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Portal

 
  

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STOATIE LIEKS CHOCOLATE MILK
19:57 / 02.01.08
This was a triumph...

For me, Portal was THE game of 2007. Yeah, I loved BioShock, I loved S.T.A.L.K.E.R., Burning Crusade ate up TOO many hours of my life...

...but Portal was, for me, THE ONE. As I've said elsewhere, it had a purity to it, a simplicity that made it awesome. Like Chess, or draughts or something, it had a very small amount of rules. And with those rules, they created something beautiful.

Scriptwise, it was win all the way. It has two characters. Exactly two. And one of them is you, and you don't speak. And it's STILL got the best script of any game I've played in years. I laughed like a motherfucker, and fuck if I didn't almost cry too. (I said "almost". Stop looking at me like that).

It was everything that was good about games. The puzzles were perfectly judged, on that middle point between "challenge" and "frustration". Everything was possible, if you just thought about it enough.

And fucking hell, if anyone's come up with anything more fun than chucking a portal at the bottom of a pit and using gravity to give you momentum, or EVEN BETTER, that level where you have to keep "bouncing" to get up all the platforms... then I need to see it. NOW.

There are new maps available now, so I'm told. I have to check these out, because my only criticism of Portal is that it was too damn short.

But fuck it, that song...

I'm making a note here, "huge success"...
 
 
CameronStewart
23:17 / 02.01.08
I really want to play this game, but I have an Xbox 360, not a PC, and so the only way to get it is in The Orange Box, and I'm not terribly interested in Half Life or Team Fortress. If there was a solo download on XBL I would be all over it. I've heard the closing song and it's really funny and charming.
 
 
STOATIE LIEKS CHOCOLATE MILK
00:13 / 03.01.08
Seriously, it's worth getting the Orange Box for.

Fuck it, if I hadn't already bought a 360 purely to play Dead Rising, and didn't have a PC?

I'd have bought the console for it.

Really. I'm not taking the piss here. It's a short game- it's a VERY short game, but you will love every second of it.

I bought the Orange Box on the PC, and I have yet to install ANY of the other games. Portal was what I bought it for, and I'm fucking happy.
 
 
Lama glama
16:52 / 03.01.08
Never has one game created so many internet memes: The cake is a lie, Still Alive, Companion Cube. Okay, three memes, but that's still a lot for a game that's about two hours long. Divorced of the context of the wider Half Life 2 universe, it's still an incredibly evocative, atmospheric game, but when considered within the wider story-line of Half Life 2 it's even more exciting and fascinating.

It's established about halfway through the game that it's set in the Half Life universe, at about the same time as Half Life 2 and Glados' inferences and taunts seem to indicate that what's going on outside is probably the terribly unpleasant events of Half Life 2.

This, for me at least, added an extra level of horror to the closing moments of the game, as you make your way through the bowels of the Enrichment Centre. If you're trapped inside the facility with Glados, or if you head outside into the post apocalyptic world of HL2, either way it's a pretty horrific future facing the protagonist.

So yeah, I totally agree that the script makes the game (along with those heavenly puzzles, which evoke a Mario Galaxy-esque level of joy in movement), but so too does the context of the wider HL universe.
 
 
CameronStewart
17:31 / 03.01.08
I'm guessing that the huge praise (I've seen it on several Best of 2007 lists) and instant cult following of Portal will inevitably lead to an expansion/sequel. They'd be sort of crazy not to.

I downloaded the demo of Half Life 2 Episode 2 and it was okay but didn't quite grab me. Does it get better? Bioshock is my current gold standard for FPS games.
 
 
STOATIE LIEKS CHOCOLATE MILK
18:27 / 03.01.08
REALLY. Okay, it took me a few hours longer than it took many other people, but I'm not that great as puzzles. But I've not had that much fun in a long time.

Seriously, I've had nights where I've spent more on drugs than I did for Portal, and had a LOT less fun.

I think, for me, that's what makes it- the whole time I was playing it, I was having LOTS OF FUN. I'd rather have that much fun for a small time than play a much longer game, half of whose length I spent being angry and frustrated. Okay, BioShock was a long game which I also enjoyed throughout, but if that's gonna be the benchmark beside which all games should be measured, we're a bit fucked, given that most of them are nowhere near as good.

Thing with BioShock, at its worst (its absolute worst- its worst was never really that bad, truth be told- don't get me wrong, until Portal came along it was just edging S.T.A.L.K.E.R. out as my favourite game of the year) it was like so many other games I'd played. In a good way, but still, a lot of it I'd seen before. Portal was always, always, definitely Portal and ONLY Portal, if you get what I mean. Drop me into the middle of the Hephaestus level on BioShock, and it'll probably take me a couple of minutes to figure out what game I'm playing. Portal was distinctive.
 
 
Spatula Clarke
18:54 / 03.01.08
Also, the designers behind Portal were fully aware of how sustainable the game's core idea was - how long they could keep it going for and still have it feel fresh and exciting. Bioshock was a fantastic idea, but a single fantastic idea flogged to death.
 
 
ONLY NICE THINGS
00:11 / 04.01.08
Although Portal is longer than you expect - without spoiling, you expect it to be over a lot quicker than it is, and then realise that what you thought was the game in its entirety was in fact a series of exercises in relatively linear environments which trained you for the last, more improvisational section...

Holy crap, it's late. More tomorrow, hopefully.
 
 
CameronStewart
05:34 / 04.01.08
Stoatie, I'm gonna reiterate (because I think you may have misread) that the downloaded demo I asked about getting better was Half Life 2, not Portal. I haven't played a single frame of Portal yet.

I'm just a little wary of dropping 50 bucks on The Orange Box if the other games aren't enjoyable. I know that Portal is getting rave reviews from everyone and I take your point about how fun it is and therefore worth the money, but 50 bucks is still 50 bucks (and I've spent a quite unadvisable amount of money on luxury entertainment products in the last month or so). If all the Orange Box games are good then it's more justifiable for me to spend the cash. The Half Life 2: Episode 2 demo was decent, but didn't really compel me to PLAY MORE NOW, in sharp contrast to the Bioshock demo which made me immediately rush out and purchase the game. So is HL2E2 as good as or at least somewhat comparable to Bioshock?

Gah, I want Portal on its own. Stupid PC solo version.
 
 
woodenpidgeon
07:28 / 04.01.08
Half Life 2 Episode 2 is great. I think I'd find it immensely enjoyable even if I had missed the previous. There's something to be said for the subtlty of exposition and the way these games never insult your intelligence.
TF2 is one of the most well balanced and fun multiplayer shooters.
And Portals is just a gem. There was a point very early on where I just knew that my brain had not really unraveled 3D space like this before and I wasn't going to think the same after it.
For $50 this is really a no brainer.
 
 
ONLY NICE THINGS
08:22 / 04.01.08
WORTH MY TIME!

Sorry.

I haven't played Team Fortress yet, and quite possibly won't - I don't generally get much out of multiplayer - but I haven't felt cheated by the Orange Box at all. As a PC owner, I had the option of paying $19.99 for Portal on its own - I assume that you XBox people have to buy the whole thing?

If you've already played HL2 and HL2:Ep 1, you already know basically what to expect from HL2:Ep2. I don't know what section is included in the demo (oh, for the days of HL:Uplink), but apart from one bit at the beginning which I found a bit draggy involving a looong tunnel crawl, HL2: EP2 has some terrific graphics and physics effects, a few (overly simple) puzzles, great plot and characters (which really mark it out from everything out there _apart_ from possibly Bioshock and definitely Portal), a sense of narrative progression that was sort of missing from episode 1 and at least two genuinely briliant set pieces. Bit short and a bit too much toxic waste would be my only real complaints... I've already played through Portal and HL2:Ep2 twice, once with and once without commentary, so that's.. thirty hours or so of entertainment, in total? Admittedly counting me sucking at games.
 
 
Yay Paul
10:16 / 04.01.08
Having now finished both games I have to say I still love HL2, there was a time in EP1 where I thought it could all go horribly wrong but EP2 has once again had me shouting at the screen so I’m happy.
Portals is for me one of the best games ever made, don't take that out of context, but what it could potentially do for the FPS genre is very cool indeed. It has shown games don't need to be bloated, graphics heavy or expensive to be totally enjoyable.

For the future I really want to see HL2 steer clear of Portals, ok Aperture and Mesa are in the same world and should interact to build story fine, but I do not want to see GF running around with a portals gun. I want to see a whole portals game. A whole portals game that isn't just HL2 with a portals gun. Unfortunately I don’t think I’ll get my wish.
 
 
CameronStewart
11:56 / 04.01.08
Thanks for the HL2 info Haus. That makes me feel a bit safer about plonking down the cash for The Orange Box. Maybe I'll pick it up after I finish off Assassin's Creed...
 
 
Spatula Clarke
16:25 / 04.01.08
Portal isn't really in the same universe as HL2, though - I mean, it is, but not in the sense that the two will ever cross over in any way. The portal device may, but the worlds they inhabit are slightly skewiff from each other. I'm trying to think of a comparison to something from another medium, but the best I can currently come up with is Alan Moore's various ABC series: they're all theoretically in the same universe, but even when they do slam against each other (which is pretty much only at the end of Tom Strong and Promethea), they do so on their own terms.

I've been thinking, Portal might have finally solidified what it is that makes videogames completely different from any other artistic medium: there's no fourth wall. For a while, I was thinking that maybe it was that games always break the fourth wall, even if accidentally (like, having one character in a game explain to another how they're supposed to do something, but framing that explanation in terms of button presses and the like), but now I think that it's more that the fourth wall doesn't even exist. There is no reality barrier between the work and the audience. There can't be.

And I think the reason that Portal's made me come to this conclusion, more than any other recent game, is because of the basic premise. The portal device itself is something that can only ever work in a game - you could show it in a film, possibly, but without the ability to control the point of view, the audience is never going to *get* it. It's almost an interactive version of an Escher staircase drawing.

The reason portal has no fourth wall is because it's all a play on its own reality. At every single point, you are a player, you're breaking its world. It's like somebody built an entire game around another game's level editor feature. But what's odd about it is how it never makes this explicit, but instead gives it all a storyline and a purpose - that'a a very American and, I think, very PC developer way of framing games. The inability to allow something to remain completely abstract, the need to provide a narrative. It makes it an even odder, more unique experience than it would be otherwise, and I have my dooubts that this was entirely intentional. If it had been a Japanese dev team that had created it, it'd have been a pure puzzle game, and somehow less rewarding for that.

The moment that it stops being a series of challenges that are defined as such is the moment that it turns from a clever idea into a tiny work of genius. Thhat's half to do with the way that this is all integrateed into that strangely out-of-place plot, half to do with the fact that it shows real imagination in placing the portal device into something other than abstract tests, something with more of a solid reality to it.

For all its originality, though, I don't see the game having a huge impact on the wider medium. Not in terms of its mechanics - I'm really struggling to see how you could possibly transplant the portal device into a full-on FPS (multiplayer, possibly, due to the lack of constraints on the reality of multiplayer levels) - but maybe in terms of aesthetics.

Although, that said, I'd love to see what a company like Capcom or Nintendo could do with it.

Rambling, vague thoughts, these - I've not really managed to construct a decent post out of them, I know.
 
 
STOATIE LIEKS CHOCOLATE MILK
17:37 / 04.01.08
Stoatie, I'm gonna reiterate (because I think you may have misread) that the downloaded demo I asked about getting better was Half Life 2, not Portal. I haven't played a single frame of Portal yet.

Ah, right, get you. Sorry, first week of the year = Stoatie at the pub all the time.
 
 
Smash Gladly
20:05 / 04.01.08
Voyage - what was the tip-off in the middle of the game that Portal and HL2 share a universe? The first one I spotted was the mention of Black Mesa (ha ha fat chance) in the song.....

-Smash
 
 
Spatula Clarke
20:15 / 04.01.08
You can see Aperture Science/Black Mesa comparison charts being displayed on data projectors through the windows of some rooms.
 
 
STOATIE LIEKS CHOCOLATE MILK
20:24 / 04.01.08
On a slightly related note, a couple of friends of mine attempted to make me a Companion Cube cake for my birthday a few weeks ago. It all went wrong, but they sent me photos, and it looked AWESOME.

If they're okay with their pictures being up, I will post them. But I was extremely flattered at the effort. Especially given that neither of them had actually played the game, and had relied on pictures from 4chan...
 
 
Triplets
03:21 / 05.01.08
I imagine the Cube had a big wang sticking out of it.

Design flaw.
 
 
Yay Paul
11:10 / 07.01.08
Tip off's;

Portal: What’s been said above plus "you won’t like it out there" and "everything’s changed", the shot of the wasted outside etc.

HL2: The quite lengthy section on Aperture in the story.

I'm unsure how likely a traditional crossover might be, I have a feeling Valve may intertwine the stories in two separate games. Mainly because that's good business sense 'want the whole story buy both games'.
Also because, like you say, the game would have easily been just as good without any references to the Mesa world. You don't just make a game part of a world for the sake of it when its dynamics are so different.
They have plans. Scheming plans!
 
 
Spatula Clarke
15:40 / 11.01.08
Random HL2-related observation:

I thought I recognised the Combine.

Deceided to read One Flew Over the Cuckoo's Nest again this week, and there it is: the Combine. Bromden/Kesey's vision of The Man, the collected forces of order, pushing for a sterilised society, destroying individualism.

The alien architecture = wires in the walls.

Even Freeman's descent into the heart of City 17 - it's Bromden's vision/dream from early on in the book, when the ward starts rolling down into the earth like a lift headed for hell.

And there's Doctor Brien: the Big Nurse.

Haven't read an enormous number of interviews with the people behind the game, so I don't know if this has been acknowledged already.

Anyway, Portal. I'm not sure if the lack of response to my last post is because it makes no sense or not, but I've been thinking about it some more and what I mean to say is that Portal is one of those releases where you don't just play the game, you play with the game. It's one of my 'things', this - exploring the boundaries of what's possible within the game world. Custom games of Halo 2 with friends, finding glitches and breaking out of invisible walls. Piling up as many physics-affected objects as possible in one small space in Deus Ex 2 and seeing if the engine behind it all suddenly finds that it can't cope, makes weird things start kicking off.

There's an enormous amount of fun to be had from this stuff - it's the breaking out of the constraints of boring reality that you can't really do irl without the help of mental instability or pharmaceutical products. And it's rare that a team has the courage to provide the player with the means of doing this within a big-name, commercial release, and then encourages that player to get on with seeing how far they can push it, to start prodding at the game's logic. I'm thinking Disgaea, I'm thinking Psi-Ops. Portal's another of them.
 
 
wicker woman
05:42 / 16.01.08
Portal isn't really in the same universe as HL2, though - I mean, it is, but not in the sense that the two will ever cross over in any way.

Quick note... I wouldn't say this is totally true, considering the end of HL2: E2. Without giving too much away, I wouldn't be surprised to see the Portal gun or some version of it make an appearance in episode 3.
 
 
Rayvern
19:02 / 18.01.08
From what I understood of it, Aperture will be making an appearance in Ep 3...though I've no way of confirming that (and that fulfills my unsubstantiated rumour quota for the day).

For those who want to find out how the Portal gun fits in with a normal FPS setting, have a look at the following:

Link

It looks like it could be a fun thing to try out (I intend to do so once I've played some more of the challenges through).
 
 
STOATIE LIEKS CHOCOLATE MILK
01:33 / 19.01.08
we do what we must, because we can...

I know I've already said it, but it's worth saying again. GLaDOS is my favourite character in a game for a LOOOOONG time.

And I only just learned that Mike Patton did the voice for the last bit of GLaDOS...

I'm expecting the Portal gun to appear in Half-Life games. It'll be in regulated areas, sure- same way the gravity gun doesn't work in some bits of HL2 (the logic being a bit stupid- sometimes Combine are grabbable and sometimes they're not? LOL WUT?) just because it'd make 'em too easy. What I'm NOT expecting, but which I'd love, would be for Gordon to meet GLaDOS. Think there's the potential for some AWFUL slash-fic in there.
 
 
akira
18:03 / 20.01.08
Yea that would be good, and you know how much she likes Black Masa, that was a joke, haha, fat chance..
 
 
wicker woman
05:35 / 21.01.08
For those who want to find out how the Portal gun fits in with a normal FPS setting, have a look at the following:

Link

It looks like it could be a fun thing to try out (I intend to do so once I've played some more of the challenges through).


I've tried that, and cannot for the life of me get it to work. The Half-Life map files aren't showing up in the console, and when I tried to hunt down where exactly the Portal map files are to see if I could just put them in there directly, I had no such luck.
 
 
Bamba
11:49 / 21.01.08
I'm going to give it a shot when I get home from work tonight so I'll report back on my success (or lack thereof), maybe we can figure out what your issue is if I can get it running.
 
 
Rayvern
17:12 / 21.01.08
I'm going to have to try it too now.

I was going to wait, but I'd rather be disappointed now than wait with high hopes until I've finished the advanced levels and challenges only to be disappointed then.

fingers crossed....
 
 
Bamba
22:00 / 21.01.08
I got it working after ten minutes of futzing around. Pro tip: if, like me, you were installing Portal especially to try this having previously uninstalled it, you actually need to fire the game up and run it before attempting to follow the instruction in that link. Otherwise the \Steam\steamapps\(your_steam_id)\portal\portal directory won't exist for you to dump your extracted HL2 resources into. Also, trying to pick certain HL2 maps just caused the entire game to crash for some reason so if that happens to you just try a couple of different ones. I had trouble with d1_canals_0x, but d1_town_0x (that's Ravensholme) and d1_trainstation_0x (the intro levels) worked fine.

Anyway, that stuff aside, to be honest it was a bit disappointing. I realise I'm sidestepping all proper level design by even having the portal gun in the first place but there just isn't that much opportunity for amusement with it (at least not in the levels I tried). Aside from the stuff seen in the video on that linked page, the only fun thing was when on top of a building being shot at by distant Combine troops on the ground. You could open a portal right beside their feet, then another on the wall in front of you. That done, and with judicious mouse control, you could poke a shotgun through and shoot them in the head from 'underneath'. Apart from that you just end up bouncing around the place breaking all the scripting completely and having to reload levels. Because NPCs and enemies won't pass through portals it's not as fun as you might imagine. Being able to open a portal under a Combine trooper to see them instantly plummet to their death from a nearby roof would've been endlessly amusing, but as it is you struggle to find ways to actually do anything constructive with the Portal gun, leaving the novelty to wear of very quickly indeed.

Unless I'd just picked completely the wrong levels to tinker with I suppose...
 
 
wicker woman
05:01 / 22.01.08
I got it working last night as well. Found that I'd been extracting the files one folder too far into the portal directory. Thanks for the effort, though.

It's fun enough, I suppose, but without the audio, and especially without the character dialogue, it all becomes a pretty sterile exercise fairly quickly. I mean, being able to get into areas that were inaccessible before and save some of those poor folks serving as Combine punching bags was nice, but even that wears thin.

It's a shame there's not really a way to just extract the portal gun itself and stick that into HL2, rather than putting the HL maps into Portal. Ah well.
 
 
Bamba
07:30 / 22.01.08
I suspect there will be a way to get the audio working (some of it does work after all; the gun noises, Columbine radio traffic, etc) and people seem to be trying to find ways to sort it on the comments section of that Primotechnology link, but I'm not convinced it would make a massive difference. The real issue is that the Portal gun becomes practically useless outside the constrained puzzle based maps of it's home turf. Aside from the odd amusing trick, it's just easier to whip out a shotgun or whatever and take care of the enemies in HL2 the old-fashioned way so you find yourself straining to make the portal gun useful just because it seems that it should be, but it really just isn't. That might be different if you could actually send Combine troops etc through portals but, as it stands, once the novelty wears off, I don't think there's a lot of entertainment to be had here sadly.
 
 
Rayvern
10:43 / 22.01.08
now I'm disappointed without even having loaded it up to play....*8-(...

ah well....maybe they'll find some fun way to make use of it properly in Ep 3....
 
 
akira
11:18 / 22.01.08
Weighted Companion Cube PC Mod. I dont usually like that sort of thing but this looks kinda cool.
 
 
CameronStewart
00:01 / 06.02.08
Well I managed to find a copy of the Orange Box discounted enough to make buying it palatable, despite my reluctance to add any games to my play queue.

I breezed through 18 areas last night - is it true there's only one more? The game is every bit as original, funny, and cleverly executed as everyone said it was, but I do admit to feeling a bit disappointed that I flew through it that easily. I only got really stuck once, most of the puzzles seemed sort of obvious.

Maybe a case of hype raising my expectations too high? I dunno. I think it's a great game, I just wish there was a lot more of it.
 
 
Mug Chum
00:46 / 06.02.08
Yeah, it's really (really, really) short (and intuitive almost to the point where it's too easy). But I'd usually try the areas again to try to find new ways to pass an obstacle, play the 'bonus'/challenge-version maps or just play around with what you can do with the portal gun.

Valve should have released a few new maps by now, dammit. But I really can't imagine that same feel without Glados and the minimalistic narrative.
 
  

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