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I have fond memories of testing the ways of beating Command and Conquer. Comedy Guerilla tactics fall apart, however, in the multiplayer mode, but in single player it was interesting (in the original at least) to avoid the Build Up Big Force Base Rush tactics and go for smaller units, hitting and running. More viable when they put in the medic unit, I seem to remember.
This came to a head when I ended up finishing off Red Alert using only Chronotroops - Bamf in, one after the other, then lock on to anything and everything, and as long as you had as many chronotroops as they had base defences, you were basically golden to dissect the entire place as you liked.
Then came C&C Generals. The most fun to be had with that was playing as the GLA, wherein once you had the camouflage upgrade, you could set up little hijacker points and rip apart enemy attacks. Just set the units up on a place where the enemy was likely to come, number them up and off you go; if you were lucky, you got a force of your own, and if you weren't, you could take apart the enemy's force without risking more than a few ground units. Add into the mix the special unit (Jermaine Kell, I believe), who could snipe the drivers out of cars, and you were on for full-ambush style gameplay, as opposed to the Chinese force's brute-force numbers approach or the American's technological approach.
Although the Chinese did have a tank so big it had the option to build a mobile radio mast on top. (Then again, the GLA did have possibly the worst-taste unit ever, in the Suicide Bomber. I'm not even going to repeat the sound sample they gave for his 'built noise'. Ugh.)
I'm eulogising now for the C&C series, now, however, and I feel I should stop. They weren't designed in any way for emergent gameplay, other than allowing you choice of unit.
I've mellowed, and I'm working my way through the latest DS Harvest Moon, which combines Farming and Dungeon Crawling, quite impressively. It has emergent gameplay in the way that you decide what you want to do every day, with the caveat that you have to make some cashy money to keep your stables fed. Except the stables are now for the monsters you capture - by running up to them and stroking them as they attack you, until they are so stoked by stroking that they decide working for you would be better - and they'll do jobs around the farm for you.
I currently have a wizard watering my crops and a giant ant collecting them, along with a stable full of Sheep Monsters that like being sheared.
There is a storyline behind it - the dungeons get progressively harder commensurate with levelling up, and you're encouraged to Find a Girl, Settle Down, If you want, maybe get married (once you've expanded your house), but you don't have to do anything except maintain your farm. It can be blissful, it can be annoying.
My desire to test games for twinges of emergent-ness has declined in proportion with my age, I find, however - but that's mostly a time thing, in that I don't have the time or, occasionally, the patience, to play for long enough to find interesting things out. Then again, maybe I should have got out more... |
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