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The collected Zot!

 
 
sleazenation
05:46 / 11.11.08
In the late 80s, way back before he became the go-to guy for comics theory, Scott McCloud created Zot! his own super hero comic, a fusion between Western super hero traditions and exotic eastern manga, only recently surfacing in the West. What followed was an experimental comics test bed.

Now, his later B&W Zot! comics are available again in a handsome volume from Haper Collins.

So, have people picked up a copy? What did you make of it? Is it a piece of comics history, a great and interesting read or something less substantial?
 
 
Hallo, Paper Spaceboy
06:11 / 11.11.08
We talked a little bit about it over here, but I suppose it should get its own thread. I quite liked it. I find McCloud's linework still has a habit of getting on my nerves after long stretches--which is odd, given how I prefer cartoony art--but I could relate to a lot of the writing. Some of it, and McCloud discusses this between chapters, some of it suffers from being overwhelmingly "relevant," but it's a nice snapshot of mid-nineties indie comics, and the tension between superhero comics and other times of material. The Earth Stories are quite good despite feeling, at times, maybe a little cliched. Perhaps the most interesting aspect of them is the tension between whether or not Zot and Jenny will end up having sex.

So it sits on my shelf now and maybe in a year or two I'll read it again. Decent, but not as world-shattering as McCloud's "academic comics."
 
 
grant
17:26 / 11.11.08
I read Zot! when it was still coming out, so I never finished the whole thing (as with so many of my cultural experiences, it was all based on borrowing issues from friends).

I don't remember it being all that experimental, though. Why was it "experimental"??
 
 
sleazenation
19:51 / 11.11.08
Well, it was experimental in that it was an early attempt to meld Easter and western comics traditions at a time when manga wasn't very well known in the US. It was also a place where McCloud tried out various different narative techniques, such as using different amount of detailed artwork or varying the perception of time... much of this experimentation prefigures passages in Understanding Comics...
 
 
grant
20:10 / 11.11.08
What manga techniques?

Realize, I'm remembering this across the gulf of nigh-on 20 years, but I only remember the comic being *good* and *fun*. It was different, sure, but mainly because of the whacked-out villains (I remember a steam-powered Abe Lincoln lookalike, and, of course, DEKKO!*).

I don't remember it *feeling* edgy the way Grendel (which I was reading at the same time) did. It felt self-consciously retro, just like Flaming Carrot.

* DEKKO:




In the original Zot!, he was black and white, which I think added something to the character.
 
 
sleazenation
22:49 / 11.11.08
Well the original Zot was colour... the B&W stuff came later... the manga influence I'm thinking of most notably is the use of hyper detail contrased with more cartoony characters...
 
 
grant
15:42 / 12.11.08
You mean backgrounds and cityscapes and that?
 
 
sleazenation
17:49 / 13.11.08
Yeah, that sort of thing - using detail and different styles of artwork to a narrative intent too. And also using abstract panels to convey emotion. Basically, you can see him laying a lot of the ground work for the things he was talking about in Understanding Comics in this run - and yeah, this was the comic I really wanted to read after putting Understanding Comics down.
 
 
FinderWolf
12:47 / 29.03.14
man, I still love Zot! a lot.
 
 
jgbell
21:02 / 29.03.14
Looks like the webcomic, 440 panels which reunited the characters for the original, moved slightly to here http://scottmccloud.com/1-webcomics/zot/index.html but is still online. I hadn't checked this out before myself, so will do.
 
  
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