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Stuck in the Swamp

 
 
Spaniel
09:08 / 19.02.08
So I'm trying to plot a novel and it's driving me nuts. The first few chapters were fine, and I know how the story ends, but I've found myself right in the middle and I'm floundering. It's not that I have no idea where I want to head, and I have some strong ideas for some key scenes/chapters, but somehow I can't put it all together and I'm completely stuck.

What I need is distance, the ability to look at what I'm doing from the air rather than the mire, something I have absolutely no trouble doing when I look at other people's work, but singularly fail at when trying to critique my own. How then, do you go about getting this distance? I've been for walks, I've left it for a few days, I've sat in front of the screen and tried to channel Uatu, none of it's fucking working and this bastard story - that's been in my head for almost two years, and refuses to go away - just won't come out.

Hulp
 
 
Jack Fear
11:41 / 19.02.08
The answer is right in the question . You need to see it from above. Visualize the story. I mean that literally. Get a pencil and some paper, and draw a chart.

Do what works for you, depending on what kind of story it is. Maybe you want to list your main characters' names down the left-hand side, and then do blocks or circles summing up their major character beats, or major events, and draw lines and arrows interconnecting the characters whose paths cross. Maybe it's a more milieu-based piece, and you want to list the major locations or happenings that form a picture of the world, in the order in which you know you'll be presenting them. Or maybe it's an Event Story, and you want to trace the sequence of events from the initial disturbance through to the resolution.

Here's an example—the plot map for the book I'm writing now. This is what's working for me for this project, at this moment. It may not work for you. You will have to discover what does; and discovering that may help you crack the problem, simply by defining it.

(My problem, in this case, was that I felt the story was getting too episodic; the plot map pointed me towards a way of using the episodic nature to enrich the story. Your problem will be different. So will your solution.)

In any case, you're going to have gaps. You're going to have a Point A and a Point C, and a blank space in between that says "then some stuff happens." List the differences in the status quo between your A's and your C's, and then focus on the lacunae: solve the mystery.

Point A: Digby is in Colchester with half a kilo of stolen hash under his coat. Point C requires him to be penniless and drunk in Sardinia. How did he get there? Plane, train, boat, automobile? Of his own volition? Was he taken by force? If so, by whom and why? Why is he drinking? Why Sardinia, for fuck's sake? What's in Sardinia that's so important?

Fill in the gap. Make something up; that's what writers do.

I would recommend that you do this longhand, BTW, with paper and pencil. There's a real mental shift when you from computer to handwriting; the act of writing feels a lot less precious, less like sitting and waiting for the tap of the divine muse, and more like manual labor. And that's the feeling you want, I think.
 
 
Spaniel
13:24 / 19.02.08
Yes, maybe it is. I avoid using a pen and paper like the fucking plague as I hate hate hate my nasty handwriting, but there's no doubt that it does feel different, and it's that difference that could help jog me into the right psychological place.

I am actually working with some story planning software which I quite like. (Amongst other things) it breaks the plot down into a series of user-defined timelines that run in parallel across the screen. A nice way of seeing when and how things fit together, but as with all software the restrictions inherent in it are a double edged sword. I need something a little more flexible right about now, and I think my hand will do.

Any other ideas, folks?
 
 
Jack Fear
13:32 / 19.02.08
Hating your handwriting, to me, is like hating the way your hammer looks. If it pounds the nails, who fucking cares? It's a waste of perfectly good hate.
 
 
Spaniel
13:53 / 19.02.08
Yes, but a hate that I'm unlikely to shake any time soon.
 
 
Alex's Grandma
19:23 / 19.02.08
Have you tried writing a synopsis at all? If not, that might be a way of putting the plot in order, without getting too bogged down in the details.
 
 
Spaniel
19:30 / 19.02.08
No I haven't. Pretty sure that won't work for me, though, as it amounts to almost the same thing.
 
 
Colonel Kadmon
19:43 / 19.02.08
The middle's always the problem, though. If you've got a good beginning and a good end, you've got it. Who was it that said a novel was "a beginning, a muddle and an end"? Just make something up, even if it's not as good as you wanted, and get a draft down. You'll probably end up keeping most of it. I always find the best stuff comes when I fly by the seat of my pants.
 
 
Haloquin
22:34 / 19.02.08
the act of writing feels a lot less precious, less like sitting and waiting for the tap of the divine muse, and more like manual labor.

This is strange to me, I write so much on the computer that hand-writing something almost seems sacred now!

Thank you for the information, it is interesting. I'm considering taking a creative writing module next year (and if not some kind of workshop at somepoint soon) and I'll be keeping these links to hand, as well as stalking the blog generally.

Good luck Boboss.
 
 
iamus
15:15 / 20.02.08
This may be useful or not. I'm not sure it's what you're looking for or if it's more or less what you're doing, but it's what I do. I've had the exact same problem as you, but mine's been going on seven years at last count, and If I can't get the fucker out of my head at some point soon, I may need to put a gun to it instead.

Some of this was written before properly re-reading what you wrote here. So it may sound like I think you're going about it in a way you're not.


The problem I've always had is with the middle. Endings and beginnings always come to me at the same time and are generally always completely codependent (actually, I usually get my endings first, and the beginnings grow out of that very quickly after), so I've never had trouble with them, it's in figuring out how they stitch together and get echoed and mirrored and developed into one another that's the kicker. Here is where i've had to learn to scale myself right back, and hammer out a proper 20-page or so treatment. I can't stress enough how important I've found it.

I'm not sure how you're going about plotting, but a synopsis works much better for me, because while you're still writing in the exact same language of the story, you're doing it at a different level, taking the whole thing in instead of looking through a magnifying glass.

It's like looking at a painting in a gallery. If you're writing the whole thing then you're right up close, looking at all the detailed brushwork that makes up the legwork. Every sentence and paragraph that are placed with precision in order to make the thing read. But it's bloody difficult to see how they knit together to form the whole.

By writing a synopsis, you're taking a step back and looking at the composition, emotion and colour of the thing. What it is it's actually saying. These are the most important things to nail, because the grammar holding them together writes itself when these are properly positioned.

What you'll find if you do a summery, is that the whole thing seems ten times as manageable. The difficult sections are not nearly as long, You'll get to the root of what they're there for in half the time, and you'll reach that lovely, best stage of writing where the thing takes a life of it's own and ideas start cross-pollinating all across the work without having to worry about how you're going to get the ideas in the right places as quick as they come.

The thing that works best for me is to skip about, placing down all the bits I know are going to be there, no matter where they are and then start plugging the gaps in between with whatever comes into my head for there, good or bad. It's like keyframe animation. As long as I can get an idea, any idea into the middle of any large plot gap, it'll start branching out either side until it reaches either end.


I start by doing this treatment in word or final draft or whatever and then I break that down into the maths, the specific scenes, of the story in Omni Outliner. That works best for me.

I worked for a long time getting nowhere until I started doing this, and the whole thing is so much easier and enjoyable now that I am. Put the scaffold up first and then start laying the bricks.
 
 
Spaniel
15:31 / 20.02.08
Which what I'm trying to do by planning it in the first place. I appreciate that some people like to fly by the seat of their pants but I'm not one of those people - I just get hopelessly lost that way. I know this from experience. Lots of it.

I've been thinking a synopsis would grow out of a plan. A process of zooming in: with the plan being x5000%, the synopsis x500%.

Oh, by the way, thanks for all the kind advice, guys.
 
  
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