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Really not sure if this should be here, and really don't give a fuck.
Is there a propensity here then towards more or less rules in an RPG? I've got Over the Edge which just about does away with dice and relies on common sense, and then I've got Call of Cthulhu, which came about when RPGs were young and is quite, um, dice-centric. I've not played any White Wolf, though by all accounts, here and elsewhere, it's pretty good.
I recall a game called Torg that came out in the early 90's and the system relied on maths that I didn't even understand when I was in school. And things like Living Steel, where the damage charts took half an hour just to sort out one wound. Is this good or bad? Do you prefer lots of tables and charts, or a basic framework that leaves you the hell alone as far as creating the game? You can probably tell from the tone of this post which I prefer.
And, for what it's worth, if this belongs anywhere, it should be in Books, as RPGs are published in that format.
But Trijhaos' explanation of this thread's presence here is interesting too. Who really gets into character here? When you're playing, do you enforce a "no out of character dialogue" rule? Or is it a case of "Then I say this"? The group I'm with now are all ex-drama people, so our games become quite theatrical on occasion. At one point we were confronting our nemesis while our fighter was taking out the big smelly giant in another room. We'd entered into a bit of a dialogue with the guy, hoping to avoid pointlessly slaughtering him, when the fighter walks back into the room. To illustrate this, his player got up, went into the kitchen, grabbed a big knife and strolled nonchalantly back in, knife/sword dangling casually by his side, asking "Hey guys, what's going on?" This after our nemesis assured us that our friend was no longer of this earth. It was quite dramatic and humourous. But I guess you had to be there. What're your games like?
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