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Here's my take: Doom, Quake, etc., are, on their own merits, conductors of negative energy, though more often than not the totems that the energy is being displaced onto appear to be avatars of dark forces. This, of course, like in life, is an illusion: on their own merits they are merely aggressive pieces of code, servitors, really, that have been created by the programmers to impede your progress and farm your own aggressive tendencies. Since there is an adrenaline high that accompanies such a release of negative energies, accompanied by the synaesthetic sense of vertigo and motion you experience, despite that you're sitting at the desk or on your couch, all contribute to the charging of a sigil that you may not be aware of, and that the programmers themselves are unaware of, but is present nevertheless. Fortunately, many of these games also have hack, patch and WAD editors available online that allow you to alter the appearance of your "enemies," the scenery, and even the layout of the mazes you run around in. I've seen patches that turn Doom into anti-DEA propaganda machines with Cypress Hill soundtracks, and others that turn the aliens in Marathon into Power Rangers and Barney. Mac-users can d/l a program called ResEdit which allows you to reach inside the programming and alter images to one's preferences. Imagine what an imaginative, magickally-minded hacker could do with the concept of fighting avatars of the maya in an environment that will fire a electronic sigil into the universe. Any ideas? |
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