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(No Spoilers in this post)
So, the supposedly final instalment is out... I've always felt that the MGS series is one of the weirder and artistically leaning series of games out there, and the fourth and final in the series seems to be the creator, Hideo Kojima's magnum opus.
MGS4 is a very strange game, in a very strange series. As usual, the game mixes high-concept technological themes, extensive philosophising on the nature of heroes, war and duty, psychic and magical enemies and repeated jokes about a particular soldier shitting his pants. It does this through numerous and LONG cutscenes (one approaching 80 minutes!), interspersed with 'Tactical Espionage Action'.
It completes the story of the Metal Gear series, which began with 'Metal Gear' (MSX, 1987) and has continued on up through the console generations finally winding up on the PS3. In retrospect it's pretty clear that, at least up until 'Metal Gear Solid 2' (PS2, 2001), Kojima was making up the story as he went along, so the challenge of joining together all the bizarre elements is huge.
The story itself is a fantastic kludge of hyper-controlling AIs, vampires, robot ninjas, clones, people coming back from the dead, guys covered in bees and numerous double, triple and quadruple agents. It's gotten to the point where anyone who begins playing the series with this game will find themselves very confused, very fast. You not only need to have played the entire series to get the most out of this game, you need to have really been taking notes to understand it.
I completed the game last night, and I'm still collecting my thoughts on it, which hopefully I'll be able to crystallise with a bit of discussion here. However, I will say that playing through this game was rarely less than thrilling, coming closer than any game before it to the feeling of 'playing a film', and the conclusion to the story was deeply satisfying.
Anyone else have any thoughts? |
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