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Military videogame proaganda

 
 
Molly Shortcake
17:27 / 31.05.02
"America's Army. The Army's making a game of its own now.

May 30, 2002 - Three years ago Lt. Col. Casey Wardynski, then director of the U.S. Army's Office of Economic & Manpower Analysis (OEMA, the sociology-centered side of the Army), decided the Army needed to make a game. This decision was a new step in OEMA's mission of evaluating and cultivating interest in and understanding of the Army among "young Americans." Wardynski saw games as a great way to communicate with the tech-oriented, online community of young teenagers. He hoped to illustrate what life in the Army is like and make people more comfortable with and aware of the idea of enlistment.

But where a lot of marketing-oriented games suck, this one's being developed as thoroughly and professionally as any other top-shelf shooter. The staff of the Modeling, Virtual Environments and Simulations (MOVES) Academic Group at Monterey, CA and the military students at the Naval Postgraduate School were contracted to develop the idea, using the most current version of the Unreal engine. The team was granted unprecedented access to the knowledge and insights of numerous Department of Defense experts and was given "unlimited access to the units and training modeled in the game."

Full story.

A conversation between friends during Goldeneye:

"this would suck in real life. We'd only get to play once. One of us would be dead and the other one would be going to jail."
 
 
Harold Washington died for you
01:18 / 01.06.02
It's free! A free video game!!! free!

(Rated P for propaganda)
 
 
Ria
01:16 / 06.06.02
"powered by Homelan" [sic].
 
 
Ria
01:19 / 06.06.02
you can make comments here:

http://www.americasarmy.com/forum/
 
 
Tom Coates
11:26 / 06.06.02
Is this appalling. I mean assuming that none of us here would be interested in joining the army, do we still accept that there needs to be one? And assuming there needs to be one, how do we encourage people to join? Should people be encouraged to join? What kind of army should we have - should it be like the Athenian hoplites? People pay for their own participation - they do it out of a sense of identifying with the ethics and statehood that they are representatives of? Etc. etc.

It is complicated this stuff - because clearly the concepts of fighting and battle as a game and as reality are radically different. Encouraging that lack of difference between the two seems to me to be appalling. I'm heavily conflicted. It seems awful to me, but I appreciate the need for an army...
 
 
Elijah, Freelance Rabbi
11:44 / 06.06.02
i see no problem with this game.

I play Tom Clancy's Ghost Recon, which this game seems to be a quasi knockoff of at least graphically, and in that me and my pals can get together and raid a 747 full of terror guys and save hostages and such.

We have games that support Star Fleet, the Jedi Knights, and any number of fictional groups/factions, why not a game geared towards realistic millitary situations?

if you have ever played a round of Risk or Stratego, i really cant see how you can justify hating the concept of this game...
 
 
Naked Flame
12:17 / 06.06.02
I have no problem with computer games being used as military propaganda, so long as real pain is being inflicted. As an alternative to that, I'd like to propose that future international conflicts be resolved through a quick game of Counterstrike.

Seriously though, the problem I have with this one is it seems to be equating virtual violence with RL violence and creating a continuum between the two. It's giving you a toy gun and then saying 'You like that, little boy? How's about I give you a real one and you can shoot people for real!' Whereas I have always argued in the videogames/violence debate that if there is a connection it's that videogames are a violence surrogate- a safe space to compete and play with a fantasy so that you don't need to explore that IRL.
 
 
Eloi Tsabaoth
15:10 / 06.06.02
So this could a surrogate to real war? Someone please give a copy of this to Dubya...
 
 
alas
15:30 / 06.06.02
the BIG question of the military that Tom raises is worth exploring. I'm working on identifying as a revolutionary pacifist, in the tradition of Ghandi, Thoreau, A.J. Muste, Emma Goldberg. Yet I used to do Tae Kwon Do with my daughters, who are still involved in that martial art. I believe that everyone should be trained in the use of their body--in its capacities for self-defense. For one thing, the ability to use one's body well can level the playing field--so to speak--between a 100 lb. teenaged girl or boy and a 250 lb. attacker. (Someone convert that to stones for our british friends or do y'all think in kilos now?)

But this should be conducted in a loving way--the philosophy behind most of the martial arts as they evolved in the various Eastern traditions, influenced by Confucianism and often Buddhism and Daoism, as I understand it from my experience in TKD, is that the knowledge of and use of force needs to be developed carefully, and in concert with philosophical and intellectual training. It readily gets distorted into being about winning, defeating, killing one's opponent. But that mentality violates the spirit of Buddhism, Daoism, and the Confucianist tradition--read the I'Ching, which was a handbook for rulers in China; it's always cautioning against doing more than you need, seeking to conquer for the sake of greed.

With the capitalistic structure we have in place, especially in the US, where moneyed interests are always behind the use and deployment of our military around the world, with the paucity of thought related to social and economic justice in the circles which have the power over this massive military force, the military serves to lock in place and protect the economic interests of the powerful, at the expense of the lives and livelihoods of poor people.
 
 
YNH
04:38 / 11.06.02
What? So now that the US military is actually involved in the creation of an FPS, it's a big deal? Shit.

The US military has been using the Doom series and Counterstrike to train soldiers for a decade now. Shot accuracy increases, team cooperation increases, sensitivity to ripping a supersonic hole in the other decreases.

Encouraging the lack of difference between the FPS and combat reality? Equating virtual violence with RL violence and creating a continuum between the two?

The continuum isn't new. It's not some new paradigm being created by MOVES. And they're most certainly not encouraging new associations.

What I love about Counterstrike, Ghost Recon, and Operations is the casting of terrorists. Here are some non-aligned folks with the simple objective of fucking shit up and killing people because they're just assholes. No other reason. Nice little bit of propaganda that.

Regardless of the need for the military, the existing one, I suppose, has a right to advertise and tart itself up. I mean, if we weren't complaining about recruiters outside screenings of Top Gun or jet formations at the superbowl, or the direct marketing calls to every eighteen year old male or the "Army of One" ads, then this is no big deal, right?

Elijah, doesn't Ghost Recon use the Unreal engine as well? And is their a mod where I can nail WTF execs?
 
 
YNH
06:26 / 14.06.02
Bitchiness aside, though...

Soldiers designer John Hiles worked at Maxis with Will Wright, and the gaming rags are calling it a 2D Sims-style which "despite the official line looks remarkably like a recruiting tool."

The US Army doesn't appear to be thinking about this as government or military propaganda: "It's less of a recruitment tool than an advertisement for the Army," says producer Mike Capps. The Army's apparently suffering from an image problem. Folks think it's the low-tech boring sibling. Which is kind of interesting.

It's the assumptions/rules that really intrigue me: that you can never be a terrorist, that "you can never shoot someone from the US." "We're the government, we're the Army, we're a public institution, so we can't advocate gratuitous violence and killing," says Major Christopher Chambers, Wharton MBA. Missions will succeed with regardless of kill tallies, but conduct will tag along with on'es screen name. Players will essentially be in a proxy military, forced to adopt certain attitudes and behaviors in order to continue playing. Apparently HomeLAN will host several moderated servers that will even discharge players who violate the rules.

And apparently part of the deal with their Unreal Warfare license is that GT and Epic get the ballistics and physics code developed by the Operations folks.
 
 
Oresa delta 20
23:05 / 01.07.02
A fully realistic military sim, eh?? Teach the next generation all about life in the army, you say?? So should I take it to mean there will be levels in this game where you can get together with your shaven-headed friends, travel to a foreign land, and rape and steal from it's poverty-stricken, starving inhabitants?? Would you get a chance to 'accidentally' sanction the murder of innocent civilians??

Perhaps the developers should include some of this stuff. See how many new recruits the bastards get then...
 
 
w1rebaby
14:25 / 02.07.02
See how many new recruits the bastards get then...

Probably quite a few. After all, look how popular Syndicate was.
 
 
Elijah, Freelance Rabbi
12:01 / 06.07.02
and in counterstrike you can be the terrorists.
YNH---it uses a modified unreal engine i believe, so it combines some of the unreal physics but graphically redstorm did most of it, as far as i know..And there are tons of mods, not sure about taking out execs, but im sure its out there.
 
 
Elijah, Freelance Rabbi
12:02 / 06.07.02
and yes manga, they should include the massive generalizations you feel apply to the entire army in thier game, because NO ONE is in the army to protect the country they live in, they are all just out to rape and pillage the rest of the world.
 
 
Saint Keggers
18:15 / 06.07.02
Perhaps I missed it, where was the part where Manga applied anything to the whole army? Or the part where she/he said no one in the army was there to defend their country. All that was mentioned were things that have happened before in the armed forces in an attempt to illustrate how the videogame will glamourize life in the forces.

I personally would like to see the draft in the game, where they force you to play it and if you refuse you go to jail...or escape to Virtual Canada. And the part where you have to write virtual letters to NPC parents telling them that their player child was killed in action. And friendly fire from bombs falling overhead in an area that was a designated training area. Yeah..if you're gonna make it real. Make it extreemly real.
 
 
Elijah, Freelance Rabbi
15:27 / 07.07.02
if your gonna make it real why not make the entire game take place in an office, where the bulk of military people spend thier time, or perhaps in a garage fixing stuff.

I think it would be cool if you had to take tests and get stuck with the job your scores reflect.

Oh wait, if we did that no one would play.
It's a game, they call it a sim but likely, its just another clone of quake with normal looking guns
 
 
YNH
16:29 / 07.07.02
I think it would be cool if you had to take tests and get stuck with the job your scores reflect.

They're doing that, to some degree anyway. The Soldiers game, from what I can tell, is exactly that. You basically answer questions, prioritize behaviors, and make choices, and you're stuck with them. Make erroneous choices (in-game) and you're stuck being a bullet sponge. No offense to folks who want to be infantry in the first place.

Even in the FPS, you have to complete training scenarios to get access to weapons and/or equipment peculiar to a specialization.
 
 
Saint Keggers
03:21 / 08.07.02
Im waiting for a game to get so realistic that I dont get to join the army because I didnt pass the physical.
 
  
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