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Thank's for the links, Rothkoid.
I'm not sure what my opinion of Zork, text adventure is in this context - where does the line between non-linear fiction stop and a "game" begin. I have, the maybe deluded, opinion, that the author needs to keep a certain amount of reader passivity in his work, to inject meaning and such, but then again, maybe that's just a fantasy of control.
Been also thinking recently about the potential of the web as a vehicle for found media - literature verite(?!??!) - and I think that trends in the media have tended to bear a fascination with this kind of thing out - Blair Witch, the AI webgame, Danielewski's House of Leaves.
I don't know if anyone has used this in a fictional sense yet, I'd be delighted if someone could inform me if anyone has. |
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