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I didn't even realise that this was out this month, until the postie came knocking on Saturday morning. Jiffy bagged package with my name and address on it, looking suspiciously like something ordered from Videogamesplus. didn't have the first idea what it could be. Opened up:
I'd pre-ordered it, but got it into my head that it was due to drop in September.
Atlus US really spoil their fans sometimes. That's a lovely, glossy, embossed slipcase, a hardback art book, a soundtrack CD, the game box and the seriously high quality manual. Extra chuffed as the soundtrack CD I got with the LE version of Digital Devil Saga 2 was cracked and unplayable, but this one works fine.
Shin Megami Tensei 3 on the PS2 (SMT: Nocturne in the US and SMT: Lucifer's Call in the UK) is, for my money, the single greatest JRPG ever made, with a unique, unsettling, totally believable world and the best take on the turn-based battle of games like Phantasy Star (original series), Final Fantasy or Dragon Quest that there's ever been, requiring and rewarding proper tactical thought and punishing attempts to just charge through it without thinking. See the thread hereabouts for more on that.
But the two most recent PS2 spin-offs have been disappointing, imo. Digital Devil Saga was hampered by being split into two parts and released seperately, with a first part that's actually quite boring. That first part was also far too traditional for me, after the stunning originality of SMT3. Devil Summoner has a really fucking awesome setting - you're a private detective in 1920s Japan, just at the point where the Westernisation of the culture is starting to take hold and knocking up against the country's traditional values, leading to this great clash and mix or art styles, clothing, architecture, etc. And that's perfectly captured by the game, but the gameplay was screwed by a rubbishy real-time combat system that just didn't work very well.
This, though - I've just played ten minutes of it, which involved watching some anime cutscenes, listening to some J-pop hip-hop, walking around a school entrance hall and sitting in a school assembly. The story's barely started, I've not had a hint of the battle system or, in fact, *anything* that could really be classed as gameplay, and yet it's already showing serious promise. I'm more excited about this than I am any of the big name games that are due to come out over the rest of the year - Bioshock, Halo 3, whatever. Meh to them.
It's all about the style. The anime intro is fantastic - kid on the train to his new school, disembarks, wanders around the station, the clock hits 12 and everything stops. People disappear, there's a weird green tinge to the world and a single streak of blood starts to ooze down the clock face. Walking through the city streets, there are what seem to be gravestones dotted around. While all this is happening, the scene keeps cutting to a girl sitting on the floor in a bathroom, crying, playing about with a gun and trying to put it to her head.
Then we see the original kid make his way into his school dorm, before a weird child with really blue eyes appears and tells him to sig a contract (which you do, with your name - as long as neither your surname or forname contain more than eight characters, that is. Fed up with not being able to put my real name into games because of this kind of limitation <_<).
Contract signed, the odd child disappears and the girl who was previously trying to kill herself (?) runs into the room, whips a gun out of a holster strapped to her leg and points it at our hero. He looks like he's shitting himself, obvs, as does she, until another girl appears on the scene - again, equipped with a gun - and tells her that it's alright. The green tinge to the world disappears, time starts running again and everything calms down. The girl who'd just been about to kill the hero smiles and offers to direct him to his room.
Then it's morning and you go to school. You find out which form you're in, find the faculty office, sit through assembly and meet a couple more of your classmates, before the day ends and you return to the dorm.
And that's what I've played so far. But here's what I know:
There's a hidden hour between the end of one day and the beginning of the next, during which time a demonic dungeon appears in the world. Your character, the two girls and others have personae, demon versions of themselves that they bring out during this hour in order to fight through the dungeon. They bring their personae out by pointing handguns at their own heads and threatening to kill themselves.
I'm not making this shit up, btw.
The battle system adopts the superbly realised 'press turn' system from SMT3. It's all turn-based, but if you hit an enemy with an attack of an element that they're weak to, you gain an extra turn. Hit them with one that they're strong against or, worse, can nullify, and you'll either lose your next character's turn or even your entire party's. Which is why it's brillinat and why a lot of people who aren't prepared for it found it so difficult to understand in SMT3 - because you really need to think carefully about the make-up of your party and which attacks you're going to use in which circumstances.
It also features a play on the demon creation system in SMT3, apparently, but I want to play a lot more of it before I go into that, because I'm not too sure exactly how it manifests itself here.
So, ten minutes, no real gameplay, but I love it. Because of the style. SMT games and spin-offs nearly always seem to have their own unique style - they certainly have since the series moved onto the PS2, at any rate, and this one's no different. The style here is a complete departure from the other games in the series - J-pop soundtrack, as I say, full-on anime storytelling (it's been talking heads stuff or in-engine cutscenes previously) and on-screen displays that remind me of nothing as much as Jet Set Radio Future. This is the shop screen, for example:
And there's a whole extra element to the gameplay in that there's now supposedly a hefty element of relationship management here - I've seen touches of it already in the choices provided in the conversation trees. Again, how that impacts on the battling side of things remains to be seen, but I'd imagine that different strengths of relationship affect how well characters fight alongside each other, or something. may well also alter the plotline - SMT games are HUGE on plot and storytelling.
Listening to the soundtrack CD while I'm typing this. It's fupping great.
And look - highschool kids pointing guns at their own heads in an anime devil world, soundtracked by J-pop and techno-opera. What's not to love? The atmosphere's already totally fucked, in a really twisted, disturbing way - all bright, poppy high school realtionship stuff, combined with suicide imagery and demon otherworlds? I'll have some of that, ta.
Here's one of the two attract sequences,
here's somebody playing the first eight minutes (mostly the anime intro, so it can be watched without fear of spoilers)
and here's HG101's extensive article on the entire SMT series (although it does miss the one SMT spin-off that I think most people are going to be aware of, the Dreamcast first-person slasher Maken X).
Blue Dragon 360 pre-order? Cancelled. |
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