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Well, there have been games that could be described as ‘work’ for a number of years. Take the Championship Manager series. Effectively an exercise in management through spreadsheets, and yet one of the most popular PC titles around (in the UK, at least). I’m not sure how to answer that question, really. I don’t think that the two things are really comparable, as ‘play’, by it’s very definition, is something that the individual does because SHe enjoys it, whereas work undertaken for food is pretty much a necessary chore in life.
And before all that, pencil-and-paper RPGs often turned into exercises in budgeting and resource management. "Hmm, what are the relative tradeoffs between cost and encumbrance between these two polearms?" Computer RPGs are often worse.
What's the difference that means I'm prepared to organise my character's finances to the last gold piece, and yet am too scared to read my bank statements? It reminds me of when I got addicted to The Sims (non-online version of course) and would stay up until 3am making sure that my Sims got a proper night's sleep so they could get to work on time.
It's an interesting phenomenon, taking play very seriously and taking real life much less so. I think it may be the fact that the consequences of real life are, well, real; it makes dealing with them stressful, and so people try to avoid thinking about them entirely. In most cases, that's an illusion. For most of us, we'll survive, even if we make the odd wrong planning decision - we have friends, families, a welfare system. Having said that, maybe it's the fact that we will be able to survive that allows us the latitude to ignore the details.
Another point: games are very goal-orientated. There's something to aim at, championship wins, experience points, gold pieces, that you have to basically accept to start playing the game in the first place. But in life, I get the feeling that there are a lot of people like me without firm defined goals, so the impetus to act is lost. Why balance my chequebook? It's only money, money doesn't really matter when it comes down to it...
Maybe the solution would be to play yourself as a character who really cares about money. |
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