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Virtual Forms in Video Space

 
 
netbanshee
21:31 / 18.07.02
MIT demonstration of virtual forms placed in a video feed of real space. Requires quicktime and unless you have broadband (the video feed is about 16mb of space), you'll be waiting a while.

Basically, there's a demo of this using a graphics tablet that shows the current image behind it. Then using a pen (stylus) the person creates a few 3d forms super-imposed in the video. Then by moving the tablet around, the forms and video move together. Kind of like a virtual camera but in a "real" space. Kind of cool...

Seems that there's some interesting territory that'll be covered, as virtual forms begin to inhabit and interact with "real" space. Curious to see where this tech will find itself in the next few years...
 
 
{unknown user}
22:44 / 18.07.02
could be useful for realtime avatar mapping in a true 3-d gaming environment, i.e one based on where you are. Particularly with goggles.

You could quite quickly mark out basic obstacles in a room (tables, chairs, walls and doors) and chase some mad monsters around the place.

You'd even hurt yourself when it went wrong.
 
 
XXII:X:II = XXX
23:08 / 23.07.02
That was really cool. The tracking's not perfect, but waddaya want? I wonder how it does with pre-rendered objects... I'm thinking it might depend on the level of complexity, but those were some fairly complex shapes they were toying with.

So, any bets? PS3, PS4... around which generation video game system will have real VR equipment standard?
 
  
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