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The first thing you've got to tackle here is the question, "what is art?" Other media are defined by their properties. A film is only a film if it there's a visual on a screen. A book is only a book if it has pages. Games, though, are a totally different thing. A game isn't defined by its properties, it's defined by its audience - a game is only a game if people play it. It means that you're going to struggle to try and call a game 'art' using any traditional notions of art.
You know a game that I'd class as art? Pac-Man. Everything fits together perfectly - not a single element is out of place. Visual and aural aesthetics, control, design - there's a coherency and purity of design. It's also iconic and instantly recognisable.
Which makes me wonder if anything much more complex could ever be called 'art'. KotOR, for example, is fun, but more than that? It suffers from clunky dialogue, a frame rate that isn't stable and not exactly smooth at the best of times, character animation that's similar to that in most other third-person adventures... Narrative, visuals, sound and technical aspects all have their faults. Gameplay, too - the stop/start nature of battles is inelegant, the shooter sections are an obvious afterthought. These things don't stop it from being a great game, but they stop it from being art.
However, I think, and I think others here will agree with me, that now we have a market, games have to adapt to the rules of the marketplace to survive, just like Hollywood films. Largely, they are required to stick to the same formulae- essentially singular violence, group violence, or sport- if they want to sell, which means that their potential for becoming an artwork is diminished.
I think this raises the question of whether or not a medium has to grow into a massive financial concern in order for certain examples of it to break free and become art. When you get to the stage where there's a vast amount of trash being pumped out by an industry, is it only then that those that aren't rubbish get the chance to stand out? You can't have the light without the dark, and all that nonsense.
What's everybody's opinion of Electroplankton? Created by a recognised artist and marketed as a piece of interactive art, but still a videogame. There's no ultimate point to it other than just messing about and having fun, seeing what you can create with it. Art? Game? Something else? |
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