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HALO 2

 
  

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I'm Rick Jones, bitch
16:00 / 07.11.04
It's so fucking awesome!

In the french localisation, the grunts call you "Master Chef".

Leeds EB is doing a midnight launch with a deathmatch setup beforehand, hopefully I'll be going down with some chums for a lark.

Seriously, it's Halo to the power of ten. Huge Levels, great AI, awesome guns.
 
 
nedrichards is confused
10:10 / 08.11.04
Anyone on live up for a Barbelith Halo 2 clan/party on bungie.net? Becuase crap in multiplayer though I'll almost certainly be it would be full of fun. And energy swords.
 
 
Spaniel
12:22 / 08.11.04
Looking forward to Thursday muchly. I've got Friday off so I can kill baddies all day.
 
 
Spaniel
12:23 / 08.11.04
My girlfriend can't wait.
 
 
haus of fraser
12:36 / 08.11.04
yup we'll get the mac version in about 2 years can't wait...
 
 
Spatula Clarke
12:51 / 08.11.04
ned> I'll certainly be up for some clan action, but I'm not likely to have the game for a while yet, so keep a space open, eh?
 
 
nedrichards is confused
18:37 / 08.11.04
consider yourself duly warned people, i expect the concept of spoiler space to be respected for the duration of this thread. Becuase well, Bungie games tend to have *twists* and marvelously good ones. Indications as to possible plot points (apart from 'the Covenant invade earth' will be dual wielded.
 
 
Spaniel
12:05 / 09.11.04
I'm with ya, ned.
 
 
Mister Six, whom all the girls
13:33 / 09.11.04
Ned, Yer on my friend list so you'll be seeing me.

I waited in line last night at midnight even though this is a worday and I get cranky on anything under 8 hours of sleep. At least I know what I like, right? It was bizarre. Over 50 people aged 17-42 lined up in the cold Peabody, Mass air. Two moms talked about how their kids better appreciate it and others hastily text-messaged to their buddies with frigid digits. A couple of cop cars came by to make sure we weren't taking the place over and shook their heads sadly when they learned all the fuss was over a damned video game.

I played 30 minutes when I got home but exhaustion overtook me. Played a lil before work today... Ah two-handed weapon goodness! A friend is coming over tomorow to tag team the co-op levels. It should be a good time. Any news on anyone buying Tron 2.0? I have it pre-ordered but I'm leaning toward cancelling it in favor of GoldenEye.
 
 
nedrichards is confused
19:59 / 09.11.04
If you cancel Tron 2.0 in favour of that EA generic shooter I'm recalling your geek pass and privelages.

The 'multicultural' line was also spotted by those fine chaps over at PA (read the news post afterwards as well). As far as I can see this is a good thing. Killtacular!
 
 
haus of fraser
11:15 / 10.11.04
 
 
Spaniel
11:27 / 11.11.04
Got it during my lunch hour.

Happy Happy Happy
 
 
Spatula Clarke
21:56 / 12.11.04
Initial impressions, Boboss? There's a hell of a lot of complaining going on about the single player right now, along with a lot (but not anywhere near as much) praise for the multiplayer.
 
 
Haus of Mystery
22:41 / 12.11.04
He won't be able to talk for a while, and his girlfriends left him. Trust me.
 
 
Lord Morgue
23:47 / 12.11.04
Theres Something About Halo
 
 
The Natural Way
07:33 / 13.11.04
Well I love the single player, but, then, I'm not much of a computer geek. The things that are troubling them are unlikely to trouble me.

There's at least one fucking brilliant twist.
 
 
The Strobe
09:39 / 13.11.04
The multiplayer is wonderful. Just wonderful.

Single player is OK, but it's PAINFULLY obvious where they cut bits to make the ship deadline. There's one whole level missing for starters. Also, I mean, one cut scene - I'm driving along a tunnel, I get to the end, it fades out, and next thing I know I'm talking to some sargeant with a tank. No explanation.

It's a fine, fine game; well balanced, subtle, beautiful. But it's not finished.

The multiplayer is, though. It's awesome - dead easy to set up matches with friends or go looking for games with a "party" of friends. And the best thing is, in order to get your rank up, and record games on bungie.net - which tracks more stats than you can imagine - you have to go out and play with strangers. And you have to play a variety of game types.

More later, maybe. The second campaign level has the most awesome, awesome, Starship-Troopers moment ever.
 
 
Elegant Mess
16:15 / 13.11.04
Single player is OK, but it's PAINFULLY obvious where they cut bits to make the ship deadline.

Especially from the end...

The Making Of documentary that comes with the special edition of the game seems surprisingly frank about the deadline problems that Bungie ran up against. They basically admit that things were far from being done even after last year's super-impressive E3 demo, and from then it seems they spent more time cutting stuff out than putting stuff in. It's a good little documentary, pretty far removed from the glossy EPK that I was expecting, but part of me wonders if it might not be a kind of half-apology: "Look! We were having a really hard time! Cut us some slack!"

That being said, the singleplayer is in parts a stunningly fine game. It's more than worth the time my flatmate and I took off work to play it uninterrupted (tragically, this is true). Certainly, it's far more consistently entertaining than the first Halo and its interminable "run around the purple corridors" midsection, and it's an amazing progression visually - the rolling hills, the shimmering water, watching ships detonating over the surface of Earth from the MAC gun station... It's sometimes breathtaking. And of course, the big singleplayer "twist" which came as a tremendous surprise to me. It's not often that a games company actually manages to keep a secret, and the twist, when it arrives, is all the more powerful for it.

Xbox Live-wise, it's the best XBox game I've ever played online. It's just fun as hell, and you can tell that the other people playing are having just as much fun as you are. Having said that, though, it can take an age to set up a game - I've taken to alternating between frantic deathmatching and browsing through a magazine while the servers take up to a couple of minutes to connect me - and it seems a tad strange that you can't keep playing with the same people without having them in the same party with you...

I'd like to second Nedrichards' suggestion of a Barbelith clan, though. Anyone else up for it? Maybe we should start a dedicated XBox Live thread; I believe someone mentioned starting one in an earlier thread but I don't recall seeing it.

So: Clan Barbelith?
 
 
Lord Morgue
00:41 / 14.11.04
Clan Barbelith? JOYCORE! Can you mod skins in H2 yet? Or perhaps some choice remoteridicule and decals would be the best opportunity to rub our cryptic, insular culture in people's faces.
MOUNT THE FACE, GEEKBOY!
 
 
Spatula Clarke
01:14 / 14.11.04
Xbox Live gamertags thread

Incidentally, it might take me a while to accept any new friends invites, because my trial sub expired a couple of days ago and I just discovered that you can't register another trial code with the same tag. I might wait until I can afford the full package, I might give in and just register a new tag for another two free months, depending on if and when I get hold of any new Live-enabled games.
 
 
nedrichards is confused
08:53 / 14.11.04
dupre: the halo 2 w/ 12 months of live calls to you. hear its keening and come into the light!

If all this cutting is true then I hate MS again. I mean, it's super-cool that they give Bungie all this freedom to make ass kicking games but that'll be the second game of theirs that they'll have willfully butchered to meet a ship date. Videogames are *art* people, not newspapers. Bah to you.

My cheap as chips special edition will now be shipping Monday not last Thursday as MS didn't deliver all the stock. Another visit to the packed out ranks of demo pods at the Oxford St Virgin megastore may be forthcoming.
 
 
Spaniel
10:35 / 15.11.04
Arrghh, Wedding's last post was actually me.

I understand the complaints re single-player but, story concerns aside, it really does kick ass. It's all so bloody well balanced and epic and brill.

And I love the Arbiter
 
 
hanabius yamamura
15:57 / 15.11.04
The multiplayer ... ... ... . It's awesome

... have just returned from a weekend in a cottage south of carlisle where myself and 11 mates set up an 11 player xbox LAN with 11 TVs and a shit-load of ethernet cabling ... halo 2 and beers all weekend ... multiplayer does indeed ROCK!!!

 
 
I'm Rick Jones, bitch
18:58 / 15.11.04
Just beat it. Not sure what to make of the campaign mode at all - hopefully a play through on Legendary will help.

Now I'm off round a mates to test the multiplayer if he's up for it...
 
 
nedrichards is confused
16:02 / 07.12.04
Holidays and suchlike got in the way a bit and I was only able to get onto Live for the first time today. And well... how about that!

It's a bit special, all round. Wow I need to lie down.

ps how many people here are in GMT or similar timezones and up for playing with incompetants like me. Nice people, but incompetants nontheless. We must arrange.
 
 
Solitaire Rose as Tom Servo
00:48 / 08.12.04
I was able to get a copy of it this weekend, and even with an scary workload, I'm going through the single player mode....and it's just as immersive as the first one was. My big problem with console FPS games is that they are just hard to play with a controller instead of a keyboard and mouse, but this one WORKS for some reason.

And I'm always up for a game on-line....
 
 
I'm Rick Jones, bitch
06:45 / 08.12.04
I'm CLUDE BUSTER on XBL.

Add me, it'll be the tits.
 
 
hanabius yamamura
18:35 / 09.12.04
... re it's just as immersive as the first one was

... now, don't get me wrong, i'm a HUGE halo fan and enjoyed the first one SO SO SO much - so much so that i made a point of playing through the first one again before starting the second one in a 're-reading a book before you read the sequel'-kinda way - but ... ... ... ... ... ... i dunno ... the second one in single-player left me kinda cold ...

... don't get me wrong, as someone who played the multiplayer on a 12-person LAN-fest on the weekend of its release, i think halo2 is a stunning example of multiplayer gaming ... it's the only game the clan i'm in has played that, to quote one member 'never thought i'd play something that'd make r6:black arrow look so old so quickly' ... ... ... but .. ... ...

... is anyone who's finished the single-player up for a discussion on pros and cons re the single-player campaign - obviously with HUGE SPOILER SPACE etc etc?
 
 
Elegant Mess
19:52 / 09.12.04
Sure, Hanabius.

It's funny. The singleplayer seems to me to be much of a more varied and immersive game than the first one; there's a much wider range of environments (urban warfare on Earth being particuarly fine), the AI teammates are much more "alive" than the first one (the kickass marine voiced by Michelle Rodriguez that follows you around for a while being one of the rare examples of a bot sidekick that is actually an amusing and welcome help rather than a awful, irritating hindrance), the levels set in the outdoors seem much more natural...

And yet, you're right. Somehow, I had a much better time playing the first one.

I would say that problem is that Bungie tried too hard to make the singleplayer game an involving story. Here comes the SPOILER SPACE...





















The first Halo had a minimum of story. "You're the Master Chief, there are some aliens, you need to kill them" about covered it. The Chief doesn't have a character of his own; he's a cipher, at best a straight man for Cortana's wisecracks. The cutscenes in the first one function solely to move you from level to level. If you skipped past each and every one of them the first time you played it you wouldn't feel lost.

The problem with the second game is that it tries to immerse you in a world that I didn't really feel I needed to be immersed in to further my enjoyment of the first one. I liked that not everything was spelled out about the Covenant or the Halo. It made the game world feel more... well, alien, I guess.

Now that the second character is an alien, there's no way around explaining the alien culture so that you can empathise with him. For the first few Arbiter levels, it feels like the story is trying to catch up with the game; this is what the Arbiter does, that is why he does it, here is what you need to do as the Arbiter... This, plus the fact that it takes a while to learn to recognise your alien friend from your alien foe, actually has the effect of pulling you out of the immersion rather than furthering it. The show/tell ratio is out of whack, if you see what I mean.

Plus, as anyone who's reached the horribly frustrating coitus interruptus that is the end of the game will testify, there's actually more story than there is resolution, the most obvious flaw being: what the hell was the point of that stupid Little Shop of Horrors tentacle beast thing?

From a gaming perspective, the thing that made the first Halo so special to me were the setpieces. The first time you come out of a tunnel into the midst of a huge battle between marines and Covenant forces in a giant snowbound valley; fighting your way into the Library building past several Hunters and god knows how many other ground troops... It was just crammed with memorable events.

However, the events in the second one seem slightly... off somehow in a way that's hard to articulate. The giant alien AT-AT walker thing (I forget the name of it) that seems so intimidating the first time you see it in the cutscene, offhandedly annihilating a marine troop transport, turns out to have a hole in its back you can jump into and kill the pilots. It seems rather pedestrian that such an awesome-looking enemy should be so easily brought down. And then the Sarge gets to drive it at the end, but you don't? How disappointing is that?!?

The scene in the same level where you drive the Warthog through the tunnels seems to go on forever; likewise driving the tank over the bridge immediately afterwards.

The bits at the end of the Arbiter levels where you have to kill the Covenant leaders seem unusually forced and formulaic, the worst offender being the final battle with the leader of the Brutes (although I admit that may be down to its being tainted by association with the non-event that was the end).

Alright, that's enough. I didn't expect this reply to be so long. And I really, really did enjoy the singleplayer game. But somehow I can pick holes in it in a way that I can't with the first one. Perhaps it's simply that we were all expecting too much from it; certainly the first one is one of my favourite games of all time, so to expect better than that was rather naive.

But multiplayer, eh? It rocks bells!
 
 
hanabius yamamura
07:10 / 10.12.04
... Elegant, trapped at work as i am, my longer response to your post will need to wait until this evening BUT i have to say you've more or less summed up a lot of my feelings on the game ... ... ... more to follow post-5pm!
 
 
Elegant Mess
13:12 / 10.12.04
One more thing: I notice that in my previous post upthread I said that "it's far more consistently entertaining than the first Halo".

And it is. I think the difference is that the while the first Halo had its problems - the sometimes tedious Flood and "run around the purple corridors" sections; in fact quite a lot of the middle section as a whole - they were more than compensated for by some truly breathtaking moments. Huge, off-the-chart excitement spikes.

Halo 2, on the other hand, is full of numerous smaller spikes that ultimately don't add up to a more entertaining game overall. It never fails to be anything less than engaging, and is frequently gripping, but it's not really any more than the sum of its admittedly remarkable parts. By working to make the second game a more consistent experience, Bungie seem to have smoothed out some of the magic that made singleplayer Halo such a special experience.

I think that's about all there is left for me to say. Hanabius, I look forward to reading what's on your mind
 
 
I'm Rick Jones, bitch
21:23 / 10.12.04
I think the reason so many people are feeling disapointed with this one is that there's a vocal minority telling them that's how they should feel...

Fine game. Nowt like bombing down a tunnel in a warthog, your chum riding wingman in a ghost.
 
 
hanabius yamamura
21:06 / 12.12.04
... Elegant, HUGE apologies for my lack of reply but i've had a unscheduled liason with illness aka epididymitis ( a hideous complaint that may well birth another thread entitled HUGELY EMBARRASSING AILMENTS I HAVE HAD ) ... dawn the 'morrow, my thoughts are yours ...
 
 
hanabius yamamura
21:18 / 12.12.04
re I think the reason so many people are feeling disapointed with this one is that there's a vocal minority telling them that's how they should feel...

... BUT , before i go off and succomb to my antibiotics, i have to say i don't fully agree with this ... i accept that this could partially be the case but i personally know a number of gamers who made up their own mind and to, a larger or lesser degree, thought halo2 ain't as good as the first one ... debates are still going on (sad, i know) as to whether the stunning multiplayer mode in halo2 was the price paid for the less than stellar single-player ... anyway, anti-b's beckon ... more soon ...
 
 
hanabius yamamura
08:54 / 13.12.04
... Elegant, you raised a lot of good points so i'll try and be systematic in my responses

... SPOILERS!!!




















re The first Halo had a minimum of story. "You're the Master Chief, there are some aliens, you need to kill them" about covered it. The Chief doesn't have a character of his own; he's a cipher, at best a straight man for Cortana's wisecracks. The cutscenes in the first one function solely to move you from level to level. If you skipped past each and every one of them the first time you played it you wouldn't feel lost.

... i agree ... but i enjoyed the relationship between the chief and cortana far more in the first and loved his straight-man comments as she wise-cracked happily away to him ... i cared more about the characters in the first game and didn't seem to get as involved with them in the second one ... which is odd given your point here, which i fully agree with:
The problem with the second game is that it tries to immerse you in a world that I didn't really feel I needed to be immersed in to further my enjoyment of the first one.

re what the hell was the point of that stupid Little Shop of Horrors tentacle beast thing?

... exactly!!!

re From a gaming perspective, the thing that made the first Halo so special to me were the setpieces. The first time you come out of a tunnel into the midst of a huge battle between marines and Covenant forces in a giant snowbound valley; fighting your way into the Library building past several Hunters and god knows how many other ground troops... It was just crammed with memorable events.

... mmmmmmm, again i agree with you ... also, in your second post re the more extreme highs and lows of the first game compared to the more even, moderate highs of the second game, i think these two points sit together as a reason why , whilst halo2 is technically speaking the better game, i personally found halo1 the more enjoyable of the two ... maybe that's why i cared more about the characters in the first game ... ... ...

... more thoughts to follow ...
 
  

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