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I just looked at my old Planescape stuff, and the planar sigils are pretty basic. For example, the symbol for The Abyss (which is an infinite number of infinite realms of pure evil piled on top of each other) is the old sideways figure eight penetrated in the middle by an arrow pointing down. Other planes have triangles that represent mountains, eyes with lines and arrows coming out of them, sunbursts, and a couple of spirals. Primal stuff, sure, but anybody could come up with it.
That said, however, Planescape is a good setting with some wonderful heavy-handed philosophy. The main city of Sigil (rhymes with squiggle) is ruled by philosphical "factions" who each seek enlightenment in their own way (and make it trendy). The hedonist Society of Sensation tries to experience as much as they can before dying. The Zen Transcendent Order tries to unify body and mind into an instinctual machine. The Dustmen see existence as a progression through a series of deaths, while the Believers of the Source see a series of ascending reincarnations. These aren't even the best ones, but if anyone cares, they can probably be found written up online.
White Wolf's Mage is a good magic(k) system, but that is its flaw. Only chaos magickians (or poseurs like me) can play it well.
Regarding the Barbelith game, there's already Steve Jackson's Illuminati. It was a trading card game for a while, but now it's back to a basic set with expansions. |
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