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"The interviewer was pretty hopeless though, had no idea how to keep the conversation flowing and kept trying to drag Morrison back to fairly prosaic questions after he'd gone off on a fascinating mad rant."
Actually, Paul Gravett is a consumate interviewer with a lot of experience, and I think he did a very good job of covering a lot of stuff in a short time; only running over by 15-20 minutes. They're really strict in the ICA about overruns, and they were short staffed that night (apparently the sound technician was doing everything because people had phoned in sick, and he was "about to have a nervous breakdown" -- and, as usual, half the equipment wasn't working properly...) which made them even more strict about the time. Paul managed to straddle a good divide between content for the comics fanboys and content for the magick fanboys -- equal time was given to both, and yeah, that's bound to be a disappointment to the people who were expecting Grant to wig out and be all crazymagickydood.
"He also clearly didn't quite *get* what are some fairly basic ideas that occur constantly in Morrison's work - best example being GM saying that his next big project was an 'interactive' comic - one that would actually have a dialogue with the reader... It was fairly clear that he was referring to using narrative/linguistic/magical techniques for this"
No, it wasn't, not to the average person. Did it occur to you that there were people in that audience who were probably only aware of Grant through his X-Men stuff, and might never have read The Invisibles? :]
I have read the Invisibles, and I don't know what you really mean by "narrative/linguistic/magical techniques"; at least, not how they'd be any different than what was already done with The Invisibles?
"the interviewer asked "So, how are you doing that - will it be on the internet?"
Hee. Paul knew exactly what he was talking about -- he's not ignorant. He was being deliberately obtuse in a very non-agressive manner in order to get Grant to elaborate on what he meant and how intended to achieve it rather than merely outpouring grandstanding ideas. Grant didn't, after all, seem to know yet how these interactive comics were going to be achieved. I think it was refreshing to see him interviewed by someone who wasn't going to merely hero-worship and hang onto his every word, but to (unagressively) challenge him on his statements and draw answers out of him. |
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