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I can't imagine adding it would be a serious problem, because it's not like mediums in a Victorian story are munchkinizable pyrokinetics.
I would suggest avoiding blatantly useful psychic abilities such as some sort of danger sense or telepathy, but I wouldn't think something on the order of a Seance or Medium skill would be too damaging. (I was about to add Psychometry as harmless, but that does make sitting room murder mysteries less fun if the murder weapon's around.) Unreliable information/misinformation which requires time, setting (maybe it only works at "haunted" locales), other people (perhaps they must be "believers" as well), et cetera.
That, perhaps with the addition of the boilerplate RPG text that I see when precognition comes up ("Is this the future which need be or is it one possible outcome?"). Or maybe that's not even necessary if the medium will only be talking to the departed through automatic writing... the dead don't have to know the future any better than the rest of us.
I say go for it, or your players lose out on too many Victorian haunted house stories.
PS - Nick's idea is valid, but I have a personal dislike of having NPCs upstaging PCs. But then, a PC who can Medium might try to do it every story, if there aren't pretty strict limits on when it can be useful... not every story should be a haunted house story.
[ 03-10-2001: Message edited by: doubting thomas ] |
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