BARBELITH underground
 

Subcultural engagement for the 21st Century...
Barbelith is a new kind of community (find out more)...
You can login or register.


Comics Theory.

 
 
moriarty
17:36 / 13.03.02
Something I've been meaning to bring up for the longest time.

I spend an awful lot of time reading comics, all kinds of comics, from political cartoons to gag cartoons, from comic strip serials to comic books. I pore over them largely to learn from them and apply those lessons to my own work. This results in many hours of thinking about such things as thought bubbles, pacing, silence in comics, simplicity in drawing, and all sorts of other fun stuff.

I know a few of these topics have come up the odd time, but I don't think they've ever been explored properly.

I'll get the ball rolling.

Silence in comics.

Someone once wrote a post in which they said that silent comics weren't really comics. I meant to reply, but it slipped my mind. A conversation with some friends about the current crop of Widescreen comics made me think about how certain people I know dislike that style of comics because there's no sound. What's a big action spectacle without the sound?

After thinking of various ways that sound could be utilized in comics, it dawned on me that this silence should be used to comics advantage, rather than seeing it as a stumbling block. Many of my favourite comics use silence at appropriate points to affect pacing and mood. Very rarely is silence used in TV and movies, and even when used there is still usually movement of some sort. Paintings and illustrations are usually not narratives. If silence is described in the written word, you still have to read a description of the silence, thereby interrupting the silence itself. Music can, and does, have pauses, but that usually just makes an absence of music. Comics, because of their dual nature of writing and drawing, can have a narrative that has a pause which still transmits information, via the drawing, while evoking a quiet that I can't find the equivalent to in other mediums.

This isn't to say that the other mediums are inferior or can't use silence in their own way, just that comics do it in such a way that an almost perfect stillness is created.

Simplicity in drawing.

I draw fairly realistically. I've studied anatomy, perspective, etc. It usually takes me at least 8 hours to finish a page. And I have a large amount of friends that can draw circles around me, comic-wise.

Cartooning has always seemed like one of the most accessible of mediums. Sometimes a simple drawing can evoke more emotion then an accurate representation of what's being depicted. Comics history tends to prove this correct. Many of the most popular and significant comics were drawn in a simple manner. The two most influential cartoonists of the last half of the 20th century (Jack Kirby and Charles Schulz) drew in styles that allowed them to put their work out at record pace.

I know that this has been dealt with by Scott McCloud, but I'm bringing it up because I'm finding that I'm learning more from my friends, people who know nothing about the craft of comics, and children, who know nothing about "art".

Other comics.

I understand why this board deals primarily with modern comic books, since these are invariably the works that the majority of us have easy access to, thereby making it common ground. However, I'd like to hear what anyone has to say on the topics of political cartoons, comic strips, gag cartoons, even manga and woodcut comics. Basically, anything that doesn't fit the standard set in North America. Manga, for example, tends to come out weekly, and has a definite end. Euro-comics often come out in albums, and are kept perpetually in print. How do these aspects effect the reading of these comics?

Words and Pictures

On this board there is a large bias towards writing over art on comic books. I don't mean this in a bad way at all, just a statement of fact. In contrast, I regularly visit an illustration based message board, and they almost never talk about individual writers. It's always about the art.

My own bias is towards those comics that have a cartoonist at the helm, namely someone who both writes and draws. In a way, these people often don't separate the tasks. The work they do becomes "cartooning", and the writing can't be separated from the art. Individuals who write as they draw include Clowes, Ware and Schulz.

Although many of my favourite comics have a writer/artist team, and often times that team can become almost like one person, I feel that there's something missing in the work that other comics done by one creator possess.

Truly popular comics

I remember various members of Barbelith saying that comics readers are too easy to please and have no time for criticsm. For this particular comic reader, my acceptance of even bad comics largely comes because I can find something positive in almost any comic. Take Bazooka Joe, for instance. I find it fascinating that this comic has probably been read by more people than any superhero comic.

In addition to Bazooka Joe, I have a fascination with Jack Chick, comic strips and Archie comics, all for the same reason. The comics community largely ignores these comics, though their circulation and, in some cases, their high public exposure are the envy of regular comic books. It amuses me that people think that selling 150,000 copies of the New X-Men is a great step forward for the medium, when many comic strips enters more than half the homes in North America.

Sorry about the length, but I always get carried away by comics theory. obviously these views are still something I'm constantly reconsidering, so any input would be great.

[ 13-03-2002: Message edited by: moriarty ]
 
 
Matthew Fluxington
17:46 / 13.03.02
Gosh, I don't know where to start --- other than by saying a) I really wish you could meet my beginning-cartoonist best friend, talk to her. or marry her. whatever. and b) you should re-edit that and submit it for the Barbelith webzine.

I'll write more substantially a bit later on.
 
 
moriarty
17:49 / 13.03.02
Gee, thanks Flux. I think it's a little too out of control for the Webzine, though. Maybe just one of those topics, explored in-depth, would be fun. Oh, I can go for hours.

On a side note, I once proposed a Zine article about the history of Bazooka Joe to Tom, and he accepted. Never could find enough information, though. Maybe I'll try again.
 
 
kid coagulant
17:55 / 13.03.02
This is a good topic, and there's lots to talk about here. Need to think about it some, but we could eventually discuss the internet as a medium for comics, the software used for it, the use of animation, or the blending of animation w/ the comic panel, etc.
 
 
Matthew Fluxington
18:14 / 13.03.02
A lot of what yr writing here are things that I've been thinking about a lot - particularly simplicity in drawing, and how a single creator vs. a creative team dynamics work...

My best friend has recently made a firm commitment to becoming a cartoonist, and I have a great deal of faith in her as a writer and as an artist - but she is just starting out, and is still figuring out exactly how she'd like to have her comics turn out. She's re-learning how to draw (like myself, she's been doing photography for the past few years, putting drawing on the backburner), and figuring out what style of drawing would best suit the different story ideas that she has in mind.

Something that we're considering is taking on one large project that she has in mind as a team effort, and we're both working towards builing up our skills so we can eventually work on that story in a way that she's happy and confident about.

One thing that we're both learning simultaneously is that the more we simplify our own art, the more fluid and natural it looks. We become a lot more confident in our abilities as storytellers, as well.

I'm not sure how to describe her style - some bits of it are like a very feminine version of Chester Brown; and sometimes you can see a bit of that Paul Dini style, but a lot more rough. It's a very girly, feminine style, and it suits her subject matter very well.

Me, I draw a lot tighter, and it's something I'm trying very hard to shake - I guess my own drawing style is a bit like Philip Bond in a strictly surface way. My art tends to be very stiff, and I lack a lot of technical skill. I'm gradually getting it back, I used to be a much better draftsman than I am now, three and a half years of ignoring drawing altogether was not good for me in that sense. On the other hand, once I started drawing again in the beginning of 2001, I started drawing in a newer, more appealing style, so I'm not going to complain.

Nevertheless, we both are still figuring this stuff out - we share similarly high standards, and both tend to be big fans of cartoonists who are well beyond our level of ability and craft. It can be discouraging - but she's getting better at developing a confidence in her skills, reading Chester Brown's I Never Liked You helped her a lot. Seeing someone draw in a way that was more like what she could realistically accomplish and pull off such a skillful narrative made her feel a lot better. It took her mind off of how she'll never be Daniel Clowes, Phillip Bond, Phoebe Gloeckner, Frank Quitely, or Adrian Tomine for a bit, anyway.

Gah, I don't know where I'm going with this post...

[ 13-03-2002: Message edited by: Flux = Avoiding The Conceptual Life ]
 
 
sleazenation
18:26 / 13.03.02
Personally i'm going to pick up on the cartoonist VS artist+writer first

The one thing that seems to be absent from most comic WRITERs scripts is a playful elemnt of design language. Don't get me wrong, many writers, Morrison included have a great grasp of how to use a page's layout to tell a story the page in the silent issue on new x men where jean enters Prof X's mind shows that, but even morrison still seem confined by that page- creating scripts to fill up all its blank spaces. Cartoonists on the other hand most o whom tend to work in the more independent end of the American market (perhaps due to problems keeping up with writing AND drawing chores on a monthly title?). People like (love his mad ass politics or loathe them) Dave sim routinely break out of the 'inevitability' of panel grids and bleeds to give us a greater vocabulary of design language, using larger images empasized black of competition on the page. In Europecreators such as Marc Antoine Mathieu are ripping litteral holes in the page to modify our sence of design language. Cartoonists because the control both the art and the script are best placed to explore and further understand the limits of design language, but it need not be their domain exclusively. Personally, I'd like to see more mainstream writers start playing with such things rather than being confined by grids and bleeds that constrict the page...

As a by the by - if you are interested in world comics PDF format comiczine borderline is worth checking out.
 
 
moriarty
18:31 / 13.03.02
I find that putting what you're thinking into words is half the battle, especially when what you're thinking about could be better expressed in the medium you're discussing itself.

One thing that your post reminded me of, Flux, was that even though I have gone through patches of inactivity in the past, even when I wasn't actually drawing, I was observing, and figuring out how to use those observations in my work. All too often I've taken a sabbatical and come back drawing twice as well as I used to, simply by virtue of keeping my mind on it.

Charles Schulz' wife used to get mad at him when they went out socializing. He'd drift off and stare at the wall, or at someone's lapel or something, and she'd turn to him and say "I thought we'd agreed that you'd stop working for tonight?"

Edited to mention the two comics projects currently under way in the Creation.
The Barbelith Collective Comics Project and The Barbelith Narrative Corpse. Anyone wanting to mix it up is more than welcome, and that goes for you and your friend, too, Flux.

[ 13-03-2002: Message edited by: moriarty ]
 
 
Mystery Gypt
07:13 / 14.03.02
quote:Originally posted by moriarty:

Silence in comics.


you make a great point about true silence being unique to the medium. (i remember reading that when steranko wrote / drew a nick fury story featuring a bunch of silent panels, the marvel brass didn't think they should pay him a writing fee for those pages!)

there is something that happens in those kinds of panels that you really don't get elsewhere -- older frank miller daredevil comics that first had these silent ninja fight scenes, it created this combination of excitement and elegance that to be in a movie would have to be too unique to be a useable style -- like the crouching tiger fight on the swooshing tree limbs.

my questions on this topic are 1) what would be the written word in comics equivalent? is it possible to do a series of panels that have no art, "loud" or "noisy" panels, somehow, that wouldnt be storybook format (illustrated text i find to be silent in an appealing way) and 2) what other storytelling techniques are unique to comics?

quote:Other comics.

it's funny, my mom keeps saying that she doesn't "understand" how to read comics, how to know if they are good or not, yet she introduced me to Bloom County when i was little. i think people have this strange cultural amnesia about the fact that they DO read comics. I, to be honest, don't tend to like comic strip stuff at all -- well, ok, i love tom tomorrow -- because the quality usually seems so extremely poor. but it is fascinating that they are so common.

I have been really into Illuminated Manuscripts, they were the television of the medieval days, the pics were there for the people that couldnt read, crowds of people would gather around these books and stare at these incredible images, which sometimes actually had nothing to do with the text (as even the artists were illiterate) and i think these works should be considered fully a part of the graphic storytelling history.

i'm also a big fan of Krazy Kat, though for the most part I haven't a clue what to make of it.

oh im also a big fan of the euro style of graphic albums, (and am currently actually trying to do one myself). i've found most french people i know have a much better basic understanding of and familiarity with comics than random americans, and the medium is much more a basic part of their entertainment / literary culture. i absolutely hate the format of monthly comics, and think year round, in print, larger formats make all the difference in turning comics from fan-based to culture-integrated.

quote:
Words and Pictures


i agree. someone who is a master of both is somehow so much more desireable. AND YET, so many of my favorite comics are made of a two part team. and i love animal man, even though it has the worst art on earth (i know its debateable, let's please not go there), but i can't stand a badly written comic, even if the artist is philip bond.

i used to love well shot or super stylized movies even if the stories sucked -- but i don't feel that way anymore.

i myself would never be satisfied to be only a comic writer, though it is certainly a good place to play and learn for a long time. and somehow i have never thought that writer/director in film are de facto superior to split teams. if a good film, you can barely ever detect from the finished product if it was directed by the person who wrote it. Writing is in itself an incredibly difficult art form -- this is often forgotten because everyone has rudimentary writing skills and an imagination -- that requires endless practice and refinement. so why not split the task between two people, each with a lifetime of skill at one aspect?
 
 
moriarty
15:26 / 14.03.02
For anyone who cares, this is what I've found out about Bazooka Joe, so far.

In 1938, four brothers, Abram, Ira, Joseph and Philip Shorin, erstwhile cigar manufacturers, established a chewing gum company in Brooklyn. Wanting to select a name that would let the public know how good their gum was and they settled on Topps (the extra "p" was for effect) and unwittingly created what was to become the largest bubble gum card entity in the Western Hemisphere. At some point, most probably toward the end of World War II, or just after, they began marketing their famous Bazooka bubble gum and yet another American institution was born. In 1948, looking for ways to increase product exposure, Abram hit upon the idea of packaging their bubble gum with trading cards.

Bazooka is also famous for the popular series of Bazooka Joe comics, first introduced in 1953 to add extra interest for youngsters. There are 500 to 700 different comics that Topps has developed over the years, and a new series of 75 Bazooka Joe comics are in the market right now. Besides reading them, thousands of children each year send in for the premiums offered on these comics

Bazooka was named after the humorous musical instrument which entertainer Bob Burns had fashioned from two gas pipes and a funnel in the 1930s. (This contraption also gave its name to the armor-piercing weapon developed during the war.) The character of Bazooka Joe was a combination of the name already established for the bubble gum, and the name of one of the Shorin Brothers.

Bazooka, with its distinctive name, taste, and red, white and blue logo and packaging, soon became a familiar part of Americana. As a matter of fact, a psychological study of tastes and smells that bring back memories found that one of the most frequently identified items was Bazooka bubble gum.

Creators who have worked on the Bazooka Joe comics include Jay Lynch, Howard Cruse and Peter Bagge (unconfirmed). The first Bazooka Joe artist seems to be Wesley Morse, whose only other comic work includes a strip called Frolicky Fables, his work on the New York Graphic, and various gag cartoons. There’s also his possible involvement in the creation of Tijuana Bibles, especially “She Saw The World’s Fair – And How!”, though this work was unsigned.
 
 
grant
12:22 / 15.03.02
quote:Originally posted by moriarty:
Gee, thanks Flux. I think it's a little too out of control for the Webzine, though.



I think it's perfect as is.

If it needed any fleshing, then just give one concrete example per section - a particularly moving silent passage, a particular Eight-Ball that couldn't be done by a team, that sort of thing. But that'd be icing.
 
 
Nelson Evergreen
00:25 / 16.03.02
(Intermission) A recurring conversation between my best friend and myself:

Me: "So, you're a sucker for a smart plot, snappy dialogue, twists and turns and occasional weirdness, yes?"

"Yes"

"And you're partial to a nifty bit of drawing, yes?"

"Yes"

"So what's your problem with Watchmen/Ghost World/Whatever I Just Forced On You?"

"It's a bloody comic"

I'm slowly but surely wearing the fucker down though.(/ Intermission)

What strikes me as another unique element of comics is that the lone writer/artist has an almost totalitarian level of control over the finished item, which simply doesn't apply to other narrative/visual mediums. Story, layout, dialogue, art, character, scenery, lettering: it's all up to you and no-one else......no pesky actors, producers, technicians, sound engineers, cameramen, etc clogging up the creative process and soiling the integrity of your masterplan. You're responsible for every last thing your audience sees, reads and (more or less) percieves. Kewl,huh? It's a beguiling vocation for any ink happy control freak.

(By the way sleaze, did you check out the comic?)
 
 
Sax
07:33 / 16.03.02
As a complete aside, but something I was just wondering about recently: Do any comics still use thought balloons? None of the small handful I regularl read to any more, but they were prevalant, nay, mandatory in the 70s and 80s. Internal monologue is very often represented by text boxes now, but you don't see thought bubbles much. Which is good, because I always thought they were a bit crap, and I prefer to see characters develop through dialogue and action.
 
 
Matthew Fluxington
11:38 / 16.03.02
Yes, a lot of comics still use thought baloons. It's gone out of fashion a bit, but it's a convention that will likely never go away, nor should it. It can be hokey, and it can work really well. It depends on the talent of the writer, really...
 
 
Margin Walker
12:30 / 16.03.02
quote:Originally posted by moriarty:

Bazooka, with its distinctive name, taste, and red, white and blue logo and packaging, soon became a familiar part of Americana.


[off-topic]What the hell was up with the eye-patch? Did he lose his eye in a paperclip fight or something?[/off-topic]
 
 
moriarty
19:19 / 17.03.02
Much as I appreciate the vote for my original post, I don't hold those views too dearly. I'd really love to see them challenged. And, looking back over it, I am even more convinced now that it isn't any good for an article.

Topps, owner of Bazooka Joe, say that his vision is fine and that the eyepatch is to give him a distinctive look. What a cop-out. And as if the people in charge now have any clue what was going through the minds of the original creators of BJ back in '53. Funny thing is, I have a comic character named Hugo who is the spitting image of Bazooka Joe (this is a recurring problem with me, as anyone who has seen my Shifter/Chance worries know). Underneath Hugo's eyepatch is a gaping hole.

Oh yeah, comic theory.

invix, I've been giving online comics some thought recently. I was involved with an online comics project that incorporated bits of animation, but it fell apart. When I decided to restart the project by myself, I decided to go full bore on the animation and skip the comics part altogether. I don't mind limited animation in comics, but it seems almost pointless and half-hearted.

I agree with Scott McCloud that there are some neat things you can do with the computer, but his insistence that it's potential is earth shattering isn't something I can figure out. Almost all good comics I have seen on the web are like the standard kind, with few exceptions, and usually those exceptions are just people playing with the freedom from a lack of dimensional restraint. Big deal. Give me a large enough piece of paper and I can do the same thing. Maybe I'm just not enough of a visionary to see their potential.

My favourite part of the web-comic experience is their distribution. That you can have many times the normal amount of people check out your work is a great incentive to get your tail in gear. But I don't understand complaints from creators that they don't make much money off of their sites. I spent years making print zines, and like most people in the same boat, I did it for the love and freedom of expression, not for cash that wasn't there to begin with.

One thing I think would be pretty neat to do for a web-comic would be to have certain portions of the comic, like a character, clickable. Our original plan for the comic mentioned above was to have one episode where every character, when clicked upon, go to another solo story concerning that character where they left off of the main story. Then, when their solo tale was done, you would be transferred back to the main story, but at a point later in the main plot, almost as if you were experiencing the comic through the chosen characters' eyes. I was also going to sneak in links to some of my favourite websites, including Barbelith, through images within the story.

Did that make any sense?

My pasta is boiling! I'll be have to come back to tackle all the other things being discussed, especially the idea of comics being words and pictures, something I've been disagreeing with more and more these days.
 
 
Nelson Evergreen
22:38 / 17.03.02
quote:Originally posted by moriarty:
One thing I think would be pretty neat to do for a web-comic would be to have certain portions of the comic, like a character, clickable. Our original plan for the comic mentioned above was to have one episode where every character, when clicked upon, go to another solo story concerning that character where they left off of the main story. Then, when their solo tale was done, you would be transferred back to the main story, but at a point later in the main plot, almost as if you were experiencing the comic through the chosen characters' eyes.


Erm....bugger. And there was me assuming I was the only person on the planet thinking along those lines....

Pistols at dawn, then, is it?
 
 
Mystery Gypt
00:25 / 18.03.02
quote:Originally posted by moriarty:
especially the idea of comics being words and pictures, something I've been disagreeing with more and more these days.


right, well if you had a comic that was all pictures with absolutely no words you would still call it a comic. if you had a comic that was all words with no pictures,
it would not be a comic at all, unless it was simply a single experimental example proving this point. it is the visual form of comics that makes them ineluctably comics. art is the atom of comic books. yet, again, most of the comics i READ have words, and all of my favorites have words.

it is the same with movies. silent movies were still movies, and if you had sound without picture it was something that was NOT a movie. yet all movies you see now have sound, and for the most part that sound is made up of words.

the script for a silent movie, or for something like milligan's silent x-force, is a thing made entirely of language. these things are essential to the way in which the final product turns out, even if they are not "Visible" or read in the end.

one coudl become a bit more theoretical and say that in the way that art is the atom of comic books, words/language is the atom of NARRATIVE, and therefore even if there is no scrript and no words in a comic it is still an artform mixing pictures with words. because if it doesn't tell a story -- even a completely abstract one -- and therefore construct meaning through juxtoposition and movement through time -- then it is ja piece of visual art of design, and not a comic.
 
 
Persephone
13:45 / 26.08.02
*bump*

So I'm reading Scott McCloud's Understanding Comics and moriarty said that I should avoid the sequel... so naturally, being perverse, I'm going to Amazon to look at it (but only to browse, not to buy.) I'm thinking about getting Will Eisner's Comics and Sequential Art ...any opinions on that? Any other book recommendations?
 
 
Matthew Fluxington
13:56 / 26.08.02
Reinventing Comics is a manifesto for changing the comics industry, based on what McCloud wants - he's usually right on, stressing a wide variety of genres and stories that can be told in the medium by a wide range of different kinds of people...he makes a good, if painfully obvious, case for diversity. About half of the book is spent with him talking about the possibilities of electronically distributing and creating comics, a lot of which is already a bit outdated, and other parts really kind of unfeasable.

It's a good read, and has some worthwhile and quotable bits, but it's nowhere near as essential as Understanding Comics.
 
 
moriarty
16:46 / 26.08.02
I really shouldn't trash Reinventing Comics. I didn't even finish it, and it's probably just beyond my reach. The comic format in the first book made sense to me, but the second has pages upon pages about the history of computers and the internet, all of which would have been clearer and taken up less space if he had just written it out. That, or maybe I'm just too old school.
 
 
some guy
17:11 / 26.08.02
It's getting harder to accept parts of Reinventing Comics as serious manifesto, I think. All the old notions about how revolutionary the Internet will be for business in general and publishing in particular seem increasingly unlikely to materialize. As Flux points out, it's awfully outdated...

What do people want from comics theory? Are books like Understanding Comics worthwhile, and why?
 
 
sleazenation
18:06 / 26.08.02
Pointing out that reinventing comics is a bit outdated in terms of technology is like pointing out bicycles only have two wheels - McCloud himself points out how fast technology is currently moving and predicts (accurately) that the deatils of what he is saying will rapidly date - but there much there that is still worthwhile for anyone interested in attempting to turn a profit from the internet. As with understanding comics, comics is just the tip of the number of applications whichh are suitable for some of the approaches which mcCloud suggests.

I also found Eisner's Comics and sequential art illuminating. Its by no means comprehensive - but it does examine a variety of different techniques used in comics to convey meaning, some so subtle that you may not even recognise them consciously until they are pointed out to you.

As for what do people want from comics theory - It delinates some of the possible narrative techniques that creators can play with, it also helps create a criticle vocabulary, a theoretical tool set through which comics can be scrutinised. Neither of these things was impossible before the advent of understanding comics or comics and sequential art, but their presence has served to form an efective base for further future study.
 
 
Persephone
21:23 / 26.08.02
Ohhhh, I'm very much teetering on the second McCloud book... it sounds as if it might have been a grand but failed gesture, and grand but failed gestures never fail to interest me. But I have so much catch up reading to do...

I love Understanding Comics, though. There are many points. This thing about how our image of others is realistic and our image of ourselves is simplistic, cartoony --hark, I said. This is something that I've had in my head for a long time, and the Too Ugly To Go Out thread got me started thinking about it again. To wit, I have almost no idea of how I look. I'm always shocked when people *recognize* me. Which is so weird --after all, I have a face! I've always said that my mental image of my own face is obviously along the lines of a hard-boiled egg. It's just so exciting to get the theory behind that, to see how art is created out of that.

Agree with all that sleaze has said about comic theory, but then I love theory as a rule. I think I'm personally motivated in that I'm so much an artist in search of a medium. And like I said, I have so much catching up to do --Dad did not allow comics in the house (pornographic Harlequin romances fine, comics not fine)-- and I don't have the accumulation of comics in my head that many of you do. So also, theory's a way to get into the medium --a deductive vs. an inductive approach.
 
 
some guy
01:02 / 27.08.02
Persephone, that's in interesting point I hadn't thought of before.

Sleaze, what would you say McCloud added to the dialogue that wasn't there previously? And what do you think of the relative lack of critical analysis of the medium despite the presence of the books listed above?
 
 
J Mellott
02:20 / 27.08.02
Now that this has devolved into a Scott McCloud discussion, I highly recommend Dylan Horrocks' essay on UNDERSTANDING COMICS, available at http://www.hicksville.co.nz. Horrocks points out some problems with McCloud's soapbox theorizing, including that most of his ideas were taken directly from Eisner's earlier COMICS AND SEQUENTIAL ART. McCloud has some good ideas, but I feel like his work is hampered by his layman's understanding of semiotics. The techniques used in comic art need not produce narrative work as he insists over and over again- but since McCloud has rechristened comics "sequential art" he probably wouldn't even think about that in the first place. Expressionist or impressionist work is strictly forbidden in McCloud's paradigm. I especially dislike the way he takes historical works of art like the Bayeaux Tapestry and Trajan's column completely out of context to make them "comics," a move which most art historians and people with any common sense should find ridiculous.

Of course, REINVENTING COMICS exposed McCloud as a raving technophile, convinced that if new technology is used to create, publish, and distribute comics they are somehow "better" than those printed on paper. Of course, all of this prophecising on the wonders of the internet is done without any mention of the burgeoning digital divide, the reaffirmation of class barriers through access to technology.

A couple of new books on the subject of comics theory may prove hopeful (LANGUAGE AND COMICS and HOW TO READ SUPERHERO COMICS); I for one am game for any serious work on the subject, especially out of the fields of literary criticism and film theory. I think its time for more than the creators themselves to enter the discussion.
 
 
at the scarwash
03:57 / 27.08.02
I just finished the Jimmy Corrigan book (got over my fear that it'd make me slit my wrists), and I think in itself it is almost a comics manifesto. It describes what you can do with text, with abstact sequences, and very definitely with silence. The four panels where he tries to take his half-sister's hand are absolutely marvelously paced. Heartbreaking stuff. Chris ware might just be the most important artist in the medium since Jack Kirby.

Thought Bubbles

Again, Dave Sim. It's really too bad he's such an idiot, because he's a gaddamned genius. His use of long textual passages annoys me (although it worked in Jaka's Story), but he really does some amzing stuff with regards to lettering. Cock/Wolver/PunisherRoach's internal monologues are brilliantly done.
 
  
Add Your Reply