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I'm a big old-timey Sega fan (not so much that I can be bothered capitalising the fucking name every time I type it, obvs), and I'm a big old-timey Sega Rally Championship fan. In the arcade and, especially, on the Saturn, the original game is a straight-up work of genius and work of gaming art. It invented and informed a whole sub-genre of racing games - Codemasters' Colin McRae (RIP) series was a direct response to it, and every rally game since has been a response, in turn, to that.
And then it all went a bit shit. The sequel didn't get the kind of distribution that the original enjoyed - arcade scene in Europe and the US dying out, innit - and the Dreamcast conversion was rushed (despite being delayed) and rather poor. Sluggish frame rate, little sense of contact between car and road surface (unforgivable, because the original game, in both arcade and Saturn flavours, was all about that sensation).
Then the PS2 game, Sega Rally 2006. Terrible, quite frankly. I bought the LE and it's just as well that it came with an arcade-perfect port of the original, because otherwise I'd have been livid at the waste of both the licence and my cash.
And now there's a new one out, for the 360 and PS3. And PSP, but that's slightly different, so we'll forget about that version for now.
Demo's just hit the 360 marketplace. Is good. Is very good. Is, crucially, very Sega Rally.
It's difficult to describe, but there's a specific feel to Sega games. Real Sega games. It's about good times, brightness, joy. Look, say, at how the firm perverted Final Fantasy 7 and recast it as Skies of Arcadia. Dystopian future? Identity crises? Overwraught death scenes? Fuck that shit. Scrub it. Replace it with: cities in the sky, the importance of friendship, pirates, touching farewells to old enemies and constant, believable, lovable positivity.
God, I adore that game.
Anyway, that's what marks true Sega games out from the rest. Even stuff that looks fairly downbeat on the surface - even something like Yakuza. And that's the magic dust that the firm used to be able to sprinkle over every genre it touched, including racers.
It's back. Those of us keeping an eye out know that it never completely went away - the aforementioned Yakuza, Outrun 2 and Outrun SP - but it's been a while since it was so obvious and present in such a mainstream, guaranteed seller of a title.
bear in mind that this isn't even the work of Sega's 'A' team for racers - instead, it's the first release from a new UK team called Sega Racing Studios. Bodes very good things for the future - my hope now is for this same team to be given the Daytona USA licence.
So, what's so good about it? Well, first up, it handles like you remember the original game handling. Exaggerated, unrealistic realism. Totally arcade. Drifts that feel real, but are insanely simple to pull off and maintain.
It's not just a replication of the original game, though. The hook that they're hanging this one off is deformable surfaces. As your tires - or those of your opponents - bite into the loose road surfaces, they leave massive grooves in them. Grooves that then affect your handling on the next lap. By the third lap, there's whole sections of track sliced away.
I wasn't sure at first, but the more I play the demo, the more I like it. and it does affect the gameplay, although it takes a while to notice it - I've been taking advantage of grooves on the inside of corners , for example. Get the front wheels into them and spin the back out and they help you make the corner that much tighter, that much faster. the pad rumbles like fuck whenevre you pass over a bit of track that's particularly heavily marked, too, which makes the whole thing feel massively rough and tumble and has correctly been identified by the development team as something that's going to make time trials really interesting.
Negatives? Track design doesn't come across as being as immediate, iconic (obviously) or memorable as the three main tracks from the original. That's about it for negatives. Oh, the music's pap, too.
So. Yes. Download the demo, buy the full game. This, chums, is what it's all about. |
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