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Randy: (not having any actual gaming credentials) I'd add that Goldeneye was somewhat forced to be a success, given that the franchise was very actively trying to be ressurrected, big-bang style. It looked like the talent involved was allowed/given excellent focus.
The Star Wars license should probably be one of the barometers for any discussion of this type. Given the, uh, enthusiastic nature of it's fanbase, the tech it's corporate master can bring to bear, and the marketing juggernaut behind it, not one of it's games have any excuse for being, say, Force Commander. Though that license seems to have become a "throw gameplay at a wall and see what sticks" approach, due to the factors above. It's interesting to note that there's a Teras Kasi fan in here, though* - maybe that approach, deep pockets and shallow intent, works...
Which gets me to thinking about the Lucasarts games that worked for me. Battlefront 2 - I could get in a spaceplane, fly into a big evil spaceship, sabotage it, get back in a spaceplane, blow up the evil spaceship, then land on a planet and fight the evil spacetroopers. Pretty much my Star Wars in a nutshell. The first Jedi Knight, with a convincing illusion of Hero! Power! Choice! in a linear framework, and cheesy full-motion video. Yup, that's SW right there. It might be why the RTS variants don't work as well - the source, and franchise caters more to an individual hero's Monty Hauling journey.
The Matrix (MMO) took a really interesting approach, and I wonder why it failed. From what I know, some of the principal actors were contributing to it, and it's in a genre that (now) has little market share compared to it's big elfin sister. Anyone play it that can shed some light on where it went wrong, if it indeed did?
Since Daytripper mentioned Godzilla: tough to do with modern tech, when a decade-old side-scoller like Rampage distills the core into a satuisfying multiplayer experience. Hell, there's a Jaws video game out there. Yes, you play as the shark, which makes me regret not buying it for 10 bucks. You'd figure that game would be a freaking lock. I suppose replicating the behaviour of one of the oldest killing machines on the planet really is like trying to reinvent the wheel.
* I have not played Teras Kasi. Jedi Academy, with a moddable Quake3 engine base, that's pure gold, but y'know, that's thanks to an enthusiastic community tired of crappy games. |
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