in merely a few weeks.
 
 
_pin
08:12 / 13.11.05
Is that red bundle coming to Europe? I'm going to cry salty tears if I'm not unwrapping that shit on Christmas day.
 
 
semioticrobotic
23:58 / 13.11.05
Unfortunately, I can't tell from news releases whether or not this'll be hitting Europe. However, don't forget Liksang ships worldwide for free. The unit is currently available (albeit a a slightly inflated rate) for preorder.
 
 
w1rebaby
17:00 / 17.11.05
*looks startled*

Well, I just finished Castlevania by accident. Seriously, I killed a boss and then there was a bit of a cutscene and, er, that was it. I've only got 82.7% of the map done as well.

I won't do spoilers but I think it's okay to say that, given that not all of the plot details have been tied up by any means, they're planning another one very shortly.

I shall be going round to examine all the doors that I didn't work out how to open etc but really... that was it? Hmm. Well, I got a fair amount of play out of it I suppose, if I were to count up the hours.
 
 
Spatula Clarke
18:12 / 17.11.05
There are three alternate endings, fridge - two 'bad' endings and one 'good'. Your completion rate makes me think that you've seen one of the two bad ones.

The worst of them has the game just finishing, suddenly and without warning. You get the credits sequence, but the storyline doesn't so much end as come to a sudden halt. The second 'bad' ending isn't as abrupt and actually provides you with a hint as to how you get the 'good' on. Getting it also opens up a new mode on the main menu screen, with a message immediately after the credits informing you of that. If you've not seen that message, you've got the worst ending and there's still quite a lot of game to play. You can just load up your saved game and carry on from the last save room you made use of.

I was saying to Paleface last week how I thought the worst of the endings was a bit daft. Figured that the total lack of information about alternate endings in the game itself could well lead to a lot of people getting to that stage and thinking 'Eh? Is that it?' This sounds like confirmation of that, really.
 
 
w1rebaby
07:38 / 18.11.05
Ah. Thanks for letting me know. I would, indeed, have not looked for any alternate ending... I probably would have found one while trying to complete the map but if I'd gotten frustrated I might well have thought "ah well, I've finished the game, I've seen the ending, there won't be much left behind these doors, might as well leave it".

Cheers, Konami, there is absolutely no hint that that wasn't the only ending apart from the fact that it was the easiest boss battle so far (didn't die *once* and I'm not even sure I used a potion).
 
  

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