BARBELITH underground
 

Subcultural engagement for the 21st Century...
Barbelith is a new kind of community (find out more)...
You can login or register.


Collaborative RPG module

 
 
Captain Zoom
13:54 / 01.05.02
So here's my idea. I'm to be running a Call of Cthulhu campaign soon, and I thought it might be fun to come up with a suitably Lovecraftian storyline and sequence of events collaboratively (is that a word?). If you're interested, I'll post a breakdown of how the scenes should be set up and all that. In the tradition of the Hong Kong movie and Morrison Moore et al., I think it'd be fun if it was just random encounter after random encounter. Though keep in mind that the characters can't run into Cthulhu every single time. Let me worry about tying it all together. I am the GM after all. Oh, the setting is modern day, somewhere in the U.S. I'm taking inspiration from The Invisibles, I want it to be suitably weird and a little surrealistic.

I'll post the format for COC adventures a little later. I gotta go to work now.

Zoom.
 
 
grant
14:46 / 01.05.02
My best (actually played) CoC adventure was basically wrapped around pedophilia: a cultist was kidnapping kids and turning them into Deep Ones in a ritual which involved... unspeakable things.
Everything radiated out of that. Once the party followed the clues and penetrated into the storm sewers of Palm Beach county (getting attacked by tiny fish-humans in waist-deep water), they were totally primed for terror and disgust.

Oh, and I used a Rupert Brooke poem, called "Song of the Beasts" as a hint found in a library:
11. The Song of the Beasts

(Sung, on one night, in the cities, in the darkness.)


COME away! Come away!
Ye are sober and dull through the common day,
But now it is night!
It is shameful night, and God is asleep!
(Have you not felt the quick fires that creep 5
Through the hungry flesh, and the lust of delight,
And hot secrets of dreams that day cannot say?).
The house is dumb;
The night calls out to you.—Come, ah, come!
Down the dim stairs, through the creaking door, 10
Naked, crawling on hands and feet
—It is meet! it is meet!
Ye are men no longer, but less and more,
Beast and God.… Down the lampless street,
By little black ways, and secret places, 15
In the darkness and mire,
Faint laughter around, and evil faces
By the star-glint seen—ah! follow with us!
For the darkness whispers a blind desire,
And the fingers of night are amorous.… 20
Keep close as we speed,
Though mad whispers woo you, and hot hands cling,
And the touch and the smell of bare flesh sting,
Soft flank by your flank, and side brushing side—
To-night never heed! 25
Unswerving and silent follow with me,
Till the city ends sheer,
And the crook’d lanes open wide,
Out of the voices of night,
Beyond lust and fear, 30
To the level waters of moonlight,
To the level waters, quiet and clear,
To the black unresting plains of the calling sea.
 
 
grant
14:48 / 01.05.02
Thus: 8-year-old Deep Ones rising up from sewers under a library, where wet footprints lead investigators to a book open to the sodden poem cited above.

Add your own psychotic marginalia and underlining.
 
 
invisible_al
09:13 / 02.05.02
The Wasteland and The Hollow Men were some poems that my GM used as inspiration for his Mage game. The land was sick and needed a rebirth and the like.
Cue shambling homeless people who were sacks of skin filled with spiders, cockroaches and beetles. When the were talking to us a crawly would crawl out of their mouth and then back in.
Scared the shit out of us as when we shot, blasted etc them they burst...ewww in a word.

Oh you definately need mad people connected to Hastur calling the players to his homeland. Delta Green: Countdown has a section called the Hastur Mythos with a wonderful way of infecting one of the players with a piece of Carcosa, a town that hastur absorbed and adding more and more disjointed experiences until reality fracture around them and they fall through.
Some wonderful scenes like in the middle of a gunfight this one player sees a line a singing children weaving their way between the battle.

Its a good example of having a bunch of themes and visual images connected with them that you constantly refer back to. My GM had a list of words, smells, feelings, visual cues he taped to the back of his screen to keep throwing into his descriptions. In the Hastur mythos, they keep throwing images of victorian/edwardian rooms with red velvet wallpaper, ornate couches, red drapes on the walls etc at the player in question.

Just some random ideas. Oh you'll need a cool soundtrack as well :-)
 
 
deja_vroom
13:16 / 02.05.02
I have your soundtrack. Just give me 30 minutes.
 
 
the Fool
23:09 / 02.05.02
CoC games always need a bizarre murder/disembowelment/dismemberment to spice things up. Always found in some odd place. The leftovers of a human sacrifice ritual to the dark mother Shub Niggurath, a bathtub filled with intestines and blood. In a run down appartment building on the bad side of town. All those murders and not a sound was heard, by anyone.
 
 
The Monkey
05:46 / 03.05.02
I know almost nothing about CoC as a system, but it seems from description to be a very noir-ish set atop the Lovecraft references.
It's an odd tie-in, but have you considered where you want your players to be? Some common tropes seem to be undergroud, sewers, swamps, and a sort of Gothic feel...perhaps it would be interesting to graft these tropes to a more confusing environment. Oddly enough coming to the thought by way of Agatha Christie, Victorian horror ficton, and Casablanca, Egypt would seem to be a great locale, especially with the massive catacomb and sewer system underneath Alexandria (and they still haven't found Alexander of Macedon's tomb, although it's supposed down there somewhere), the mythological system routed on the battle between the Sun and the older forces of primordial chaos, the potential for both the familiar and Western and the unfamiliar.... And, of course, the brighter the sunlight, the deeper the shadows (cue spooky Scooby-Doo/theramon music here)....
So imagine a bunch of non-natives drawn to the region investigating kidnappings (in grant's vein), having to cope not only with the Old Ones and their minions, but culture shock, general suspicion of foreigners, the institutionalisation of small-money corruption (baksheesh), and all of the mundane (and not so mundane) forces that could be used to conceal a dark occult conspiracy....
 
 
the Fool
05:51 / 03.05.02
I just thought of Blue Velvet. There they only find an ear. They don't even know if its a murder. No body, no blood. Just a small doorway to something more horrible...
 
 
rizla mission
14:13 / 03.05.02
The concept of 'proto-shoggoths' eg. smaller, genetically altered ones which can, to a limited extent, imitate humans. A bit like the bugs in that movie .. what was it .. 'Mimic'? Only gooier and scarier and more insanity inducing.

The key to intense paranioa in any modern day Cthulhu story I think. Introduce the concept, even if there are none of them around..
 
 
Knight's Move
14:52 / 03.05.02
This is a great idea. I'll return soon, but bear in mind if you have Hastur the King in Yellow is a great choice (book by Robert W. Chambers) it has a fantastically weird play that sends you mad if you read more than the opening act. He calls out to poets, dreamers, and visionairies and there is (according to the first story) a lost dynasty of which the surviving descendant is in America and he has followers. A whole crazy force out there, carrying guns, and waiting for the stars to be right.
 
 
deja_vroom
15:31 / 03.05.02
Ok, so it look a little bit longer than I expected. But search no more, Zoom. Your creepy soundtrack is here.
The belgium guys produce the eeriest lovecrafty sound I've ever had the horror to find. They're Univers Zero and are openly influenced by old H.P. (They even have a track caled "The Music Of Erich Zann").
So, without further babbling, I give you:

Univers Zero - Carabosse;
and
Univers Zero - Triomphe Des Mouches; (this one will be available in more 15 minutes, ok? And in this one you can even hear the naga humming their imemorial rituals.... it's awsome!)
 
 
cusm
20:38 / 03.05.02
I know its a life from the Evil Dead, but its such a great gag for CoC I had to mention it.

Players find among the articles of the dead professor an old reel to reel player. When they play the tape, the prof's voice talks about some ancient text he is translating until... "The following incantation has no english translation, so I will simply include it as written. KlahTo NauRama XisYa..." Drone on until players panic and shut it off, or until Bad Things happen.
 
 
Captain Zoom
21:38 / 03.05.02
Awesome. This is all perfect. I think I'm starting on Sunday night, so I'll put a bunch of this to use. You guys are mean to players, and that's just good.

Zoom.
 
 
grant
13:37 / 06.05.02
If you use the poem, make one of the investigators read it aloud....
 
 
invisible_al
22:02 / 15.05.02
Just wondering Zoom how's it going? Half he cool stuff in the longer running games I've been in (far too few) has been the evolution of stuff over time...now you don't get that so much in CoC but you know what I mean.
Anyone started to get..you know..twitchy IC :-)
 
 
Captain Zoom
18:07 / 20.05.02
It's going quite well. When I started off, I ended up using a short pre-written adventure, just to ease my players into it. These are people whose only exposure to RPGs was D&D and Star Wars, so I wanted them to get the feel for the game without committing to a longer-than-one-evening scenario. I'm off to do a bit more tonight and I think I'll start them into my own campaign, which, though not completely thought through, will have them investigating what seems to be a relatively benign new age cult. Kind of derivative, I know, but it's all got to start somewhere. I am absolutely using cusm's Evil Dead idea tonight. It'll be the catalyst for the whole thing, though no one will know that until much much later. I'm going to use the tape recording and then not do anything with it for a few sessions and just let them think something's going to happen for a bit, and of course spring it on them when they start to relax. Anyway, gotta go, got's some notes and planning to do.

Zoom.
 
  
Add Your Reply