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Comics as a writer's medium

 
 
Leigh Monster loses its cool
03:38 / 12.02.08
I've been approved to write a graphic novel for my Literary Arts thesis, and I've begun adapting the beginnings of an absurd short story I wrote some time back. The problem that I'm running into now is that things that were absurd (to me, anyway) in prose somehow become un-absurd in comics, and fall flat.

I can't really figure out why this is happening--I would guess that since making the rules of the universe sort of far-fetched is native to comics, it's harder to shock when writing them. Another thought is that comics tend to be quite literal and direct towards their readers--*BANG* when there's an explosion, "AAAAAHHH!!!!" rather than "Susan screamed like a banshee." I'm trying to do things that the audience should find strange despite the fact that the characters don't find them strange, but I feel robbed of my narrative agency when I have to work purely through the characters to communicate things to the readers.

It's probably worth mentioning that I haven't started working with an artist yet, either, so I don't know what effect the pictures will have beyond my mind's eye. I don't think I want the characters themselves drawn in an explicitly humorous style...but before I even get there I'd like to see how much I can do with the writing.

Those who have worked in a graphic novel format, how did you find the experience different from prose? And what sorts of adjustments did you make?
 
 
Leigh Monster loses its cool
17:52 / 12.02.08
PS would this be better in Comics? I wasn't sure.
 
 
iamus
15:08 / 13.02.08
Well it's worth saying that though you don't want the characters in an explicitly humorous style, that doesn't mean that they can't be stylized, and that you can't therefore express a good deal or more of what you're leaving behind from prose through that stylization. In comics, you have ART and you have WRITING, but both of them fall under the heading STORY. One can lead the other quite happily, but I tend to think that comics are at their absolute best when they are working in sync to bring out the best in each other.

For instance, your example above "Susan screamed like a banshee" could be conveyed in a number of ways. One way of doing it would be to have her face contorted as she screams to put that across, maybe evoking Munch or something. You can almost be more effective here because you have a greater variety of means to unsettle the reader, transmitting emotion through composition and colour as well as the juxtapositioning of letters.

Remember that only about half of what you write will end up on the comic page. If you're not a writer/artist, then your aim in writing is very similar to your aim in prose. You are painting pictures with a sequence of words, trying to transmit as much of what you can see in your head in as little a space as possible. But what you put across is not the finished product, and the writing needs to reflect this.

Essentially, you're writing two halves of a story. For a prose writer, you're writing different parts of the same story in two different ways and then smooshing them together. In this way, comics writing is far closer to screenwriting than it is to prose (so looking up stuff on screenwriting, which is far more available on the web, might be a cry).

For the reader, you're writing the scaffold of the story, the nuts and bolts of what follows what and how it's all strung together (plus character dialogue and any prose you need to put in caption boxes). That's the stuff that really needs to read well, because that'll be visible in the finished product. That should be the stuff that comes easy to you, I guess.

There rest of the writing (the stuff you're doing for the artist) is really a form of descriptive allusion. Remember, again, that none of this stuff is seen by the reader and it's only there to get the point across to the artist, so anything goes here. You can be poetic, metaphorical, conversational, dry, descriptive, nebulous, whatever.... It doesn't need to be particularly consistent and the voice you use here can even be completely atonal to the story, it just has to do the job for the panel it's needing done for, so pull any trick out of the bag that you want. It'll depend on the type of relationship you have with your artist exactly how you go about this.


Might have more later..... any of that of use?
 
 
All Acting Regiment
16:00 / 13.02.08
I'd concentrate first on working out a very strong story with a logical progression, where things fall into place and you can say 'It's a story in which THIS happens.'
 
 
Leigh Monster loses its cool
06:20 / 14.02.08
I like the idea of sort of shifting some of the narrative over into a conversation with the artist. For now, the artist is a hypothetical person; the "script" is what I'm going to be turning in for the thesis. I have been working in a sort of screenplay format--actually, I've been using Celtx, which is an open source screenwriting/playwriting application.

All Acting: Actually, I am working with a very structured story, and I think that's part of the problem. Not only do I know where I want the story to go, I know exactly what I want it to feel like, and it's not feeling like that, which is why I'm getting frustrated.

I switched over to a different story for a little while, thinking it might be good to work with new material for awhile before I completely drove myself crazy trying to condense my prose into dialogue. I suddenly found myself a lot more fluent in the images I was describing; in the first story, I felt very stiff dividing dialogue into panels and thinking of pictures to facilitate the story, but because I don't have too much intention for the second story, the images seems to weave into and grow out of it much more naturally. So now I'm wondering if I'm going to have to just scrap the first one completely--maybe it's too preconceived.
 
 
Leigh Monster loses its cool
06:32 / 14.02.08
Here's a sample of what I'm doing. Sorry about the format, I just copypasted it from Celtx.

the alley

Kit is standing with her back to us. Her hands are by her sides; she seems to be looking up at the sky.

KIT:
Voice modulation. I've never really considered its effects before.

A bird flies into view in the slot of sky between the buildings.

KIT:
A girl at the store today was talking. Every sentence she said followed the same pitch pattern. I don't think anyone else noticed, but I found it grating as hell.
"blah BLAH blah blah blahblah BLAHbah BLAHbah blah."

A shadow appears at the front of the alley, peeking around one of the buildings at Kit. Kit is looking sideways, following the bird's flight.

KIT:
I wonder if I could modulate my voice to do the opposite. Not to annoy, or grate, but to coax him back.
But how would that makes sense? He was my voice modulation.

The shadow steps forward.

SHADOW:
Kit.

Kit turns her head halfway but doesn't look at the shadow; we see her in profile.

KIT:
Get out of here.

SHADOW:
Time's running out.

Close up: Kit's face. She seems angry and distressed.

KIT:
I don't know what that means. Tell me what that means or don't talk to me at all.

SHADOW:
Heh heh heh.

KIT:
Get out of here. Please. It's rude to intrude on people's soliloquies.

Kit has turned to look; the shadow is gone.

Kit looks back ahead.

KIT:
I hate this stupid shit.

Wider shot as Kit starts to walk out of the alley

KIT:
God, I hate this stupid shit.

Kit walks down the street

KIT:
*snf*

Landscape: a harbor. To one side there is a building with a large clock tower that reads noon. Lots of birds in the sky.

Kit walking toward the harbor, wide shot

Walking toward the harbor, closer shot

KIT:
It's no use going to the water to brood, though, my dear. Things will be just as terrible here as there.
And no doubt a spook will come and harass you there, as well. Better to go be in the company of people.

Looking up at the sky

KIT:
Because that will fix everything.

-----------

I still find it a very, very awkward thing to read, but it's looking better in my mind's eye than the first one did. I'm bothered by the discrepancy between how it feels when I'm writing it and how it reads--I'm not used to that in my writing. But maybe I just have to adjust.
 
 
Mr. Austin
17:11 / 21.04.08
Oh don't worry about adjusting, that's normal in screenplays/comic scripts. It's often said that the better one reads, the worse it'll look when shot, although I doubt that's always the case.

This is because prose's uncanny ability to convey any idea through clever description forces the viewer to see the picture in his/her mind's eye, but the tricky process of stringing such pictures together in a cohesive, aesthetic, and compelling way is the job of the artist, and thus it behooves the comics writer to think of them first and foremost, using the writing as a halfway measure to describe what's needed to make the picture (all aspects, from personal style to color palette) synch with your words. Who cares if it reads like absolute shit if your penciller knows exactly where you're coming from and can see the story you're trying to tell?

The stuff you posted is good, my only advice would be to be clear about establishing locale and viewpoint to the necessary degree of specificity. That is to say, where are our characters? A city street. A specific city? Your call. Where is our camera? You can be specific (in your first panel I pictured a page-filling wide panel with a worm's eye perspective from inside the alley, Kat standing in the center facing the street) or not, again that depends on how much freedom you want to give the artist, just make sure the most essential details are clearly outlined.

Your sample is good, the real key to success is going to be how well you communicate with your artist, and how well you trust his/her creative judgments. Keep at it. If you haven't already look into Scott McCloud's book "Making Comics," one of the most modern and unpretentious books on how anyone can tell a story with words and pictures.

I'm actually taking a summer course on illustrating the graphic novel--I can't draw to save my life-- as a primer to better understand the writing half of the industry (that and the fact that the "writing the graphic novel" course is not offered at my school during the summer), so I hope to see this thread continued, and will post samples of my own work as the course progresses.
 
  
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