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Does anyone want to playtest a board game?

 
 
MattShepherd: I WEDDED KALI!
18:23 / 24.08.07
Pretty much as it says on the tin: I've been tinkering with a board game design that's sort of a combination of Diplomacy-lite, global conquest, and token-placement. I quite like the turn-by-turn mechanics, but I will need playtesters in a big bad way.

The work required out of the gate would be to print out a deck of 40 cards and a map (tho' the map is quite simple and could be done with a sheet of bristolboard and some markers -- dimensions don't have to be precise or anything) and find five people.

You'll also need 25 smallish "tokens" for each player, each player's tokens distinct from all others. So like one person has pennies, another has small pebbles, another thumbtacks, another little Monopoly houses, or whatever.

This isn't a one-play thing, though -- I need a bit of commitment to play two or three times through V1, make a list of goods and bads, then play two or three times through a V2, V3 and maybe V4. There will be lots of testing on my end, too. But the more input I can get, the better.

The game might suck.

Then again, it might rock.

I think the central idea is good; the turn-resolution mechanic is (to my knowledge) unique, it's about ruling the world with an iron fist, and it's got a (skewed) sense of humour to it. So if anyone is willing to give it a few shots, it should be ready for testing by mid-September.

Non-dedicated gamers are as, or more, welcome than hardcore board-gamers. This is intended to be a promotional tool for something non-gamey, so its primary audience will be kinda geeky but not necessarily game-geeky.
 
 
Triplets
14:39 / 25.08.07
I'm intruiged. Do you want your online playtesters to play between themselves or to go away and playtest with a few people they know in the flesh?
 
 
Essential Dazzler
16:50 / 25.08.07
When I get back to Uni at the end of September I have a large group of friends who do nothing but play boardgames. Souldn't be too hard to get a lot of playtesting done.
 
 
MattShepherd: I WEDDED KALI!
12:13 / 28.08.07
Real tabletop testing with hu-mans, please! I'm a bit swamped with writing this week, but I have a first draft of the rules finished and the cards are planned; I just need to get down to some (illustration-less) graphic design to plot the cards and then it should be ready for test-printing on your friendly local printer.
 
 
jentacular dreams
12:55 / 28.08.07
Yeah, definitely up for this. Board games are the best thing since too much port.
 
 
Triplets
13:38 / 28.08.07
I am up for fleshtesting.
 
 
Feverfew
20:13 / 28.08.07
Get some of the London Lithers together for a testing session, I reckon.

A testing session with beer.

It's the only language they understand.
 
 
Supaglue
09:02 / 29.08.07
Put me name down.
 
 
MattShepherd: I WEDDED KALI!
12:26 / 29.08.07
Excellent. Still puttering away. Please remember that this game might suck rocks for the first couple of rounds of playtesting.
 
 
_pin
16:39 / 31.08.07
I'm game for London testing.
 
 
MattShepherd: I WEDDED KALI!
16:46 / 31.08.07
First-draft-preliminary-test last night revealed what seems to be at heart a GOOD light-strategy game (think a combination of Risk and a bidding game) that takes about 60-90 minutes to play. I'm making a few "fatal flaw" changes to the structure and rules, especially to streamline some stuff and make it more friendly for new players and non-gamers.

Expect printable PDFs by the end of the weekend. There will be a bit of Arts & Crafts involved in getting the game ready to play, but not too much.

**NOTE AS OF SUNDAY, SEPT. 2, 2007: I'm changing a couple of rules after a few tests here, and adding a new zone to the map. If anyone's currently playing, great, but please note I'm going to be updating the Zip file with all the game components later tonight or tomorrow.**
 
 
MattShepherd: I WEDDED KALI!
09:59 / 01.09.07
Link to zip files of all that you need... sent!

Obviously this stuff is all very confidential; I'm probably going to release it as a print-and-play (for free), but even so it's got some good mechanics that I'd like to keep under my hat juuust in case the company that's printing the accompanying comic decides to go for the gusto.

So, y'know, don't go leaving it in public places or talking loudly to board game designers about it or anything.
 
 
MattShepherd: I WEDDED KALI!
11:41 / 07.09.07
Files updated after some initial testing.

Not to be a pain, but this needs to start reasonably soon -- the lead time for manufacturing (and several phases of testing) is big enough that it's important to get design nailed down as early as possible.
 
 
Essential Dazzler
11:50 / 07.09.07
We'll be able to get some 2 player games done next week, and should be able to get multiple group sessions in the last week of September.
 
 
MattShepherd: I WEDDED KALI!
12:33 / 07.09.07
Woot! Word of warning, though -- the game's really designed as a 4- or 5-player game, so I have NO idea how it would work with 2. Might be all right, but if it's completely horrible that might be resolved by "simulating" a four-person game with two factions per side. Would involve a bit of split-brain play, as all four factions should be opposed to each other.
 
 
Quantum
16:05 / 07.09.07
I'll badger several friends and playtest it if you like, I love playtesting- it will be a couple of weeks time though
 
 
jentacular dreams
14:54 / 10.09.07
I'm hoping to test this next week too.
 
 
Gaixo
19:40 / 10.09.07
I'd like to try it too, if that's alright.

The map and rules files are the same in that last zip, by the way. They're both rules and there's no map.
 
 
MattShepherd: I WEDDED KALI!
19:50 / 10.09.07
Well, that'll slow you down. Fixed!
 
 
MattShepherd: I WEDDED KALI!
00:54 / 18.09.07
Improved version is here.

We're up to 5.1 at home; this is the latest in a long series of revisions that has really seen the game evolve from a collection of good ideas to something that is tight and, I hope, playable. I'm off to Creation to ask for some help designing the world map.
 
  
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