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Silent Hill: The Movie

 
 
Molly Shortcake
02:50 / 23.11.01
I'm just going to cut to the chase on this one, this game fucked me up bad. Lost Hiway meets an Italian horror flick.

From the initial bathroom sequence I knew it was going to be horrible. I swore something was hiding around every corner. Claustraphobia set in, even in the city streets.....and those creatures, my God. My temples were on fire the entire time, basically, I felt like I was tripping. This game redefines ambience.

After several hours I decided to turn the game off. I was completely drained emotionally and physically. I felt like I had personally experienced half the things that went on in the game. I left the TV on and listened to the static for several hours, laying on the floor, empty. I didn't recover until the next evening. The game actually made me ill. (If this sounds like John Dudacks review from EGM last month, well, he took the words right out of my mouth.)

You probably think I'm a freak or easily shaken, nuh-uh. I'm one of the most desensitized people you'll ever meet. One of my friends won't play the game unless people are over (who sometimes LEAVE) another won't play the game again because he can't emotionally deal with the hospital level. There are hundreds of similar testimonials floating around the net.

Play this one at night, alone in the dark, with the surround sound pumped up, I dare you.

http://www.planetps2.com/features/reviews/2001/silenthill2/
 
 
Pin
07:07 / 27.11.01
QUESTION: THough I have never payed the original (other then the demo that came with Metal Gear Solid), how do they get away with making the guy go back to the same town the first one was set in? I know there's a letter from his wife, and no spoilers...

Actually, that kinda makes the question impossible to answer, doesn't it?
 
 
The Strobe
22:05 / 27.11.01
I think you'll find... it's a different guy.

Same town. Different guy.

Shit, I'm seriously considering buying a PS2. A couple of surprisingly decent games, and DVD playback are tempting me. Bummer. Persuade/Disuade?
 
 
Bear
05:44 / 28.11.01
I've got one, at the start I kinda regreted it but there are more and more good games coming out... Grand Theft Auto III is one of the best games i've played (the fun factor is huge)... Half Life is nearly out, Deus Ex, and DVD playback (which I've had no problems with) - You can get a PS2 for £200 now...

I played the first Silent Hill but it kinda bored me, but I think i'll give the new one a go, your review kinda sold it...
 
 
Pin
08:48 / 28.11.01
Yes, thank you for clearing up the whole "identity of character thing for me... "

And I'm probablly going to get on in the new year, simply because it's not much more then a DVD player, and you can play cool games on it.
 
 
Pin
15:09 / 28.11.01
It has also just occured to me that this is also the game Shadowman oculd have been if it hadn't been scuppered by an inability on the part of the developer to think beyond Tomb Radier.
 
 
Molly Shortcake
17:27 / 28.11.01
Never played the first silent Hill, apparently it isn't all that different than the first. This is no action game, it's all atmosphere. The immersion is deafining and disquieting.
 
 
The Return Of Rothkoid
12:13 / 01.01.06
I'm just wondering: has anybody looked at the site for the upcoming Silent Hill movie? I know Videodrome went on-set a couple of months ago, and says that the director's pushing to keep it as true-to-the-game as possible, in terms of horribly fucked-up atmosphere.

April 21. Mmm...
 
 
Krug
13:16 / 01.01.06
The teaser sure seems to be very game inspired and is well intentioned if worthless like all teasers.
 
 
CameronStewart
17:02 / 01.01.06
In that teaser, all the names listed in the credits are gibberish (e.g Directed by ffsdg kmdhhsuffv)....why is that?
 
 
Spatula Clarke
22:40 / 01.01.06
Bent and distorted signals are part of the SH atmosphere - I'd guess it's tapping into that. The trailer's promising, if nothing else. The murky, filthy filter applied to it is total SH. Pale, washed out, two-tone colour schemes, quick glimpse of an indistinct body horror fleshmass, what could be a couple of shuffling nursefreaks... Yeah. Promising. Whoever stuck that 40 second sequence together understands the games' visual cues, at least.

There's an interview with the writer here.
 
 
netbanshee
21:56 / 02.01.06
Roger Avary had some updates going on his site for a while back but cut it short before he'd catch flack for it. Well maybe he did since his site was in a "down phase" so to speak. That article is showing some promise though.

If the trailer is any indication of the movie production, I think it will be a treat. I'm just hoping the texture, mood and atmosphere will remain intact. If it comes off to slick, it'll miss the mark.
 
 
The Return Of Rothkoid
01:42 / 22.01.06
The actual trailer's up, via Chud. Has anybody seen it and would like to comment? It's pretty good - there's shots of the nurses, and snow-that-becomes-ash. The ending music is taken from the game, so... interesting. I know the composer for the games is working on the film, so it should be pretty close to the franchise - wasn't he the producer of the last installment?

Anyway. Sean Bean to the rescue? That bit seems a bit strange to me.
 
 
Triplets
09:43 / 22.01.06
They seem to be blending Silent Hill's 1 and 2 it seems. You got your cultists burning a girl alive and keeping her from dying so her torturous unexistence will summon the other half of an interdimensional rapegod. You've got your little girl being taken back to Silent Hill. You've also got yer male-protagonist, who looks a bit like James, trying to search for his wife.

Oh, and Pyramid Head.

So it looks like they're trying to go for "Silent Hill's Greatest Hits" in the stuff they're cramming in there.

The art direction for this looks well top, lots of far-shot deso/isolation in the fog. Weird angles. Creepy things coming to get you.

Good things:

Foggy Silent Hill
Cybil the Motocop (yes!)
Dark Silent Hill with the chains and the hurty and the half-alive people fused into the arrrrrcchitectureeeee.

Bad things:
Can they slam the two games together and still have it hang together coherently? The first game was a total Lovecraftian horror tale set around this horrible cult. The second is a game of externalised internal horror and ultimate redemption (if you can stop punishing yourself).

Oh, and that side-shot of that car hitting Alessa who blatantly looks like a ghost. Sweet christ, talk about your crimes against ambiguity and, y'know, tension. That would've been far better shot entirely from inside the car leaving it unclear if they did just hit someone.

Also good thing:

Radio crrraccckklleeee.

Looking forward to this one.
 
 
Just Add Water
16:22 / 22.01.06
Trailer

Didn't Silent Hill 3 tie the first two games together anyway?
Even though both take place in Silent Hill, the protagonists enter from different directions, and they never share geography, as far as I can remember.

We've only played 1 and 2, 3 and 4 are still sitting on the shelf, they're kind of hard to play with straightjackets on, but this is how I understand it.
 
 
semioticrobotic
21:45 / 23.04.06
Well, just got back.

I've no experience with the Silent Hill franchise outside the film I just saw. Now, I don't want any more experience with said franchise.

For the kind of film it is (or is supposed to be), I guess it's entertaining. I wouldn't really call it "scary." The dialogue is laughable, the music is contrived, the shots are stressful and confusing. But the aesthetic is interesting, and at times I got the "videogame" vibe (I'm thinking of the scene in which Rose must jump from platform to platform to reach her goal). I went with a friend and fan of the games, and he seemed to think the film captured the game's "feel" fairly well.

Was anyone else as bored as I this weekend?
 
 
netbanshee
23:56 / 23.04.06
I got to see this Friday night and felt that it was a decent attempt at committing some of the experiences in Silent Hill to film. That said, I don't think I would say that the film was successful. Successful as a video game movie, sure, but not more than that.

I do want to admit quite readily that I wouldn't quite know how to go about writing a screenplay for such an animal, especially when trying to approach the back story, cult, etc. Sticking to a rendition of Silent Hill 2 would probably given the best source material but would cut any ability to go back and explore cult activity, etc. in follow-up films since it would come from left-field. On top of that, so many things about the game can only truly take place in an interactive environment and the need to be subtle and reach an audience simultaneously would be lost.

Though it would never happen, Silent Hill deserves the type of approach someone like David Lynch exhibits. Then the lost feeling you get isn't problematic since it's a deliberate choice of the film-maker and becomes a useful element to explore other themes.

To move onto some bits I liked, I think that the visualizations were exactly what I was hoping for. The world transitions that took place were well-done and paralleled similar experiences from the game. Pyramid Head was hulking and fantastic. I can't express how satisfying it is to see him go about doling out the pain. I wish he was given more screen time and a chance to interact with the story in a wider sense.

I also enjoyed some of the nods Gans gave the game... the camera observing the lead character as it did in the beginning of SH1, collecting items and artifacts, traversing the steel girders as Bryan had mentioned...

Other than satisfying certain game fan criteria though, the narrative was pretty confusing and heavy-handed. The architect-esque (referring to Matrix Reloaded here) cut to explain back-story certainly didn't help the movie out any. The acting was pretty flat overall with some moments that weren't too bad but never redeeming. Having to explain things, though obviously necessary, might have been better explored with some "research" in the beginning and having it come together progressively over the 120 minutes.

If you're a fan of the game, then you're already planning on seeing this I imagine. It'd be hard to hold back such a curiosity. So I'd say it's worth entrance fee for fans but will be less of a draw for those who are unfamiliar.

Bryan > Please, please check out the game series though. SH2, then SH1 if so inclined. It's perhaps one of the more profound experiences I've had on a console and should not be missed. A bit of patience and it just starts coming together. I feel that many things about the series are superior to what's found in Resident Evil, though they definitely are different games. On top of this, you wouldn't want to approach RE4 with any of the movie's frame work, would you?
 
 
semioticrobotic
01:09 / 24.04.06
I feel that many things about the series are superior to what's found in Resident Evil, though they definitely are different games. On top of this, you wouldn't want to approach RE4 with any of the movie's frame work, would you?

Duly noted, banshee. Duly noted. I really should know better than to judge the original based on its translation across media. I'm usually one of the first to say "The book was way better," after all. It was pretty irrational of me to write off an entire multi-game franchise based on a two-hour film. I really did enjoy myself this afternoon; I arrived with few serious expectations and left feeling entertained.

And as I watched the first "labyrinth" scene -- when Rose descends the staircase into a maze of rusty, clanking chain link fences, I thought This would totally make a sweet level.
 
 
STOATIE LIEKS CHOCOLATE MILK
01:11 / 24.04.06
I'm thinking of the scene in which Rose must jump from platform to platform to reach her goal

You do know they're not platform games, right?
 
 
semioticrobotic
01:18 / 24.04.06
I assumed they weren't platformers in the Mario Bros. sense of the term. I suppose I meant more so that I could imagine similar videogame situations, in which a player must navigate somewhat treacherous terrain skillfuly.
 
 
netbanshee
02:48 / 24.04.06
Many of the environments are definitely lifted from the game. To expand further, the game borrows places, coloring, movement, texture and elements from Jacob's Ladder. That film had major influence on the game creators and you'll find similarities throughout.

In fact, I'd like to say that Jacob's Ladder would have been a major source for me if I was making Silent Hill into a movie since I feel it's a pretty successful exploration of many of the same themes. You'll also find many of Hellraiser's ideas helpful too... Demons to some, Angels to others / Further reaches of experience / Letting go of things. If Avary and Gans had constructed the film in a way that invested the audience emotionally in these places, it probably would have been much better.
 
 
semioticrobotic
03:06 / 24.04.06
When we got our first look at foggy, sooty Silent Hill, it reminded me immediately of Centralia, a town in my home state. Reading about the film later, I discovered that Centralia was indeed Avary's inspiration.

Underground coal fires have been burning beneath the town for decades, veiling parts of it and surrounding areas in a low-lying fog. I have never been inside Centralia, but have driven past it. "Spooky" is putting it lightly.
 
 
Henningjohnathan
18:41 / 25.04.06
A lot of reviewers are saying that they couldn't understand what was going on in the movie, but I think that they were just being willfully stupid or are just too used to movie's flat out telling you everything. My complaint was that there was too much exposition near the end about what HAPPENED rather than what IS happening.

To me, the story was pretty straightforward BUT left out a full explanation so that there would still be some mystery. I found the character of the girl, Alessa, to be similar to Samara in THE RING. Was her father a demon? is this really the Apocalypse and did Rose just unleash the devil on the world? Is the road to Hell paved with good intentions?
 
 
Evil Scientist
07:29 / 26.04.06
I found the character of the girl, Alessa, to be similar to Samara in THE RING. Was her father a demon? is this really the Apocalypse and did Rose just unleash the devil on the world? Is the road to Hell paved with good intentions?

Silent Hill pre-dates Ring AFAIK, and creepy supernatural children is something of a convention.

As far as I am aware, Alessa's father was human (although the film says nothing either way about that). It was only once she'd been burnt nearly to death that The Dark supplied her with the power to take her revenge.

Not sure if Rose unleashed the apocalypse, but she certainly allowed The Dark a shot at getting out of Silent Hill where, one presumes, it's been trapped by the deal with Alessa.

Paved with good intentions and curiousity (Rose's kid opening her eyes at the end and getting possessed).
 
 
Lama glama
09:41 / 26.04.06
The acting was flat, the script was laughable and some of the effects were poor. I did quite enjoy some of the character designs, such as that creature with the big, er..triangle for a head. For some reason though, I found myself strangely affected by everything and eventually started digging through some photographs of Centralia. The church there looks extremely like the one featured in the movie, albeit a bit smaller. If you can find an image (pictures of Centralia seem to come and go from the internet at an alarming rate) it's worth the effort.
 
 
lord nuneaton savage
10:13 / 26.04.06
I enjoyed it I suppose, but it really wasn't very scary, was it? The design was fabulous; the creatures looked great (especially Triangle-for-a-head-dude), the sound was just right and the sets were very effective, but it didn't deliver on any level apart from the purely aesthetic.

It reminded me of the Italian Giallo movies of the 70s and 80s (The Beyond, Suspira etc) but it lacked the cruelty and the sense that anything could happen that those films tend to have in spades.

It was all too obvious. There was no sense of build up. The monstroum just hurled themselves at the main characters which deflated all the tension that the film could've had.

Overall: Some nice bits, but I imagine if I watched it again I'd be bored witless.
 
 
Henningjohnathan
18:50 / 26.04.06
Silent Hill pre-dates Ring AFAIK, and creepy supernatural children is something of a convention.
Does the SILENT HILL game predate J-Horror in film?

Would you guys consider it to be in the J-Horror genre? Also has anyone seen the French film HOUSE OF VOICES. I thought there were some interesting similarities AND that HOUSE OF VOICES seemed to be incorporating some of the J-Horror feeling with haunting movies like THE OTHERS.
 
 
netbanshee
19:44 / 26.04.06
It looks like Silent Hill came out in the US Feb '99 while Ringu was out around the same time the year prior in Japan. So it looks like they might have been on the same vibe, but I don't think game producers would be able to draw much from a film that was out just a year before release.
 
 
All Acting Regiment
00:53 / 04.05.06
Do I need to say SPOILER FUCKING ERS?







If not then I look a bit silly.




But yeah.

The problem that I see with a lot of games adaptations is that people will generally want to see their favourite monsters, big screen-size (is that a fair comment?)..the problem is that while complying with this, you're also breaking the "keep it in the dark" rule. I thought the little burned goblins at the start were fucking nasty, they really did rate highly on my scare-o-meter and yeah, I did look away from the screen when they opened their eyes and screamed.

However, when the policewoman had the gunfight with the staggering femme monster, that creature lost all it's scariness as soon as it came out of the fog and the distance. PyramidHead's Pyramidal Head is a good design feature but the big swords didn't work for me because we know that they're physically too big. I know he's a demon but the silliness of the swords really took away from the freakiness of the head.

I thought the nurses failed to some extent because of the whole attempt to make them look sexual, specifically in a completely unsubtle, FHM, "oh look hot nurses" style, cleavages and all. It just looked tacky as did the obvious "for the lads" soft porno moments with the two female leads.

Didn't like the "oh look woman is skinned", "oh look woman is melted", "oh look woman is quartered by barbed wire" bits at all. Ridiculously over the top, even cartoonish, and stopped any real scariness. That's not to say that I want to see women killed in more realistic ways. What I want to see is, should there be brutal violence in a film, that such violence against people and animals is treated as a nasty, traumatic thing that matters for more than a few second's cursory slashwank, because that's what it is. Seriously, the minute the blood started splashing ruined the frightening atmosphere and forced the film into the realm of, er, "dark fantasy" rather than anything genuinely scary/transgressive which is annoying because it really could have been something special.

Also, the shot at the begining with the waterfall where we see hell via cheesy 3D Studio camera swoop. Needless. Irritating. Every book on 3D Graphics/CGI says on the first page "Don't move the camera all over the place just because it's no longer a physical object and you can". Destroys any illusion of reality because we know that in the real world a movie camera couldn't move like that. The waterfall alone was hellish enough and could have acted as a precursor to any later hell imagery.

Sharon's drawings didn't look like kid's drawings. Kids don't crack out the black and red crayons when they're trying to draw nasties, it's Goths that do that. Okay, so she said "I didn't draw them" but, well...if it was a demon trying to fuck shit up would they draw in an average broody teenager way or would they do something wicked and tricksy and draw like a kid?

I liked how the witch-burners were shown as genuinely malicious, as opposed to the zomboid/mindless monsters who were just following instinct. However, the woman leading the cult was a bit amiss. Real witch burnings were to do with an all-male, ignorant priesthood terrified of women's magical bodies- magical in the sense that they could survive menstruation and produce children. That's what all the "she is a devil" talk was really about.

Had I been given control of the film, I would just have an isolated religious community living in a ghost town (caused by coal fire etc) haunted by just those goblin things from the begining. More could have been done with them. Keep the mist, keep the ash fog, all the time- those shots were really menacing. Just have people dissapearing, with just the noises (which were excellent btw). Keep the monsters in the dark or in the distance until the money shot.
 
 
The Return Of Rothkoid
03:12 / 05.05.06
I thought the nurses failed to some extent because of the whole attempt to make them look sexual, specifically in a completely unsubtle, FHM, "oh look hot nurses" style, cleavages and all. It just looked tacky as did the obvious "for the lads" soft porno moments with the two female leads.

Have you played the games, Legba? There's a pretty sexual element to the nurses that you run across through some of the games - particularly the second, where sexuality is kind of a big part of the story. More skirts than cleavage, I suppose, but then I didn't notice all that much as I spent most of the time I was near them attempting to avoid being bludgeoned to death with pipes.

From what I've seen of the film (and the bastarding thing doesn't open here in Oz until August) it's pretty true to the game, at least visually.
 
 
Triplets
06:36 / 05.05.06
Had I been given control of the film

Oh, look, it's criticism's younger brother.
 
  
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