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Cave Story

 
 
iamus
23:57 / 03.11.08


That right there is the unassuming beginning of one of the most transcendent videogame experiences I have ever had. It's been mentioned in the freeware thread before, but this deserves one all its own.

You can Download! But read this first.


Cave Story was released around four years ago now, developed by solely one man, Daisuke Amaya (or Studio Pixel) over a five year period, whilst juggling work and family commitments. Amaya is responsible for everything you see or hear in this game, from coding, design, art, music and anything else. And everything you see and hear in this game is fine tuned to the absolute perfect pitch.

Cave story is Amaya's love letter to games of a bygone era, playing like an amalgamation of Mega Man, Metroid, Gunstar Heroes and more, plucked from a level somewhere between the NES and SNES generations. The lo-res pixel graphics exude charm, the faux-chip music transmits action, emotion and mystery whilst the gameplay lovingly grips you by the hand and draws you inexorably forward into something magical.

It takes all the best bits from its inspirations and, quite literally, throws away all the chaff. It is a focused, six-hour experience, that with every element of its design, starts small and then builds... and builds.... and builds..... topping itself every four minutes with the new and the awesome. The best part?

It's absolutely free.


I love this game so much not because it's the best game I've ever played, but for what it stands for. Total art. Created in complete humility by one individual for no other reason than to share something beautiful with the world and make people happy. It works as a complete object, conspiring between its constituent elements of music, art, design etc. to deliver at times an experience which is more emotional than any one part could acheive, or, for that matter, it has any right to be, as a free downloadable shooty game.

This is a thing of perfect dimensions. I think of it that highly.


And even though Amaya asked for no money and no recognition, people responded, ported the game across platforms and language and spread the word. Now, five years down the line, Amaya has been approached by developer Nicalis, and it is being ported to WiiWare, where he can see some money for it, and hopefully gain the ability to make a living doing this (if that's what he wants). I find that heartening in the extreme.


I'm not going to talk much else about what the game entails. It drops the player in with no frame of reference, starting your story in the middle of somebody else's. Come the finish (the true finish) you know everything about this world, and wish you could stay there longer.

I really recommend that you go into it with as little knowledge as possible, even the main fansite has what I would class as a seriously experience-dampening spoiler on the main page.

Stay on this page instead: Download! And play!


As it is said, better than I could, on another site...

If you haven't played this game, you'd better hurry up. Your time on this planet is short and if you do not play Cave Story it will go unfulfilled.


Author's description:

Cave Story is a jumping-and-shooting action game.
Explore the caves until you reach the ending.
You can also save your game and continue from where you left off.


This description is so humble that it borders on parody. Play now, laugh later.
 
 
ORA ORA ORA ORAAAA!!
00:31 / 04.11.08
I have nothing of substance to add right now, but: the above is correct in every regard.

I am glad this is coming to WiiWare, because I would very much like to give him some money.
 
 
iamus
00:48 / 04.11.08
As will I.

But don't anybody go looking for information on it unless you've already played it!
 
 
Spaniel
22:36 / 07.11.08
I'd love to play this but I can't find a redefine keys option and my cursor keys don't work...
 
 
iamus
13:13 / 14.11.08
Aha!

From what I can see, though I haven't been able to try it yet, you should be able to use this program to remap your keys.

It says there's a setting for Cave Story, which'll be under that name or under Doukutsu.
 
 
iamus
15:22 / 16.12.08
I assume the high level of silence evidenced here is due to people being in RAPT AWE.


Play this! Please! Seriously!
 
 
foot long subbacultcha
15:31 / 16.12.08
Exactly that. Thanks so much for recommending this, it's a wonderful gaming experience. One I happen to be interleaving with Braid on the XBOX. I assume anyone reading this thread who has an XBOX has played Braid already? (sorry to go off at a little bit of a tangent)

I've read that Cave Story has been polished up for the Wii, which could be interesting to look at.
 
 
iamus
15:36 / 16.12.08
 
 
iamus
02:59 / 17.12.08
Here's a quote from the instructions of that key-remapping program (which was written specifically because of Cave Story):

Final final note. If you've never played Doukutsu before, I'll have to track you down and force you. Really though, that game is simply made of win. You're missing out.
 
 
Essential Dazzler
14:57 / 17.12.08
Started playing a couple of hours ago. Rapt Awe!
 
 
grant
20:12 / 17.12.08
You are tempting even me.
 
 
iamus
04:55 / 18.12.08
When you play Cave Story, there will be a stream of points where the game will take you by surprise and get more and more amazing than it was a minute ago.

At some of these points you will finish a section and then something will happen and you will think "No. They won't let me do that!". Then you will start the next section and you will be doing that. And there will be a new tune that is playing that will be so awesome and you will think "You know, if I was doing that, that would be exactly the music that would be playing. And it is!"

At that point you will have a moment.
 
 
Nelson Evergreen
10:52 / 18.12.08
Downloaded it, did a few hours work, stopped for lunch, made a cup of tea, thought "let's have a quick look".

Three hours later I remembered where I actually was and what I was actually supposed to be doing. It's a bit of a joy, isn't it?
 
  
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