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Writing an occult book

 
  

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18:59 / 13.01.05
I really enjoy reading books about the occult. In fact, they're one of my favorite things to read, up there with science fiction, comic books, weird science textbooks and video game instruction booklets. So perhaps it is no surprise that as of recently I've begun planning on writing one of my own. On one hand, I'm a little "blocked" in terms of writing fiction at the moment, and I really want to write something. And I'm always bitching about all the generic New Agey/Wicca/Power Crystal type books that glut up the occult section of the Barnes & Noble I work at, little black holes sucking up valuable shelf space that could be filled with so much better occult books... So I thought, "Well, instead of complaining about it, why not write one of your own? Something that could give the average reader a braingasm so lacking in much of this watered down pap?"

Of course, when one sets off on such an endeavour, one must ask "How much do I really have to say that hasn't been said already?" Looking over my notebooks, diaries, threads I've posted here and what not, I thought I might be able to cull something together that, at the very least, is a little more inspired then most of what gets churned out these days (as well-meaning as those authors probably are). But I also had to ask myself, "How could this be presented?"

My major brainstorm actually came about through reading the Voudon Gnostic Workbook, of all things. There's one section that talks about "Angelic Germatria" and taking words and turning them into special numeric forms. This got me looking into the so-called "barbarous names" and looking over them I realized "You know, a lot of these names to call on these beings look like those old passwords the old school video games used to unlock hidden areas or jump ahead to upper levels". Following this train of thought I came upon the notion that a magician is very much like a video game player who has access to all these secret cheats and codes: They have an edge over the common player because they can manipulate reality in the game world itself. And you always hear people around here referring to life as game, the universe as an illusion, and so on. It could be argued, then, that those bulky strategy guides you always see are like grimoires for video games. It was then that I realized that perhaps I could write my occult book in the format of a strategy guide, jeven have the words "strategy guide" in the title, ust instead of talking about video games, it could be a strategy guide for the esoteric realms. I could fill it up with the type of jargon common to video games and that whole genre, as that's the kind of language kids understand these days. They can't usually relate to all those weird occult books, but if that type of information is presented to them in a format they can understand, with lots of colorful text, glossy screenshots, secret codes and "hints", and a bit of an anti-authority edge and sex, it might give them a bit of a push they need to explore some of those "out-there" concepts that most of us here are familiar with...

I realize that quite a few of my friends, coworkers, online friends, and what not, fall into the "fan boy" category: computer nerds, retro video game geeks, comic book fans, lovers of "The Matrix" and "Lord of the Rings", and all that. It was here I found what could be my target audience. The way I see it, the fan boys, those who are familiar with information and computers, will one day have an edge on society as we become more and more an age of information (surely we outnumber the jocks of the world at least). Therefore, these are the perfect people to be inducted into the occult secrets, if society is to change. I realize that reality makeover shows like "The Swan" have it all wrong: rather then change yourself to fit society's idea of beauty, you hack reality itself and change it's notion of beauty. I once said that I believed that the computer geeks and comic fans, the goths and harry potter fanatics of today, could be the leaders and sex icons of tommorow. I still think this can come about. Websites like Suicide Girls could be pointing the way for changing notions of sexuality... And we are, according to Kenneth Grant, in the "Age of Goth". There is energy to be harnessed here, I think.
 
 
LVX23
05:06 / 14.01.05
Sounds cool, but I'm not really sure what type of feedback you're looking for! What are some of the specific questions you have?
 
 
Gypsy Lantern
08:46 / 14.01.05
I think you should work with these ideas for at least a couple of years before you go anywhere near trying to write a book about them. I think you have a workable premise, but you seem to be missing out a stage and going directly from "having an idea for some magic" to "writing a book on that idea" without the all important process of "actually doing the magic" in between.

If you were to go off and really explore this stuff, totally internalise it and make it your own, live it and breathe it, give it time and space to come alive and lead you off in mad directions you'd never anticipated, and ultimately reach a stage where you know what you're talking about inside out... then you'd have a book worth writing and giving to the world.

This is one of the problems I had with the Christopher Penczak book "City Magick". There were loads of ideas in there for sorcery within the urban landscape, but I really got a sense that the author had only done a small amount of work in this area himself before writing the book. It was as if he'd had an idea for a book called "City Magick" that would probably sell, and then sat down and brainstormed a bunch of ideas for it. Rather than spending years working with the Spirits of the City and then assembling the fruits of his research into a book. It didnt read like the author had really lived what he was writing about, if that makes sense?

I think you should look more closely at your reasons for wanting to write an occult book. Do you want to see your name on the cover of a paperback in the occult section of Borders? Do you want to raise your public profile within the occult world and have your ten minutes of dubious fame? Do you want to compete with the legions of rubbish occult books that saturate the market, presenting the same old rehashed information tarted up for the kids, just because you can? Or do you want to go off and do something interesting within the field of magic, then share your experiences by writing about it? In a nutshell, do you want to write a mediocre occult book or a brilliant one?

And we are, according to Kenneth Grant, in the "Age of Goth".

That hep cat Kenneth Grant sure has his finger on the pulse, daddy o!
 
 
trouser the trouserian
08:52 / 14.01.05
...I came upon the notion that a magician is very much like a video game player who has access to all these secret cheats and codes

Is that your experience of doing magic though, Sypha - that's its as simple (and surely, by implication, as reliable) as entering a cheat code into a game?
 
 
illmatic
11:35 / 14.01.05
Good points all. In my opinion, the best occult books are where the author is writing from his own experience, and running the ideas and models past himself and seeing what fits with all these crazy occult ideas and what doesn't. What's a cliche that has passed from "book to book without intervening thought" and what's valid, real and lived?

I don't like the "video game cheat" metaphor for two reasons. The first is that it's too close to the Matrix, it implies that everything is an illusion, all going on in our heads etc and to be honest, what we'd all benefit from is getting out of our bloody heads and back into our bodies, our sense, otehr people, the world. If the world's a computer game, then there's no need to go toward it is there - no need to engage. There's a strain of "bedroom gnosticism" there I don't like.

Second, when I have had magickal experiences (which is by no means every time I've attempted something), when things have worked, they've normally been very little like what I had anticipating. They've taken me by surprise, shocked or scared me (this isn't a failsafe criteria for every bit of succuessful magick obviously - soemtimes things can be very small and quiet), taken me off in an direction I wasn't anticipating. (That's part of the mystery of lust of result I think). Very different from the implied safety and certainty of a "cheat code". It's exactly the same reason I don't like Pete Caroll's equations.
 
 
trouser the trouserian
12:36 / 14.01.05
There's a strain of "bedroom gnosticism" there I don't like.

Ooh, nice turn of phrase there Illmatic, think I'll nick that. But maybe this "bedroom gnosticism" is exactly what there needs to be a book about - magic for the geeks who really would rather not leave their bedroom or even get too far away from their computer. You could for example, have a chapter about why cybersex is better than bodily sex, how Fictionsuits are really magical so long as you don't have to interact in face-time, and that magic can be done entirely on the astral plane or over the net. Oh yes, and maybe spells for clearing up spots. That's always useful. Maybe a few wise words about avoiding the twin dangers of "bedroom gnosticism" - wanker's cramp and mouse elbow.
 
 
Gypsy Lantern
14:30 / 14.01.05
In these exciting postmodern times, the old school elemental weapons of wand, pentacle, sword and cup are just no longer relevant to our 21st century lives. A truly innovative sorcerer such as myself prefers to use the modern equivalents of these weapons, namely a mobile phone, pizza, TV remote and a pint of lager. Indeed, the only magic I ever practice now is done entirely on the couch, where I commune with the elemental forces by phoning my mates, channel hopping, eating a thin crust ham & pineapple, and drinking Stella. The grade of Ipsissimussisstermus is but a stone's throw away.
 
 
_Boboss
14:37 / 14.01.05
i think not. mates = yet more maya, do you see? you should be using those magic digits to contact nothing but the very highest aeythers , or 'chatlines' as they're called in low parlance.
 
 
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18:00 / 14.01.05
H'mm, the feedback is very much appreciated. First and foremost, I should say that I have no intention to try to get anything like this published anytime soon, for a variety of reasons, one of the main ones being that at the moment I lack credibility and people would be less likely to take me seriously (not trying to be cryptic) and I definetly don't want anything I write to be written off as some kind of discordian "joke". I posted this here because I'm well aware that many people in this forum in particular and well-read when it comes to this subject matter, and that other people here have had years of experience in this field, so when I posted this thread I was basically seeking advice, as the thread summary indicates. Namely, was this a good idea, at this time period in time, for an individual such as myself to undertake?

Of course, I wouldn't write about something if I hadn't tried it myself. Granted most of these ideas are new to me and I've only recently begun implementing them, so perhaps more time will be needed to judge them in a more critical manner (at the moment I could be too close to the forest to see the trees, as they say). I will say such ideas as I mentioned above have been bleeding heavily into my magical practice as of late, though I won't go into details how at the moment as it would take too long to explain. As Penczak's book "City Magick" (and I think he's done a few others, one of which was called "Gay Magick"), I read it awhile ago and I liked it. I'm not really sure what impressions I got about the author himself though. I don't even know how old he is, for example, so I can't claim how much of it is fact and how much of it is fiction.

Granted, reasons and motivations are certainly things to consider. Many times I've looked over all this and thought, "Why are you really doing this?" Do I really care about other people getting something out of this, or am I just trying to present themselves with an image of me I hope they'll buy? Am I really concerned about the evolution of some type of fifth dimensional entity, or am I just thinking thoughts like that to not dwell on a gnawing sense of inferiority? Certainly money isn't really an issue as I wouldn't really expect it to make all that much, but I'd be lying if I said that I wouldn't mind becoming a noted figure on the occult scene, or any type of scene that interests me, for that matter (not really a good motivation in and of itself but I often wonder, "what is Kenneth Grant's reasons for writing the books he does?" Or Crowley's? Are people such as this really concerned about the fate of humanity, or did they just write all this shit to look cool and become these noted, namechecked figures, trying to dazzle with us with their intelligence and brilliance while at the same time boosting their own shallow egos?) As for seeing my name on the cover of the book, I think that's something that almost every writer dreams about, though it's the activity of creating itself that really matters. The question is, then, is this all just some kind of ego boost to try to make myself some kind of "cool", "out there" subcultural figure like so many of the writers I grew up idolizing (I think of that line from the very first page of "The Invisibles": "Some people will say anything to be thought of as clever and interesting.") Obviously these are difficult questions with complex answers. Creating art of any sorts is often times a private matter, yet so many artists share their visions to the world (well, often they put a price tag on it, so it's not exactly sharing). This has often intrigued me. Are they doing it to make the world a better place, to inspire others, or are they doing it simply to make a name for themselves, to be remembered for doing something, to show off? I'd say I fall somewhere between those two polarities.

When I referenced Kenneth Grant I was merely being tongue in cheek, as you can probably guess, twisting the meanings of his words around the way he often does with Lovecraft or Crowley. Having said that it's obvious that he had a huge pool of experience to draw upon, knowing both Crowley and Spare, his workings with the New Isis Lodge, and so on. Maybe that's how he managed to write so many bloody books on the subject! By contrast, I've only been at this (on a conscious level) for about three years now, so I suppose I still am a little wet behind the ears and don't have nearly as much experince as a man of his level.

As for "bedroom gnosticism", I would align myself to the Gnostic worldview (in some regards), having read quite a bit of that type of literature. I think that there's a very strong possibility that the universe is a hologram generated by the overlap of two higher dimensional forces, and it seems the more occult and science books I read, the more this image becomes clearer. Not that this is an original idea by any means. However, I disagree with Philip K. Dick when he says that the hyperdimensions are splitting apart. I think if anything the two opposites, + and -, are being drawn towards each other by some magnetic force, and the complexity of the interaction can be seen in the complexity of modern life (furthermore the closer they get the more the intesection expands, which could be compared to the expansion of the universe and, on a lower level, human consciousness: One can easily view it as some giant vulva opening up to release something newly-born). However, using cheat codes isn't always a guaranteed thing: Sometimes they can mess up your video game in unexpected ways, so there is a small risk (or layer of unpredictability) involved at times.

Of course, part of all this is, I guess, youthful ambition and perhaps sheer desire to just get something published and make a name for myself. Not that I just want to write occult books of course, or even be known just as an "occult" writer. Two things I lack at the moment are patience and discipline, which, of course, are necessary for writers, I think. It's just sometimes (and any creative person can tell you this) I'll get an idea, or a character, or maybe a line of dialogue that I so badly want to show everyone... Maybe I should just keep taking notes and in a few years time review it all, compare it to what I experienced over that time period, make necessary changes, and then hash it out. I do want to write a lot of it down though so I won't forget it. Come to think of it, perhaps the cause of my writer's block is the fact that I've been obsessing over writing an occult book for so long now that I haven't been thinking about other, more fictional genres.
 
 
trouser the trouserian
20:52 / 14.01.05
Namely, was this a good idea, at this time period in time, for an individual such as myself to undertake?

Obviously not. Happy now?
 
 
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22:17 / 14.01.05
Happy as a clam, I am. Seriously, negative vibes are not necessary.
 
 
LVX23
04:46 / 15.01.05
I'm gonna side with James here. Maybe there's some bad blood or subtext I'm missing but I don't really see why his ideas are so objectionable.

Magick isn't about practice, ritual, reading Crowley by candlelight, etc... These are just some technologies for getting there. You could give birth or witness death and have the same realizations as doing LRP & Resh every day for 10 years. Magick is something that flows through you. If it's tugging at you, turning your thoughts and feelings towards the infinite and eternal, then blody well feel free to think and talk and write about it.
 
 
ONLY NICE THINGS
12:53 / 15.01.05
Without getting into the advisability or otherwsie of writing an occult book, I'm afraid that the idea that magick is like having the cheat codes to reality is expressed by the Drummer in the Authority. If Warren Ellis is saying it, I'm afraid that means it has almost certainly occurred elsewhere...
 
 
illmatic
13:57 / 15.01.05
A lot of ideas that end up in magick books started life as articles (a lot of writers cut their teeth as fanzine authors). If you're serious about your ideas, James, why don't you:

i) Write them up as an article
ii) Get a small group of people to road test them
iii) Collate your results and take it from there?
 
 
trouser the trouserian
14:13 / 15.01.05
I agree with Illmatic. You might find this article: Some thoughts on writing useful reading.
 
 
rising and revolving
14:31 / 15.01.05
As a side note, I design and write for video games for a living, and can confirm that they behave very much like reality under duress.

I think the book sounds snazz. I wish I'd thought of it, frankly. More to the point, I think it'll look red-hot on the shelves and nicely stand out from all the day to day crap. Write it with a bit of light humour and a dash of genuine insight and you're sorted.

Fuck, I'd rather you churned out something like City Magic which is a "here are some theories I haven't really tried but let's go out and look at the city and what we can do, eh?" than read yet another basic wicca handout, ya know?

By the time you've finished the book, and triple edited it, you'll know more about this paradigm than you did when you began - even if it never gets published. Writing is a magical act - and if you wait until you've "mastered" your topic before writing about it, you'll never start writing.

Write.
 
 
illmatic
14:50 / 15.01.05
I agree with you Janus, insofar as writing, or any use of your creativty, is a "magickal" act, and something to be encouraged. However, what bugs me with stuff like City Magick and a lot of other occult books (like the fuckin' godawful "Magick with text messaging" book that's out there) is the sheer lack of creativity, invention and original thought. Lazy lazy lazy uninspired crap. If you want to write a book, why not make it a good 'un, the best you can?
 
 
Boy in a Suitcase
15:08 / 15.01.05
Books are for nerds.
 
 
Alex's Grandma
16:20 / 15.01.05
I've had some positive results from the text messagey book, I, though, in my life. I wanted some changes, career-wise, relationship-wise.

They were, I admit, fairly drastic changes, but things are very different now, since I cell-phoned the power words - I'm definitely not so caught up in Maya any more.
 
 
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10:34 / 16.01.05
James, I think that you could write a good book, you'd be able to write a fucking masterpiece if you just practised as much as you read,(!) but I'm having the idea that you need to write down a possible first draft, and that what this will do is show to you quite clearly what you are lacking for the book that you have in mind. Namely an understanding not of the fact that you can put cheat codes into the game, but more of what those cheat codes actually are. This should drive and inspire you to practise more and more, regardless of how many distractions you have living at home with others.

(Speaking from experience, I still live at home with parents and brother, but can easily pull off a multitude of spells daily. I mean fuck it, even if you are prevented most of the time from casting in your house, go outside somewhere and cast! Not that this will be needed in any way at a guess, but nothing should prevent you from practising on a daily basis if you really want to practise. Remember that the universe will always meet you halfway.)
 
 
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11:56 / 16.01.05
James : This could be a source of influence and ideas for what you are doing if you like the eight circuit model of RAW/Leary.

I love the thing and am going to read it again shortly. If you like it, print it off, you might find yourself re-reading it over and over again. LVX23 will possibly love that too, knowing that he's into Chaos/RAW/Leary. (I'm guessing he's possibly read it already though.)
 
 
Seth
13:03 / 16.01.05
If the gaming metaphor were accurate one would have to have a fully functioning, day-to-day-living style awareness of a reality which exists outside the game of their life, and know that the outer reality was more pressing for their actual survival as a person than the one that is analogous to the game.

To look at it the other way, does Mario know his own cheat codes? Of course he doesn’t: the player knows them and the player inputs them into the game. Mario himself knows nothing at all, especially nothing outside the parameters of the game world in which he lives.

I dislike this model for reasons Illmatic has hinted at: it implies Cartesian dualism. It implies that the huge bulk of what makes us what we are is mind, and that mind clumsily pilots this thing called matter, in which no knowledge or experience or wisdom is stored or should be sought. The player, a force outside the game world, knows all: the character is just a vehicle for the Nous.

To my mind it’s a model that runs totally counter to my experience of the way the world works and the way I work. You won’t find any aspects of it in what you’d probably want to define as my “magical practise.” I’d always argue against this type of thinking wherever I encounter it.

How are you going to test your infinite lives cheat? Jump in front of a train?
 
 
ONLY NICE THINGS
13:18 / 16.01.05
Up to this point in human history WoMankind has taken itself to the brink of doom and returned with most of our parts intact.
That is our physical members are somewhat healthy. But our minds, our psyches have suffered. And we are racing toward the time of mutation. Some of humanities minds are mutating already. These minds and the resulting bodies will offer us a map into our future.


Christ almighty.
 
 
Seth
13:25 / 16.01.05
I am not advocating that anyone jumps in front of a train, just in case that needs to be said. Just advocating that there is absolutely no proof that your consciousness will survive the death of your body, or that it is indeed separate to your body.
 
 
Alex's Grandma
13:52 / 16.01.05
There is absolutely no proof that your consciousness well survive the death of your body

Well no, but imagine if there were. The world would look even more like a Mecca dancefloor at closing time than it already does...
 
 
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14:48 / 16.01.05
Christ almighty.

Ha! Indeed. There is some really out there stuff in that manual, but if you read on it has some good information/perspectives of the 8-circuit theory. (I probably liked it so much precisely because of how much it was out there at the time I read it.)
 
 
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15:09 / 16.01.05
If the gaming metaphor were accurate one would have to have a fully functioning, day-to-day-living style awareness of a reality which exists outside the game of their life, and know that the outer reality was more pressing for their actual survival as a person than the one that is analogous to the game.

I see what you mean, but maybe a book could be written positing us as game character's of sorts, and showing us ways in which we can become aware that we are caught up in a game that we never chose to end up in. Much like how we didn't (consciously) choose to be in the collective situation that we are faced with today. (economy obsessed, consumerism, dwindling resources etc) Then you could go on to levels, level maps, character types, cheats etc etc. It would have to be done well though and pulled off with some good sorcery in it, obviously. But without anything new or original in it, it will just come of as too close to the Matrix/Matrix Warrior, which have already gone by and have had many, many rip-offs added to them.

To look at it the other way, does Mario know his own cheat codes? Of course he doesn’t: the player knows them and the player inputs them into the game. Mario himself knows nothing at all, especially nothing outside the parameters of the game world in which he lives.

Again, you could argue that there's a reality outside of this one, much like Don Juan's/Casteneda's 2nd Attention, or the Buddhist Ultimate Reality that we are barely aware of/not at all aware of/have forgotten, and use that as one of the parts of the book/premises for any theories contained within.

Not that I know, again I'm just offering suggestions. I know that if I wrote a book at the moment, all I'd do is laugh at it, pick out the possible 15% at best that could be of use and start over again. In years to come.
 
 
ONLY NICE THINGS
15:23 / 16.01.05
You say "out there", I say "predictable, obvious, semi-literate, lazy and ignorant". Let's call the whole thing off. That article, as near as I can see, is a very good argument for web publishing rather than attempting to get an occult book published. Whoever wants to subject themselves to it can track it down through google - I'd ask, further, why somebody writing their first occult book for any reason other than royalties (like the Raven Silverwolf teen Wicca stuff) would think immediately of the "book" format.
 
 
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16:06 / 16.01.05
You say "out there", I say "predictable, obvious, semi-literate, lazy and ignorant".

From your point of view maybe, but for those who like the 8-circuit model there's some useful information there, or at least some different perspectives on it. Especially if you're more into Chaos Magick than other styles.

Do you practise Magick Haus? If not then maybe the way it's written and the angle it comes from/words like cybernaut/cybercraft are just a couple of the reasons why you dislike it so much. I suppose it all depends on what your into. I'm not saying that manual is groundbreaking in anyway, just that it looks at things from a different viewpoint than quite a lot of the other styles of Magick, putting a more futuristic bent on things. I don't think there's anything wrong with it, but I can see how the style of it could annoy/not be to some peoples liking.
 
 
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22:19 / 16.01.05
LVX23, when I mentioned the "negative vibes" thing it was only in response to trouser's terse 'Happy Now?' comment (and only from that comment, not from anything else he said). Other then that I wouldn't say there's any bad blood here, in fact it's mostly good advice which I appreciate people taking the time of day to write.

I'm not saying the idea itself of magicians using cheat codes as reality hacking is original (for the record I've never read anything by Warren Ellis except "Transmetropolitan", and that was enough for me... In any event, it should be noted that he was looking at such an idea from a fictional viewpoint, whereas I see it as a helpful model that one can temporarily adopt for magical purpose, like any occult system). I would also like to say here that in no way would the entire book be written in the video game model, as that would get dull. There'd be quite a bit of stuff in there that wouldn't have anything to do with magic at all, though in most cases some electronics would still be involved (my techno-exorcism method, for example). The video game format is the carrot on the string to, as Dr. Frasier Crane so eloquently put it, "get the rubes in the tent" (similiar to how "The Invisibles" uses a spy-sci-fi plotline to entice the viewers slowly into it's philosophy, where the real magic lies). In case I come off sounding elitist here I'd like to say that right now I'm listening to Jesse McCartney's CD and later on will be watching a repeat of "Perfect Strangers" and laughing at the antics of Larry Appleton and his Meposian cousin Balki (I wonder if anyone has adopted the mythology of Mepos into their system? There's a rich untapped vein there, I think).

As for books being for nerds, well, they are my target audience in this case. And fanzines might be a good idea, wasn't that how Phil Hine started out? I definetly plan on showing some of this stuff to real life occultists I know and seeing what they get out of it, though it's a very personal system to me so the effects may not be as potent (which I find is often the case with most magical systems). Austin Spare's methods may not do me much good but their real value lies in the weird headspaces and creativity that they bring about in the reader. I would never write a book that wasn't creative, original, and the best i could write: My puritan work ethic alone prevents me from even considering doing something subpar...

As for Mario (and, for that matter, most video game characters) when they run out of "lives" then their game is "over", which, when viewed through a human spectrum, means they "die". In every case the character's divine spark has two choices, return to Hyla, the World of Illusion, Maya, (this is known as "continue") or they can select "end", reject the "Grand Illusion", move on to the Meon, the Void, delete themselves. In the first case the divine spark returns to the world with no knowledge of its former self, while in the second case the player simply chooses to step off the game board and do something else. When most people play video games, they lose quite a bit, but eventually they keep on playing until they beat the game and finally put it aside. In this we have a good metaphor for the idea of reincarnation, how we keep coming back until we reach an elevated state (beating the game) and trying on something new. Perhaps the person who struggles through the entire game reaches the same enlightened message as the player that chose to not play again earlier on: That is is just a game and nothing more, not something to cling to in an obsessive manner like some gamers are prone to do, to the effect it messes up their personal life. Mario, of course, isn't aware of his past lives, just as most of us would be unaware (I certainly am not, though I once did have a vision very much like an atavistic resurgence in which I recalled an existence stretching all the way back to the primal slime).

Of course, it should be said that Cartisian Duality can give birth to complexity. Now, we all know about the universe as hologram formed by two higher dimensions philosophy. When I read Achad's "Anatomy of the Body of God", there was one part that struck me, when he compared the Qabalistic Tree of Life to the body of Horus, formed by the intersection of Nuit and Hadit (a conclusion I myself had considered for quite some time). Now, Nuit (Universe -)is 0 (also symbolic of the vagina) and Hadit (Universe +) is 1, symbolic of the penis, and in the union of opposites we get the Hermaphrodite, and of course we're talking about the interaction between 1 & 0, which is the binary, simple language computers speak to generate complex programs.

I don't mind if you disagree with the model, Seth, to each his own. Surely there are many models out there I don't agree with but I'm not going to beat myself up over it. Knowing myself I'll probably try out many models over my lifetime, but at this present time I've found this model very effective. I'm not saying it's accurate, some kind of higher truth, at all. You don't even need the video game terminology really, I just prefer to use it because it's language I can associate myself with and words I enjoy to look at and type. It's not so much the words themselves but the emotions that lie behind the words. 'Love is just a word.' tee hee...

As for who is in control of us, who knows? Are we individuals, or just masks for beings we cannot even begin to comphrehend. I like to think of "The Sims" quite a bit. On one hand, even though they're computer programs, they do have some limited notions of free will and can act independently, even irrationally and unpreictable at times (once one of my sims was supposed to be sleeping so he'd have energy for work the next day: Then he hopped out of bed at 3:00 AM to go practice shooting hoops in his new basketball net outside). In the end, however, the player has ultimate control and can overide the Sim. Perhaps we're not so different, we think we are in full control of ourselves when in reality we're at the mercy of nature, the universe. Maybe right now as I type this there's some weird fourth dimensional being that just clicked for me to type pretentious "deep" commentary on some forum, and when I chose to go to sleep later my "programmer" simply wants me to regain energy so I'll be able to function well the next day. If this is true, of course, and I ever meet this chap, I'm giving 'im/'er a black eye for making me decided to get involved in retail for a few years. Naturally this is not a line of thinking I advocate on a regular basis, as one can easily see how it can become an excuse for not taking resposability for one's actions ("The Devil made me do it!") I'm just playing Devil's advocate, is all.

Haus, some people think books because they just really, really like books. They're fun to hold, for starters.

I really need to reply to these comments every few posts or so so my replies wouldn't be these long rambling monologues where I attempt to address everything that was said to me. I figure if people take the time to reply to something I write it's the least I can do to return the favor. Speaking of which, X, you don't need to be alone to do spells, in fact you can very easily do them inside your head, via astral temples and creative pathworking (good for getting into trance states). I've found that the people I've talked to who relate to astral temples the greatest are usually those who've designed video/computer games and thus are good at manipulating environments inside their heads.
 
 
STOATIE LIEKS CHOCOLATE MILK
22:25 / 16.01.05
Illmatic: like the fuckin' godawful "Magick with text messaging" book that's out there

You just made that up, didn't you?

...didn't you?
 
 
--
23:05 / 16.01.05
I don't know, when I was stocking the "New Age" section at work once I could of swore I saw a book with a title similiar to that one...
 
 
trouser the trouserian
06:30 / 17.01.05
James
Why not submit something to Boy in a Suitcases' Generation Hex project - there's probably still time to run some copy by him, and it'd be a good start to your career as an occult author to get published in a high-profile book from Disinfo!
 
 
trouser the trouserian
08:52 / 17.01.05
How about some small press 'zines?

Chaos International
BM Sorcery
London
WC1N 3XX

or the new Konton Chaos magic 'zine produced by Dead Jellyfish over at chaosmagic.com?
 
 
_Boboss
09:53 / 17.01.05
sweet lord. that's the first not-broken link to that zine i've seen since they started flagging it the other week. the design on it is so bad that it nearly broke my monitor.
 
  

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