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how do you get a job writing comics?

 
 
the rake at the gates
17:55 / 21.12.01
ok this might seem very fanboyish, but writing a comic book is something i'ld like to have a go at, does anyone have any idea about how you would go about doing this
cheers
 
 
CameronStewart
18:28 / 21.12.01
Errr....get a computer or typewriter and write one. Then find someone to draw it (or do it yourself).

This might sound like a "gee, thanks, I could have thought of that myself" type answer, but it's really the only one there is. Marvel and DC don't really accept submissions, particularly from writers. Artwork can be evaluated immediately, whereas it takes time to sit down and read a script or proposal, something most editors aren't willing or able to do.

If you really want to write for comics, come up with some ideas and make your own. Then make some copies and distribute it however you can, give copies to editors at conventions, whatever you have to do. Hopefully if you hook up with a good enough artist it will get noticed (sorry to say but the artwork will catch people's eye more than the story - the idea is to have a good enough story so that whomever is reading it is paying attention, and not just skimming over to look at the pretty drawings).

If this sounds like too much work, then give up right now. It's not for you.

It's a tough racket - good luck to you...

[ 21-12-2001: Message edited by: CameronStewart ]
 
 
Jack Fear
10:07 / 22.12.01
What is it that you really want--to write comics, or a job writing comics? Because you can do the former for the cost of a pen and a pad of paper, you know.

There are great many people in this world who want the job, the seemingly glamourous lifestyle of "being a writer" but have no interest in the hard work of actually writing. But there's no other way to do it.

You want to be a writer, of any kind? Then write.
 
 
troy
15:14 / 22.12.01
Tell you what, Jimmy. Let's have a race. I want to write a few comics too. In fact, I'm almost finished a mini-series I'm going to submit to Dark Horse and Image. Let's see who makes it to the finish line first (yes, I'm serious). Ready...set...GO!
 
 
H3ct0r L1m4
16:35 / 23.12.01
Uncle Steven Grant tells you:
http://www.comicbookresources.com/columns/index.cgi?column=moto&article=461
http://www.comicbookresources.com/columns/index.cgi?column=moto&article=665
http://www.comicbookresources.com/columns/index.cgi?column=moto&article=840
http://www.comicbookresources.com/columns/index.cgi?column=moto&article=856
http://www.comicbookresources.com/columns/index.cgi?column=moto&article=856


So does Uncle Warren Ellis:
http://www.warrenellis.com/writcom.htm
 
 
Mystery Gypt
04:34 / 25.12.01
publish / produce your work in ANOTHER medium, since comics is among the most difficult to break into and editors always want to see that you've done something else...
 
 
levon
02:16 / 27.12.01
I thought it was blowjobs...
 
 
Sandfarmer
03:23 / 27.12.01
CS is right. Just write the fuckers and draw them yourself if you can. Make photo copies. Give them away. Post them on the internet.

I've found that most industry types will take the time at conventions to check out your stuff as long as they are not swamped or on the way to lunch or the bar.

I've posted some comics on the net and forwarded it to some comic types I've met at conventions. Most of them were nice enough to check it out and send me positive feedback via email.

Granted, the "big break" has not came yet and I've not made any money but I'm working on it. I'll get a job eventually.
 
 
Sandfarmer
03:25 / 27.12.01
And yeah, and sucking some cock can't hurt.
 
 
---
11:56 / 06.03.04
Hello there, my first post in this forum, i'm usually making an idiot of myself in either the Magic or Convo, but anyway : I've blown the cobwebs off this thread and decided to resurrect it, anyone got any more advice on how to write comics?

I want to see if it's something that i'm interested in. I have the idea for a story or two and don't know whether to go with book or comic form.

Also, are there any people who have actually managed to make it big by writing and drawing their own stuff?

Links would be glady recieved, or just any advice.
 
 
Jack Fear
11:59 / 06.03.04
Also, are there any people who have actually managed to make it big by writing and drawing their own stuff?

*spit-take*

Dude, have you ever actually read any comics?
 
 
---
12:21 / 06.03.04
Yeah but not many. Yay or Nay then?
 
 
sleazenation
12:30 / 06.03.04
The short answer, yes. There are people who have made it big writing and drawing their own stuff.

But do you want to tell stories (or even create comics) or are you simply harbouring dreams of making it big (whatever you think that entails)?
 
 
Tamayyurt
12:31 / 06.03.04
Yes, lots of people have made it big by writing and drawing their own comic.

You know cameron's first piece of advise about just writing a comic... in your case maybe you should read a few more comics first. Do research as to what's out there. Get a good sense at how different comics are done. Then start writing.

Good luck.
 
 
---
12:45 / 06.03.04
But do you want to tell stories (or even create comics) or are you simply harbouring dreams of making it big (whatever you think that entails)?

No it's definately to tell stories, i've had an idea in my head forming for about a year now and am probably going to do it in bookform but i can draw a little and i'm looking for advice and tips on how to actually write comics. It's something that i think i'd be good at.

Any links or advice on how the process takes place/a comic is assembled?
 
 
sleazenation
13:20 / 06.03.04
As for overviews on how to do it - Dave Sim's The Cerebus Guide to Self-publishing is pretty darn good -
There are a also a variety of how to do comics books and the comic writers and comic artists on writing/drawing comics.

Understanding Comics is also pretty much essential reading...

As Sim says If you really want to self publish nothing can stop you, if you don't really want to self publish, no-one can help you.
 
 
louisemichel
14:05 / 06.03.04
the long way : conceptualize your ideas and spend a long time meditating on what you'll really add to the medium.

The short way : just do it.
 
 
CameronStewart
14:38 / 06.03.04
>>>i'm looking for advice and tips on how to actually write comics. It's something that i think i'd be good at.
Any links or advice on how the process takes place/a comic is assembled? <<<


Things you will need to write and draw your own comic:

-an idea.
-some kind of picture-making tools, usually pen and paper.
-the determination to complete it.

I'm sure you're aware of how comics work - a story is told using text and pictures in a series of little boxes. Take your pen and paper and draw those picture boxes. Draw as many as you need to complete your story.

Once your comic is complete, if you intend to distribute it, find a means of reproduction. The cheapest and quickest is a photocopy machine. If you can afford it you can go to a professional printers. They will be able to advise you on the more technical aspects of preparing your artwork for printing.

This really is simple stuff - the hard part comes in the actual skilful execution of your idea. If your next question is "how do I draw" then I think you're probably beyond help at this point.

I would definitely second the idea that you probably ought to read (and study) some more comics if you are serious about making one, to familiarize yourself with narrative techniques and get a better understanding of what makes comics work. Good luck.

Now, I like music and I think I might be quite good at making a record. Anyone have any tips on how to play guitar?
 
 
Solitaire Rose as Tom Servo
14:50 / 06.03.04
The big compnaies have "new talent" departments, but if you aren't an artist, you can just ignore that. The big companies have too much money at stake to give their characters to an unknown quantity, so as tempting as it is to send in a proposal for "Man-Thing", and it may be great, the odds are very much against you. If you are deadset on working for Marvel or DC, the best route is to get a job as an unpaid intern or trying to get into editorial (such as an assistant editor) and spending a year learning the ropes. Don't come in with the attitude that "I will write Spider-Man", but that you will make the copies and bring the coffee in return for learning what editors are looking for. A similar position at Wizard or another comics related magazine would be a good choice as well.

For a writer, the best thing to do is to try to find an artist and put together a proposal for one of the smaller publishers, focusing on making both of you look good.

I wrote a lot of comics that never saw print during the black and white boom of the late 80's, and did a LOT of series proposals that were picked up by smaller companies in the early 90's that never went anywhere, and decided to just work in prose until recently when an artist friend of mine said she wanted to do a comic strip. So, I whipped up an idea, wrote a bunch of scripts, met with her until we were happy with what we had, and now we have a webstrip we're looking to publish in book form by the end of the year, so there are a LOT of ways to write comics. Now getting paid is a completely different story.

But one thing that everyone else has said is true, write, but also READ.

Read genre SF and Fantasy, read non-fiction, read history, read classics, read short stories, read popular novels from 30 years ago, read Steven King, read movie scripts, read comics in genres you don't like, read a HUGE variety of things. And as you read them, pay attention to how the story is structured, how they use pacing, how they draw the reader in, how they twist the story to keep you interested, how they impart information. And as you write, edit, looking at your work as if you are your own worst enemy, or an editor whose job it is to take out every word that doesn't move the story forward. Take ALL criticism as help and don't defend your work. If someone says a scene or an idea doesn't work, ask them why and THANK them because if a reader needs you to tell them what is going on in person, you have failed as a communicator.

Write every day. Every day. Long journal entries about your life, articles, opinions, anything, but get in the habit of writing every single day no matter how busy you are, how sick you are or if you have nothing to say.

I also VERY HIGHLY recommend joining the November Novel Writing Project, a group of writers who each write a 50,000 word novel every November (www.nanowrimo.org), go to the meetings, talk to other writers and get help from them.

Writing is something you HAVE to do, not WANT to do, and if you don't HAVE to do it, fake it until you do. The point of the journey is not the arrival, but what happens on the way, so think of publishing as the goal, but if the goal changes, be ready for that too, since as you write, you may learn you don't want to write comics, but movies, TV, novels or editorials instead.

And good luck. We need more writers. EVERYWHERE.
 
 
---
14:52 / 06.03.04
Now, I like music and I think I might be quite good at making a record. Anyone have any tips on how to play guitar?

Haha. Start with basic chords and then go from there, or just do it anyway you want, which answers my own question here aswell.

This has been a help thanks, i'm going to write my story as a book and whilst i'm doing it practice drawing, then if i get to the end of the book i'll try a chapter in comic version and then see how it goes.

Hopefully that's what i'll do anyway, and this :

the long way : conceptualize your ideas and spend a long time meditating on what you'll really add to the medium.

is an amazing idea, i'll give that a go aswell.
 
 
---
14:56 / 06.03.04
Thanks Solitiare, i didn't see that until i'd posted, that was a big help too.

Now to start planning.........
 
 
PatrickMM
19:48 / 06.03.04
I'm basically doing what is reccomended this thread, namely just writing a script, and partnering with an artist, as a means of trying to get my comic published. I've completed some script, but no actual comics yet. Still, it's fulfilling just to actually do stuff, and get the story out of my head and onto paper. I think the best thing to do is just start writing the script, because the big companies aren't going to come to you.
 
 
A beautiful tunnel of ghosts
21:06 / 06.03.04
I find seeing your writing illustrated by an artist to be an intensely narcotic experience and if nothing else just seeing your ideas realised is worth the work itself.
 
 
Troy Wilson
00:42 / 07.03.04
Well, I wanna know how our thread starter, the rake at the gates, has made out. So, rake (or whatever your monicker is now), how goes the battle? Still fighting the good fight?
 
 
louisemichel
07:18 / 07.03.04
Just wanna add something.
Considering you want to write as a pro, writing is not the only talent you need. You need to understand the industry. You need to learn how to detect the movers and shakers, the power players.
A lot of this job is lobbying. Watch good old Mark Millar. He was coached by Grant Morrison, then by Warren Ellis and now, he's king of the world.
This part of the job, lobbying (sandfarmer would say cocksucking), is as much important as writing, even more important sometime.
You can be the best writer there is, without the "help" (fuck, I can't translate "soutien" correctly) of an editor you'll go nowhere. The important decisions, carrer-wise, will be made by one or two people. You must know them. You must learn how to please them, to write a proposal using their words, for them to be able to understand it at first sight. (not so clear, huh, language barrier found...)
Learn the how-to of the industry, the rules, don't think you'll change the world, because you won't, as much as you want to.
Changing the world takes time, it's a long work. To be able to do it, you must be published. To be published, you must learn the ropes.
This is very very different with artists of course because even a moron can see if a page is good looking or not.
And last thing, you may be the best there is, ultimately, it doesn't matter. It's the readers that judge your work. If they're happy, they buy it. If not, they don't. And that makes a biiiig difference when you're doing it as a pro.
It's hard to write, it's even harder to keep on writing. And believe me, I know what I'm talking about...
 
 
ONLY NICE THINGS
10:49 / 07.03.04
(fuck, I can't translate "soutien" correctly)

"Support"? "Patronage" might be a bit liberal, but functional...
 
 
agvvv
14:49 / 07.03.04
Exactly Carnaby's Ghost.. thats what I want to see, and who knows what will happen down the line
 
 
the rake at the gates
21:21 / 07.03.04
Wow, I forgot all about this, well in short what happened was that I decided not to write the story thats been fermenting in my head for the last four years until I felt I had grasped the skills of comic writing.
I could have written it all down and got an artist to draw it for me, but being my first attempt at writing a comic it would probably be shit, and it seemed like a waste of a good story.
So instead i decided to try and see if I could get a something published before spending months writing my magnun opus.
The only place i found that still accepts submissions in 2000AD, so I wrote a 'future shock', sent it off, and it was rejected.
To be fair the story was quite weak, and since then i've been thinking about having another go, and after reading Alan Moore's guide to writing comics I have a much better idea of where i went wrong, so we'll see how this attempt turns out...

I found helpful
.'Understanding Comics' - McCloud
.'Alan Moore's guide to writing comics'
.'Wally Woods 22 panels that always work', which is very useful, but no one ever suggests.
And i will one day remember to buy Eisner's book.
 
 
CameronStewart
22:49 / 07.03.04
>>>'Wally Woods 22 panels that always work', which is very useful, but no one ever suggests<<<

That's really a guide for artists to spruce up boring actionless scripts. The only real lesson for writers there is to not overload your scripts with too much talking heads, because believe me, it's a REAL GODDAMN PAIN to draw.
 
 
Troy Wilson
23:44 / 07.03.04
Thanks for the update, rake!
 
 
Solitaire Rose as Tom Servo
01:41 / 08.03.04
Cameron, that has been the hardest thing to learn coming from writing for prose and constructing jokes that what works in other media just doesn't work in comics at all.

Take a situation where I have a joke that is purely verbal...and it is VERY hard to give the artist something to draw. Bill Elder used to solve the problem by putting all kinds of "eye pops" in the background, and I tend to suggest those when I have a very "conversation heavy" strip. It does help when you know the characters well enough in your own mind as a writer to suggest what each perso0n is doing physcially while the conversation is happening, but since comics are a static medium, it's hard to do things like "Dean doodles while Bennet is talking" since the fact that Dean isn't paying attention is hard to convey in a static medium.
 
 
louisemichel
07:28 / 08.03.04
"The only real lesson for writers there is to not overload your scripts with too much talking heads, because believe me, it's a REAL GODDAMN PAIN to draw. "

Cameron, that's why I think you're radically different from the typical artists who seem to love drawing big talking heads, because it's much more quicker than thinking to another form of storytelling. And if it's more quicker, it's more money in a short time...
Look at all the Top Cow artists. They love big talking heads...
 
 
louisemichel
07:34 / 08.03.04
Rake, one of the most difficult thing is evaluating your work.
That's where being a bit schizophrenic don't hurt, because you can take some height and reflect on your work.
Never, never send a story if you're not 100% sure it's good.
(it may be crap, but you must be sure it's good)
exactly the same with an artist. If you do a portfolio, don't present your weakest pieces... they're the one the editor will see first and he'll say "thanks and please, never come back, ok ?"
 
 
---
18:40 / 08.03.04
Thanks for the advice but i've chosen bookform now and have already started. I couldn't hang around with comics because i know next to nothing about them and the story was eating me alive, it had to come out.

One good thing though, this is an amazing reference for the future and i'm sure i'll return to it, cheers for all of your help i've really learned something here.
 
  
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