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Super Stardust HD

 
 
Freaky Drunk
09:41 / 09.07.07
For the 8 or so people who own a PS3, buy this in the playstation store:

It's Geometry Wars meets asteroids I guess, but with good graphics. And levels and bosses. And depth.

I'm FreakyDrunk on PSN if anyone wants to add me for subtle and unwarrented (high-score) rivalry.

"In every other respect, Super Stardust HD is an absolute star, the jewel in the crown of the PlayStation Store and quite possibly the best purists' shooter to appear on console since the legendary Geometry Wars."

Eurogamer review


 
 
Spatula Clarke
16:48 / 09.07.07
Hi Freaky. Can you expand on that post a bit, please? What depth has it got over Geometry Wars, for example? Why is it fun? What does it take from the two games that you mention and how does it combine them - what does it gain in the combining, what does it lose?

Cheers for starting a thread, but it'd be good if you could go into a bit more detail - we're trying to aim for a forum here where opening posts say a bit more than "buy it - it's cool".
 
 
Freaky Drunk
19:49 / 09.07.07
Sure.

Well, short of writing a full review of it myself... Essentially you are skimming along a forcefield surrounding a planet, your play area being sperical and therefore endless. The game uses the twin-joystick-shooter school of robotron and geometry wars control, allowing (and often necessitating) independent movement and firing-direction. It combines this with a near constant bombardment of asteroids and meteors towards the planet you're protecting.

These rocks behave similarly as to those in asteroids; when shot they break up into smaller chunks. Soon the play area is a dense maze of varying sizes of rock, coupled with the green chunks of power-up rock that pepper the asteroids. And, thrown on top of all this, are the occasional alien enemies - worms, ufos, etc - and bosses.

So far, so asteroids-and-geo-wars-slammed-together. However, then we get to throw into the mix 3 switchable and upgradable weapon types for dealing with the 3 types of rock you encounter (gold, ice, and... normal). Timed powerups for shield, 1ups, points, upgrading weapons - basically when you destroy a green rock you'll either get a points, 1up, or weapon powerup each of which "degrades" after a few seconds, 1up becomes shield becomes points and then disappears or the weapon upgrade cycles between each of your guns - so that adds to the sense of timing needed to dart into a field of rock to get that gold melter upgrade you'll be needing for the next wave. A boost you can use to slam through rocks and enemies (but you don't get any points). The usual smart bombs and point multipliers. Online leaderboards. A split-screen co-op mode. Great graphics and music...

There is no demo so far, but I can recommend it wholeheartedly. If it sounds like your kind of thing, go for it. It loses the basic simplicity of geo wars and asteroids, but what it adds is perfectly pitched to add the right amount of strategy to the formula that those games lacked.
 
 
netbanshee
20:02 / 09.08.08
I picked up a PS3 and consequently Super Stardust HD and I have to say, the game is quite a fun and addicting shooter. Highly recommended if you have the console to play it on and a must have for shmup fans.

Like many shooters, points are the name of the game. The more asteroids and enemies that you can destroy quickly and efficiently the more points you get for your efforts. Your ship also gets multipliers as you rack up points w/o taking damage to your ship. The quicker you complete a phase on each world, the more potential you have to get multiplied bonus points. Since there are so many obstacles you have to avoid, this can get quite tricky.

Not sure if anyone mentioned this, but there's also a boost feature that builds up and replenishes after use. Boost speeds up your ship quickly and turns it into a weapon. This allows you to smash through fields of enemies and asteroids for more points or get out of a particularly packed area of the grid.

The game achieves a great balance and it provides a lot of payback if you're diligent with it. You can unlock trophies by completing worlds and various other challenges. High scores for worlds, overall and the month are posted so you can see how you fare against other playing the game.

One could also set a custom soundtrack to play the game to if you create a custom playlist. The in-game music is pretty good (electronic-based with lots of beats) but it repeats a bit and can get a little tedious. There are also low-priced dlc expansion packs available which offer other game modes and different soundtracks.
 
  
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