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Avalon (contains Spoilers)

 
 
Tezcatlipoca
09:15 / 02.12.02
Has anyone seen this yet? If not, may I be the first to bring yr attention to this rather odd film, which seems to blend Sci-Fi, Mythology, and - egads! - roleplay mechanics. Scripted in Polish, and directed by 'Ghost in the Shell' director Mamoru Oshii, it's an odd, but a highly enjoyable, two hours.
 
 
Our Lady of The Two Towers
10:53 / 02.12.02
Is it live action or those 'toons that all the kids these days are into?
 
 
Tezcatlipoca
11:09 / 02.12.02
All live action, and makes use of some fairly unusual film styles too.
The action predominantly takes place in 'reality', which is a collapsing East European city (Warsaw to be precise). Almost the entire film is shot with a mucky yellow filter, that dehumanises pretty much every scene. People have drifted away from traditional social values and interactions, and choose instead to live through Avalon, an illegal computer game - much like an advanced MUD - in which they rack up experience points which can be traded for cash in the 'real world'.

With one exception, there isn't a single bar of music in the entire two hours, which insidiously gives the world a stark, empty feel, and the fact that no children appear in the 'real world' emphasises the suggestion that humanity pretty much has no future.
Without spoiling it, the story centres around the main protagonist who is searching for a - by that time - legendary secret level in the architecture of Avalon, a place known as Class Real.

It's an odd film. Very odd. But I'm still not too sure whether it was great.
 
 
CameronStewart
14:18 / 02.12.02
I couldn't get through it - I shut it off after about an hour. It's mildly interesting, perhaps, as a curiosity (Japanese made film by noted anime director shot in Poland) but I found the story cliched and unengaging,and Mamoru Oshii steals countless shots from his own Ghost In The Shell.

And it's boring. Very boring.

Not recommended.
 
 
The Strobe
21:34 / 19.01.03
I caught this today in a relatively-hard-to-find UK showing. And it was irritating. Essentially: it's quite an interesting idea, but with a far too specialist audience (those who have ever experienced any form of online gaming).

Basically, it's a good idea. But it requires two caption cards to explain the idea of what is basically a fusion of Everquest and Counterstrike, or maybe Operation Flashpoint, to a lay audience. It also needs to explain its terminology. This is not a good start, and not an excuse for the rest of the film to be confusing. It's also simply weak, at times; a lot of stuff isn't clear enough, and some what is left unexplained doesn't help create mystery at all - it just makes a mess.

Good things: the visuals. Oh, the visuals. And in fact the production design. The washed-out brownish tones (either computerised or bleach-bypass taken to new levels) are lovely, and I really enjoyed the design of the archaic/futuristic computer terminal and especially its OS in Ash's house. Similarly, the visual effects are pretty good, especially considering the overal $6m budget. Some of the CG vehicles might be a bit weak, but the compositing is made easier because of the lack of colour; the helicopter, for instance, fuses that bulbous design Oshii loves so much (cf: the Fuchikoma in Ghost in the Shell) with recognisable bits of hardware - the four cockpits are all Hind cockpits, identical to that on the Hind later in the film. The Citadel is a bit less realistic, but still suitably imposing, and again, hard to notice the joins.

The best effect though is the shattering - very effective, slickly done. Oh, and those flat explosions at the start.

But style isn't everything. One of the problems of the movie is Oshii's experience in Anime. He uses a lot of anime techniques, especially in the sepia segments. For instance: lack of detail in the backgrounds. Anime is very formulaic in its level of detail. Main characters are very cartoony; supporting characters, mooks and the like, are usually drawn quite realistically - and look more like Westerners. And the backgrounds are usually simple, unanimated, and monochrome (cf: the classrooms in Lain). Oshii copies this in the tram ride: note all the other passengers; they're always the same, in the same positions. Might even be the same bit of film. Similarly, the man in the window above the entrance to Ash's apartment block. Ash seems quite surprised when the supporting cast in the real world are all... real (the tube ride). On a similar vein: stock footage, repeated, to convey repetition.

Also, the pacing of the scenes - when the cuts come, often late and after a period of nothing happening - is very much like a piece of anime. And sometimes the actors look like they've been left nothing to do but fumble around, try and look "natural". That's a weakness.

I could go on, but it left me a bit unsatisfied: irritating ending (why is the only interaction in this game shooting things? Why not talk to the ghost?), despite the whole is-it-or-isn't-it-real thing. And Murphy was just dreadful. OK, so he cheated and doesn't deserve Class Real... but hell, takes a while to get there.

It's interesting to see, and visually inventive and wonderful... but elsewhere smacks of wasted potential. It's very much a live-action piece of anime, and the live action boths helps and hinders it. One thing for certain: brilliant idea to shoot in Poland with Polish actors. The background is very effective, and it avoids the problem I have with anime: Japanese-looking characters speaking Japanese but happening to be from England/Germany/America.

Anyone else want to add anything?
 
  
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