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Video Gamers getting into the zone

 
 
tSuibhne
17:03 / 28.07.02
BBC article here

selected quote from slashdot on the article.
"The BBC reports on a study by Dr. Costas Karageorghis, Brunel University (London): 'Recent research has suggested that it could be possible for a person immersed in a computer game to achieve the same level of meditative concentration' usually found in religious contemplatives and athletes in 'The Zone.'

from the article itself:
What have a Buddhist Monk, a sports person exhibiting peak performance, and a computer gamer got in common?
Despite the fact that it sounds like the lead-up to a bad joke, the answer is actually alpha brainwave activity.


Hmm, people doing fairly repetative motions, for a set period of time, can increase thier alpha waves? Um... 'duh?'
 
 
Spatula Clarke
17:50 / 28.07.02
It's worth pointing out that the term 'the Zone' has been used by those in videogaming circles to describe a sensation exactly matching Flow State for years. I await the BBC reports claiming that certain videogames can:

- increase hand/eye co-ordination
- increase mental dexterity
- provide a channel for anger, actually reducing the likelyhood of someone commiting acts of real physical violence
- have a place in popular culture alongside film, music and literature


with absolutely no suspense.
 
 
cusm
17:36 / 29.07.02
As one familiar to the experience, I've always refered to it as a "fugue" state, as it feels like hyperactive concentration paired with a numbing trance allowing for levels of concentration, focus, and reflexes that are just not right. Give me 2 beers and put me on a 1942 machine, and I'll go there. When I crash, its because I can't maintain the trance any longer. Otherwise, as long as I'm "there", my reflexes are cranked well beyond anything the game can throw at me. Its quite fun. I get that with pinball sometimes, too.
 
 
paw
18:34 / 29.07.02
cusm i know exactly what you mean. i'll be thinking about something else, not even looking at the screen(obviously i am but it doesn't seem that way) when usually all of a sudden i realise how well i'm actually playing and then i lose it. weird but good.
 
 
Spatula Clarke
21:57 / 01.08.02
Generally speaking, the videogame equivalent of Flow State is going to be caused by games that require the player to perform basic, repetitive tasks. Old-school scrolling shooters like 1942, Xenon, R-Type, Darius, etc, fit the description nicely (Minter's reworkings of Tempest and Sega's Rez always 'hypnotise' me), as do some non-genre titles (NiGHTS), but the prime suspects have to be puzzle games, especially those that fit the Tetris template. It's also notable that, presumably as is the case for athletes, the player needs to reach a level of proficiency before entering the Zone. And yeah, once you find yourself actively concentrating you've lost it.

A few years ago, Time Warner Interactive released a game named Endorfun. Ostensibly a puzzle game, the main selling point of the title was the publisher's claim that playing it would not only enable people to enter a trance-like state, but also that once their game experience came to an end they would feel calm and happy. The trance soundtrack supposedly contains uplifting subliminal messages. The whole thing stank of a concerted attempt to ride the wave of bad publicity games were getting in the mainstream press at the time. The game itself sank without trace. It's downloadable here.
 
 
Yagg
03:19 / 03.08.02
Well, whodathunkit. Recently I discovered an oldschool arcade where I could take on Tempest, my old archenemy from my preteen years. Not having played the game in probably ten years, I put in a quarter. I "snapped out of it" probably half an hour later, having racked up the best score of my life. But the sensation was of waking from a nap. I felt like I hadn't been playing the game at all, I'd been having some dream I couldn't remember. My second quarter didn't last as long, nor was my score so high. Now I think I know what happened.
 
  
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