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Portable consoles: what to buy?

 
 
trouble at bill
15:33 / 08.07.08
I have been devoting thoughts to the 'PSP or DS?' debate for a little while now and we don't seem to have a thread specifically devoted to it. And so the time has come for me to ask the remaining citizens of Barbelith for their opinions. (At the time of posting, the debate does seem to focus around the two devices mentioned but do feel free to speak of others if you wish. All angles from price to screen(s) to game availability to modding potential are relevant. Thanks in advance for your input.)
 
 
Spatula Clarke
18:55 / 08.07.08
Usual answer, bill: it depends on what you want. Both the DS and PSP have games within their library that I'd consider essential - it's not an either/or question, as far as I'm concerned, as much as a 'which one first' question.

Benefits of the PSP would be that it can be used as an MP3 player (not such a great idea), a movie player (utterly pointless, and UMD as a viable format was abandoned by studios quicker than Betamax), a web browser again, not so great, because it's very clunky) or a streaming media player. I've had some use out of the last of those.

It'd be nice if Sony would get around to making it compatible with RealPlayer or something along those lines, because at the moment its internet radio functionality is limited to pre-defined 'stations' that aren't actually stations.

Modification. If you want to fiddle around with the thing, you can mod it to make it emulate older games consoles and to extend its media player stuff. Me, I'm scared of mucking about with it, but the option's there.

You can also run the new, slim PSP through an HDTV, if the fancy takes.

The benefits of the DS would include things like having a broader range of applications available officially. Cooking Guide, for example.

The DS's portability is better than the PSP's, thanks to the clamshell design. That's something to bear in mind if you're wanting something to play on the bus or train. I'd be scared of carrying my PSP around with me, because of the potential horror of finding that you're smashed the screen to smithereens. The fact that DS games are cart-based, rather than disc, is another thing that makes Nintendo's machine the better choice for playing on the move.

One downside of the DS is that its wireless functionality is picky about the kinds of router that it'll be compatible with, so you might want to check that out first, if online gaming is your thing. Although, to be honest, neither machine has much going for it as a portal to the world of online videogames.

Other than those things, the choice has to be down to the games that you want to play.

Beyond those two machines, it's always worth considering a GBA SP. The DS will play GBA games, but it won't play original GameBoy or GameBoy Color games. The SP will. There's a later SP revision that comes with a backlit screen, rather than the front/side-lit screen of the original model. I'm currently on the look-out for one myself, because I hate the original SP and always have - the positioning of the light washes out the colours on the screen to a terrible degree. The backlit model is virtually impossible to find online, however, and I'm fairly sure that it was never released in Europe. Japan and the US definitely got it.

Avoid the original model GBA, as its screen is impossible to see unless you've got fluorescent light directly above it.

GP2X is the successor to the GP32, which was a homebrew-happy handheld that built up a small cult following. The 2X is much the same, only more powerful. I own a GP32 and really like it - the 2X has been on my list of things to buy for a long time, but there's always something else to get first. The only real reason to pick one up is that it's got a wealth of emulators available, and because it's officially a home for homebrew software you don't have to worry about fucking around modifying it to get that software to run.

It's also quite a decent media player, apparently.

One thing to be wary about with any GamePark Holdings hardware is that the company constantly releases new revisions, often incompatible with older ones. Imagine if the first DS games didn't work on the DS Lite.

Oh. I just checked the site and it seems that they've decided to stop manufacturing the GP2X in favour of their Pandora vanity project. I suspect that they might be going bust fairly soon - can't see Pandora making much of a splash, myself.

Also worth serious consideration is the NGPC. It's a fantastic little machine, possibly my favourite bit of handheld gaming kit ever. A precursor to the GBA, it should have seen SNK worrying Nintendo's domination of the market, but thanks to the utter stupidity of the company's US arm, it instead saw them going broke.

But while it was alive, it had some wonderful games released for it, and it's a lovely bit of kit. The screen isn't lit, unfortunately, but it's surprisingly clear regardless - a bit better than the GB Color's, if that's a meaningful comparison for you. The teeny, micro-switched joystick is a joy to use.

Games were mainly based on recognisable SNK properties - a number of surprisingly effective fighting games (including exclusive versions of King of Fighters, Samurai Shodown and Last Blade), a couple of Metal Slugs, some puzzlers. it also, thanks to being in direct competition with the GB Color, attracted Sega, to the extent that the machine plays host to what remains the most enjoyable handheld Sonic game in existence.

This was around the time that Capcom and SNK forged a partnership, too, allowing elements of each others various IPs to appear in the other company's games. On the NGPC, this resulted in a great beat 'em up - SNK vs Capcom: The Match of the Millennium - and what remains the single greatest card-battling RPG ever set to silicon, Card Fighter's Clash (SNK-Playmore later revisited the latter on the DS, but fucked it up spectacularly, and even managed to perform so little playtesting on it that it shipped with a game-destroying bug).

It's also a machine with an interesting history, especially after its official death. While the US releases were saddled with crappy, GameBoy-style cardboard boxes as packaging, the UK versions instead came in miniature versions of the NeoGeo clamshells, complete with snap-lock clip and a snug little clamshell inside this, holding the game cart. Plus, full-colour manuals, one for each language. The UK releases, in other words, were joyous.

They also became hugely sought-after after SNK collapsed. The very last games released - some of which were the machine's best - only got translated releases in the UK, bypassing the US entirely (thanks to the aforementioned mismanagement of the company), and then in ppainfully limited quantities. At one point, certain UK titles - Last Blade, Faselei, Picture Puzzle - were fetching upwards of a ton on eBay. The most desired - Pocket Reversi, an NGPC version of the board game Othello - was heading towards £200 at one point.

Then, somebody discovered hundreds of unboxed games in a warehouse and flooded the market with them. The weird thing about these was that the majority of them (possibly all, I forget) were clearly US versions, and US versions of those games that never made it to the US originally.

The upshot of which is that it became very easy to get hold of NGPC games for a long time, but that the boxed UK versions retained their value, thanks to the sheer desirability of the packaging. Honestly, once you've seen a UK NGPC clamshell in the flesh, you'll find a love that lasts you a lifetime.

Games don't seem to be as easy to find at the moment, boxed ones impossible, but the unboxd ones that do show up are ridiculously cheap, as is the machine itself.

I could quite happily spend the rest of my life locked in a small room with an NGPC and a copy of Card Fighter's Clash.
 
 
trouble at bill
13:55 / 09.07.08
Wow, thanks for that extremely thorough response! Perhaps I should have said that (paradoxically?) i intend to use this mainly as a home-based device, doubt i'd carry it around much so the PSP vulnerability doesn't worry me. I also maybe should have said that I am an old man now, and getting the impression that the PSP is aimed at a slightly more 'adult' audience, games-wise, so that would be a factor in its favour. Also, I am under the impression that that PSP is graphically better (but am aware that graphics do not make great gameplay). But if I'm wrong in either of the last two notions then someone do tell me and I'll rethink yet again!
 
 
Spatula Clarke
16:58 / 09.07.08
I've got to admit, I don't play any of my handhelds on the move. I prefer handhelds to full-on consoles, in a lot of ways, but the main one is that they're just more comfortable to use - you don't have to be sat facing a remote screen, so you can generally laze about a lot more while using them.

The PSP is more powerful than the DS. On the plus side, it's far better at drawing three-dimensional visuals. *Detailed* ones. The relative lack of power in the DS, though, means that more is made of its 2D visuals.

Put it this way. When Konami decided to release a compilation of two of its most desirable, older Castlevania games, it turned the visuals 3D - even though the gameplay in both titles takes place on a 2D plane - and left ports of the original, 2D graphics versions as bonus unlockables. What happened was that two games famous for their spectacular 2D were turned muddy and less impressive. The Castlevania games on the DS, on the other hand, have stuck with sprite-based visuals, and look a hell of a lot more attractive as a result.

The increased visual prowess of the PSP makes it the best choice for handheld racing games, but that's the only honest generalisation that can be made. In nearly all other cases, it's not so much about how powerful the hardware is as how effectively that hardware has been put to use.
 
 
Automatic
17:59 / 11.07.08
It's easy and fun to mod a PSP. You can probably pick one up for around £80 now, get a 4GB memory stick. My PSP currently has a SNES, a Megadrive, a Gameboy Advance, a Gameboy Color, a Mega CD an MSX and SCUMMVM with hundreds of games spread over the various consoles for it. It's nice to have something that can pretty much instantly cure boredom in any situation.

Also, you can convert your Playstation 1 games to run on it PERFECTLY. Metal Gear Solid, Gran Turisimo, Tekken 3, Final Fantasies 7-9 on the move. Yes sir!

There's some neat Homebrew apps that let you download and watch Youtube videos, use it as a Universal Remote, control your PC remotely with it and thousands of other things.

I'd highly recommend it.

Although the DS does have some excellent games I must play sometime on it.
 
 
museum in time, tiger in space
08:23 / 12.07.08
I just checked the site and it seems that they've decided to stop manufacturing the GP2X in favour of their Pandora vanity project. I suspect that they might be going bust fairly soon - can't see Pandora making much of a splash, myself.

Is the Pandora really such a bad idea? I don't know much about that sort of thing, but it looks like a more powerful version of the GP2X, with a little keyboard attached. Is there something I'm missing?
 
 
Spatula Clarke
08:55 / 12.07.08
There are some flaws in the design, imo. The unit is meant to be only a little larger than the DS, which makes me question how usable that keyboard is going to be. Maybe that's just because I'm not a mobile phone-user, tho.

My main points of concern about the design have to be the directional controls. The digital d-pad follows the PSP model, which is terrible for diagonals. The worst bits are the two analogue sliders towards the centre of the unit which, again, follow the PSP. The PSP's analogue nub is a truly abysmal control device, deisgned - like quite a lot on the PSP - more for form than function, and to see it replicated by another company is hilarious.

They may be more effective than the PSP's nub due to their positioning, I suppose, but they're still far from the best solution. In fact, the positioning might make them worse - without trying the thing out, it's difficult to say.

Beyond that, the main source of worry has to be Gampark Holdings themselves. The GP2X has only been on the market for a couple of years and they've already stopped manufacturing the thing. It had two official, boxed retail games released for it, right at the beginning of its life, that the company spent some cash advertising, then nada. Then they released a second version of the GP2X, adding a touchscreen and removing one of the buttons from the first version of the unit, which led to problems with software compatibility (something that the various iterations of the GP32 hardware also suffered from).

It's just not a wise investment. Because the primary source of software will be the user community, and because that community is working for free, there's a good chance that very little software will ever appear for it. And GPH abandoning the GP2X so soon after its release, in favour of moving on to yet another new bit of kit, has to make you wonder. I'm surprised that they've not alienated the entire community with that move.
 
 
museum in time, tiger in space
10:43 / 12.07.08
Thanks, that makes a lot of sense - I have to admit that I hadn't really thought about the controls. It sounds like I was a bit too easily influenced by all the 'ground-up, community-led design' type talk on their website, too.
 
 
trouble at bill
15:48 / 18.07.08
Update: i am now veering towards PSP for following reason: i don't think i was quite right when i said the PSP was more 'adult' above, in fact i think that might be the opposite of the truth. The PSP however seems more 'traditionally' gamesey whereas the DS seems to be offering various puzzle and cookery tip type things which are quite clever in commercial terms (i.e. they aim at a far wider demographic than 'traditional' gamers) but aren't really for me. (But obviously do chip in if you think i've got that wrong or oversimplified things!)
 
 
Spatula Clarke
19:46 / 19.07.08
That's not really it, no. I've been searching for an accurate way of explaining the difference between the machines' software libraries, but I can't come up with one.

Yeah, the DS does have things that look to expand its userbase in the way that the PSP doesn't - Cooking Guide, Brain Training, Nintendogs. That's only a very small section of its available software, though.

I''d go as far as to say that you've got it a bit backwards, in one important respect: the DS plays host to the more traditional gametypes. Strat RPGs, dungeon crawlers, puzzle games, point 'n' click, card games, etc. Those are truly traditional genres. The PSP games might *feel* more traditional, but that's only because the types of game that appear on it have been wildly popular in the last ten or fifteen years - an awful lot of DS games look futher back than that.

That's also probably why the DS has been so much more successful at attracting a wildly varied audience. Those older games were what made gaming appeal to so many different people back in the early to mid 1980s. The PSP isn't as interested in attracting people who aren't already into the medium, and so its games are tuned for frequent videogamers and only frequent videgamers.
 
 
Automatic
08:19 / 21.07.08
For me it boils down to this:

If you're just going to use the device for games, and you're going to keep it unhacked - then go for a DS. It has a much better library of native titles than the PSP.

If you're willing to expend a little effort into installing custom firmware, and you'd also like to watch movies, browse the internet etc - go for a PSP.

Different strokes for different folks, personally I'd like to own both, but it seems needlessly decadent to own two portable games consoles.
 
 
Spatula Clarke
16:23 / 22.07.08
I'd say that's about right. The only other thing I'd add is that the PSP's got a decent selection of 'classic' collections and ports, as well as a bunch of sequels to established series. The DS is much more about the new games.
 
 
trouble at bill
15:19 / 31.10.08
Thanks again for all the input folks. I am definately coming round to the 'which one first' approach and as there is now a new PSP 3000 out I'm currently leaning towards that.* The new DS will not be out for a few months in Europe.

it turned the visuals 3D - even though the gameplay in both titles takes place on a 2D plane - and left ports of the original, 2D graphics versions as bonus unlockables.

This is possibly going to seem a very silly question, but what exactly is a bonus unlockable? Does that line mean you can play the 2D versions on a PSP?


* I'm not sure about the hacking thing, mainly due to my pig ignorance of how this stuff works. But even if I was into that, it has been said that the newer PSP's are much, much harder to hack than the old ones. Which may or may not be true, but is worth repeating if it is. Anyone who knows for sure please chime in!
 
 
Spatula Clarke
19:20 / 31.10.08
This is possibly going to seem a very silly question, but what exactly is a bonus unlockable? Does that line mean you can play the 2D versions on a PSP?

Yeah, they're hidden on the disc - once you've completed the remakes, the original versions become selectable from the main menu screen.
 
 
trouble at bill
17:08 / 03.11.08
Ahh, thanks.

Now, time for me to sigh loudly as problems seem to have been coming to light with the PSP 3000. Details here. So now, maybe an old PSP? Maybe a DS? Who knows...
 
 
trouble at bill
13:08 / 12.11.08
Oh dear, this just more and more complex. I've no updates on the hackability or not of the PSP3000. But it seems that one key difference is the ease of on-line store accessibility with the 3000, and the associated rumours that the UMD format is going to be abandoned in favour of downloads. The screen issue doesn't seem to have been resolved, and some are saying that the 3000 lives up to its promise, others that it's a case of swings and roundabouts and some are even saying that they prefer the 2000 screen.

One last thing which i am still curious about is whether the PSP games selection make it a more 'adult' console or whether it just seems that way due to the slightly more gory nature of the some of the games...
 
 
Spatula Clarke
20:21 / 12.11.08
That's just an impression given by the nature of the controls and the nature of Nintendo's advetising campaign, I'm sure.

Right now, I'm all about the PSP, but a few months ago it was the DS. You honestly can't go wrong, whichever you choose (although the PSP has DJ MAX Portable 1 & 2 and the new DJ MAX Portable Classiquai Edition, all of which would add to your - to anybody's - life considerably).
 
 
trouble at bill
12:52 / 17.11.08
That's just an impression given by the nature of the controls and the nature of Nintendo's advetising campaign, I'm sure.

Right. Though, it's a common impression and I suspect Sony are playing into it.

I've only just noticed that the iPod Touch has a lot of games too, and we've not mentioned it so far in this thread. It's early days, but it seems that both Nintendo and Sony are trying to follow Apple's electronic-only distribution model, which is interesting.
 
 
Spatula Clarke
16:06 / 17.11.08
I'm not sure that Sony have that much intelligence. They're currently trying to reposition the PSP as a multimedia device, presumably because they've realised what a battering it's received at the hands of the DS. Much as they were doing with the PS3 a short while ago.
 
 
trouble at bill
17:02 / 04.02.09
Just to update, it seems very likely that, for reasons beyond my control, I'm going to have to get an i-Phone. I won't be able to afford a separate console so I'll be stuck with whatever games Apple's offering for a while. I hear very mixed reports and can't envisage gaming without buttons, but at least they're cheap (the games) and I guess it'll be an interesting experiment for me.
 
 
ONLY NICE THINGS
22:04 / 04.02.09
Out of interest, what circumstance requires one to get an iPhone?
 
  
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