|
|
Sure.
Well, short of writing a full review of it myself... Essentially you are skimming along a forcefield surrounding a planet, your play area being sperical and therefore endless. The game uses the twin-joystick-shooter school of robotron and geometry wars control, allowing (and often necessitating) independent movement and firing-direction. It combines this with a near constant bombardment of asteroids and meteors towards the planet you're protecting.
These rocks behave similarly as to those in asteroids; when shot they break up into smaller chunks. Soon the play area is a dense maze of varying sizes of rock, coupled with the green chunks of power-up rock that pepper the asteroids. And, thrown on top of all this, are the occasional alien enemies - worms, ufos, etc - and bosses.
So far, so asteroids-and-geo-wars-slammed-together. However, then we get to throw into the mix 3 switchable and upgradable weapon types for dealing with the 3 types of rock you encounter (gold, ice, and... normal). Timed powerups for shield, 1ups, points, upgrading weapons - basically when you destroy a green rock you'll either get a points, 1up, or weapon powerup each of which "degrades" after a few seconds, 1up becomes shield becomes points and then disappears or the weapon upgrade cycles between each of your guns - so that adds to the sense of timing needed to dart into a field of rock to get that gold melter upgrade you'll be needing for the next wave. A boost you can use to slam through rocks and enemies (but you don't get any points). The usual smart bombs and point multipliers. Online leaderboards. A split-screen co-op mode. Great graphics and music...
There is no demo so far, but I can recommend it wholeheartedly. If it sounds like your kind of thing, go for it. It loses the basic simplicity of geo wars and asteroids, but what it adds is perfectly pitched to add the right amount of strategy to the formula that those games lacked. |
|
|