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Rockstar Games, creators of the Grand Theft Auto series of games, have recently released state of emergency, a game set in the near future where a multinational coporation dominates the globe. Players take the part of one of 5 anti-globalization activists, who advocate and implement some violent forms or resistance.
In the Salon.com article here, real-life activists have a decidedly mixed reaction to the game. ON the one hand, it promotes general ideas and may prompt players (ie, young people) to look for more information about the issues it purports to raise. On the other hand, it paints a violent picture of resistance, and as the article points out:
quote:
Even if State of Emergency elevates anti-corporate awareness among the young, does it really matter, when the more who get that message (i.e., by buying the game), the more Take-Two Interactive and Sony profit?
Which I like to refer to as the Rage Against the Machine problem.
In my opinion, the game sounds pretty stupid and simplistic, but the last graph of the story may be a little more encouraging: A socialist activist says that she wants to work with Naomi Klein on creating their own game that "won't involve shooting." |
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