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Your ideas for non-controlled experiments--repeating a spell to see how often it works, having the board keep diaries--are interesting, and I hope that they bear fruit for you. But I was interested in talking about how a rigorously controlled, double-blind test of your magical practices might be constructed.
Gypt is right that it’s very hard to run such an experiment, but devising one should be an interesting intellectual exercise.
Maybe if we were to start by cataloguing general magical effects that seem to work reliably, we could come up with a specific, perceptable result that could be objectively measured. For example, if the people on the board find that their performance in tasks can be boosted by charging glyphs, perhaps we could set out to measure the effect that studying a charged glyph has on playing video games.
Here’s a rough idea of how such a study might be conducted. No doubt my notions of how magic works will strike some of the members of the board as naive. In light of your greater experience in the field, could you please suggest how the experiment might be improved without compromising the objectivity of the study?
An competent magician would construct a large number of glyphs for the purpose of improving video game skills and charge them. These glyphs and a number of uncharged, meaningless symbols on paper would be passed to a disinterested third party, who would put them into a random numerical order, noting which are glyphs and which are placebos. The numbered symbols would then be passed on to the researcher, who would not know which are which. The researcher would have subjects study a symbol after playing a game, then play again, and measure their improvement. After accumulating a significant amount of data, the researcher would find out from the third party which symbols are which, then analyze the results statistically to determine if the glyphs really did boost the subjects’ performance more than the placebos did. |
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