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Abydos
People in the know keep telling me that if your traditional art skills and imagination are strong enough, you can get a foot in the door at the 2D design level and then learn all the big grown-up technical stuff as you go along. Apparently, people who know the software are two a penny, but not all of them have the creative edge; it's harder to teach them to be artistic than it is to teach modelling, rendering, animation, coding, whatever to someone who's already got it.
That's what I'm banking on anyway! I've had some promising feedback so far, so maybe there's some truth in it.
It's worth keeping an eye out for free demos; digital art magazines sometimes give them away free. You can download a thirty day demo of Lightwave which I'm yet to get stuck into but is supposed to be damn fine.
There's a good industry magazine on sale in the UK called 3D World; don't know if you can get it over there, but it's full of ads - development companies, recruitment agencies. Well worth a look.
And that's all I can tell you for now.
Best of luck,
Nelson |
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